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FlightGear is a realistic flight simulator, originally started 1996 as an indie project by a single person, but currently is progressing as an open-source project with many volunteers working on it. The simulation caters mostly to civilian flight, but later an add on supporting dogfights was released, and some bomb dropping scenarios are available with certain aircraft.

The downloads are split into several parts that are matched for each release: a base package, containing the game and a minimal area (San Francisco bay area) and few (15) aircraft; a large aircraft package for all the compatible aircraft (currently 400+); a large (~12GB) scenery package for flying outside the starting area, and the source code package for those who need to compile their own version. If you don't have the full scenery package locally, additional areas can be automatically downloaded as you fly over them.

There are server packages for setting up your own multiplayer server, if you don't want to fly on those already setup by others. The number of players depends mainly on available bandwidth, and it can be configured as an open or closed LAN server. In multiplayer is also possible to share a cockpit in a single plane between two pilots.


FlightGear Windows It's possible to share a cockpit in multiplayer, if the model allows it.
FlightGear Windows The default aircraft selection has a nice preview function.
FlightGear Windows Copilot view, if you fly with someone.
FlightGear Windows A custom loading screen for our selected aircraft, the Boeing 777.

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Use of GNU General Public License

While the original FlightGear is a free software, there has been some rebranding of old releases, which have been sold under other names; Flight Pro Sim, Pro Flight Simulator, Virtual Pilot 3D are some such commercial products.
These products do not mention the GNU license, and are not provided with FlightGear's source code, and are thus in breach of the license.

FlightGear's stance to these products can be seen here:

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Contributed to by Rwolf (15866)