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User Reviews

Great game, but a bad Scramble Atari 8-bit Maury Markowitz (270)

Our Users Say

Platform Votes Score
Atari 2600 Awaiting 5 votes...
Atari 8-bit 5 3.4
Combined User Score 5 3.4


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
88
Caverns of Mars is an exciting, fast-moving adventure game for the Atari 400/800 home computer (for now it is available only as a computer disk program).
85
Atari 8-bitThe Atari Times (Feb 26, 2007)
Despite it's simplicity in graphics, sound, and gameplay, I can't help but like this game. The picture of the screen in the XL computer catalog made for an interesting looking adventure. And after all this time a wide number of people will be able to experience this classic on the 2600 when the Flashback 2 hits the shelves. Rather than trying to acquire the game, which is somewhat rare, I suggest you run out and get the Flashback 2. The screenshots of the new version look more colorful and exciting than the original.
83
Atari 2600Woodgrain Wonderland (Jun 11, 2018)
If I have one knock against the game, it’s that it sends you right back to the beginning of the level once you die. Homebrew developers and video game developers in general: please don’t do that. The controls and collision detection are almost too responsive, with the slightest twitch in the wrong direction sending you to certain doom. However, it’s that very difficulty which makes the game such a worthy investment for long-term play. Conquest of Mars is among the best homebrews for the 2600, and is available in cartridge form at the AtariAge store.
81
Atari 2600neXGam (Jun 27, 2013)
Das Besondere aber ist nicht die Story des Spiels, sondern der Spielverlauf selbst. Er ist in sechs verschiedene Abschnitte unterteilt, welcher jeder eine andere Taktik erfordert und dabei steigt der Schwierigkeitsgrad kontinuierlich an. So muss man im ersten Abschnitt ähnlich wie bei River Raid dem Verlauf der Höhle folgen und währenddessen Treibstoffbehälter abschießen um die nötige Treibstoffversorgung sicherzustellen. Später behauptet man sich gegen Horden von Marsianern, die sich pfeilschnell auf den Spieler zu bewegen und auf Kamikazekurs sind. Erwehren kann man sich anhand von zwei Bordkanonen, die auf Knopfdruck einen Schuss abgeben und diese wird wohl häufig zum Einsatz kommen.
70
Caverns of Mars is an enjoyable arcade experience that offers a good challenge and great learning curve that will see you increase your score with every play.
50
Atari 8-bitTilt (Jul, 1983)
Ces considérations mises à part, le jeu est solide, et fait appel à toutes les techniques graphiques Atari - le scrolling, les players-missiles, le générateur de caractères.
25
Atari 8-bitThe Video Game Critic (Jan 28, 2003)
The real challenges here are the disappearing "laser gates", which are frustratingly hard to avoid. Other stages are wide open, and you have to blast or dodge ships and rockets approaching from the bottom of the screen. This particular stage goes on for far too long, and I couldn't wait for it to end. Eventually you reach a large orange ball which is apparently supposed to be some sort of bomb that you detonate. Then you have to navigate caverns to escape as a timer ticks away. It all sounds a lot more exciting than it really is. The blocky graphics, like the static mess that appears when your ship explodes, aren't very inspired, and the sound effects are practically non-existent. With four difficulty settings, there's plenty of challenge, but it's just not much fun.
16
Atari 2600The Video Game Critic (Feb 15, 2008)
I hate to rag on a game that was obviously programmed with a great deal of skill and care, but Conquest of Mars has one glaring flaw that's hard to overlook. The game offers six unique stages, but as far as I can tell, the third one is impossible. It might as well say "Thanks for playing" and display your final score!
 
Atari 8-bitComputer Gaming World (CGW) (May, 1982)
The really remarkable thing about this addictive and excellently paced game is that it was written by an eighteen year-old amateur, Greg Christensen. It has all the look, feel, and play of a "professional" program. I understand ATARI is considering release of the game under its own name. This would be a well-deserved compliment to Mr. Christensen.


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