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DescriptionThe king's treasures have been stolen! As the daring young prince, your goal is to recover them all. The treasures are being kept in various castles, each one guarded by a fire breathing dragon. Each level in the game has two parts; first you will need to cross the castle's drawbridge. You will have to jump and duck the dragons fireballs as well as avoid flying arrows to reach the other side! In the second part you need to collect all of the treasures on the screen and make it to the exit while avoiding the dragon who runs across the bottom of the screen. The dragons on each level have different patterns of movement and firing, and as the levels progress will become faster and trickier.
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- "Dragon Treasure" -- Zellers title
- "Dragon Fire" -- TRS-80 CoCo title
There are no reviews for this game.
|The Video Game Critic||Atari 2600||Jul 14, 2001||A||100|
|The Video Game Critic||ColecoVision||Nov 18, 2001||A||100|
|Electronic Fun with Computers & Games||Atari 2600||Apr, 1983||3.5 out of 4||88|
|neXGam||Atari 2600||Jun 27, 2013||7.7 out of 10||77|
|The Video Game Critic||Intellivision||Feb 05, 2002||B||75|
|Woodgrain Wonderland||Atari 2600||Dec 26, 2016||B||75|
|TeleMatch||Intellivision||May, 1983||3 out of 6||60|
|TeleMatch||Atari 2600||May, 1983||3 out of 6||60|
|VideoGame||Atari 2600||Jul, 1991||40|
|TeleMatch||ColecoVision||Feb, 1984||4 out of 6||40|
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EngineDragonfire is the only commercial game sold by Radio Shack (and one of very few commercial program for the TRS-80 Coco period) that combined two different hi-res screen modes at once to squeeze more colors out of the screen. Using intricately timed programming during the drawing of each horizontal scanline, Frank changed the screen mode up 5 times per scanline to get the extra colors (8 real colors at once) instead of the usual 4 that other games used. Considering that there are 11,520 scanlines per second (60 Hz refresh), and the CPU only had 895,000 cycles per second, it is quite an amaziing feat. This broke a bit on the Coco 3, as the time was slightly different, and a patch was required to fix it.
Contributed to by Servo (57415)
Atari 2600 Credits (1 people)