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Archipelagos Reviews (DOS)

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Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.0
Graphics The quality of the art, or the quality/speed of the drawing routines 4.0
Personal Slant How much you personally like the game, regardless of other attributes 4.0
Overall User Score (6 votes) 4.0

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
The One (Jun, 1989)
The EGA version is every bit as colourful as its ST and Amiga counterparts and the scenery moves at a tremendous rate. Definition is a little chunky, but doesn't detract from the overall effect in any way. CGA-wise, cross- hatching has been used cleverly, so while there's still no escaping the obligatory pink-and-cyan colour scheme, it's a lot easier on the eyes and every bit as playable. The few spot effects present provide sufficient atmosphere.
Although this is as playable as the ST and Amiga versions, Archipelagos on the PC is a bit slow and juddery in the scrolling department, which is very annoying when all of the stones have been destroyed and there are only 95 seconds to find the Obelisk. That said, the game's still a great one and the task to restore peace and harmony to the seemingly endless number of islands is certainly a tough one, but you wouldn't have taken the job if it was too easy would you?
Power Play (May, 1989)
Die Grafiken unter EGA sind mit denen der ST-Version fast identisch. Allerdings wird‘s etwas träge, wenn sich ein XT mit den Bildern abmühen muß.
Nach einer anfänglichen Eingewöhnungsphase mit dem bereits genannten Effekt, daß man die ersten paar Level als langweilig empfindet, kam allmählich die Begeisterung, die auch noch für einige Zeit anhalten dürfte. Vor allem deshalb, weil es insgesamt 10000 (!) verschiedene Inseln gibt. in den ersten 100 Inseln ist jede fünfte als Grafik abgelegt, der Rest wird jedesmal neu berechnet. So schnell dürfte der Spielspaß also nicht nachlassen.
Rein äußerlich ist das Game wahrlich nichts Berühmtes, selbst wenn der sanfte Schwebeeffekt damals sehr gelobt wurde – am hohen Spielspaß ändert das allerdings nicht die Palme, äh, Bohne!
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