🕹️ New release: Lunar Lander Beyond

GATO

aka: GATO: WWII GATO-Class Submarine Simulation
Moby ID: 224

[ All ] [ Apple II ] [ Atari 8-bit ] [ Atari ST ] [ DOS ] [ Macintosh ]

Apple II screenshots

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Title
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Main menu
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Twin mast - Allied Subtender
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Quadrant map navigating around an island
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Patrol area chart - blue is our sub - red surface targets
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Damage control - no issues
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Running diesel engines on surface - visual contact surface ships! DIVE! DIVE!
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Quadrant map swinging in behind them for the kill
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Targeting trailing ship - tubes open
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The fish find the target!
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Another 6 fish in the water to finally destroy ship #2
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Another volley of 2 torpedoes takes down the third ship
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The 3rd ship has major explosions before sinking
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Captain's log and ships sunk
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Running on surface - visual contact!
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This ship has a destroyer escort! DIVE! DIVE!
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Radar contacts dead ahead
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Now we are sliding into position - going to sink that destroyer first
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Hit by 2 fish.... the destroyer is finished
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Now to salvo a few torpedoes at the remaining vessel
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Multiple torpedoes strike home!
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Completed mission
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Captains log - Tonnage sunk
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This is an old school game that still has a BOSS key when played at work - :) Love it!

Atari 8-bit screenshots

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Atari 8-bit Title Screen.
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The initial game menu.
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Setting up a new game.
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The mission briefing, received appropriately in Morse code (slowly, too).
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Submerged.
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The main game naval chart, showing all quadrants.
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Quadrant map.
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The radar.
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Approaching a Japanese PT boat.
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A hit with the torpedo produces a large splash.
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Then a glimmering explosion characteristic of Atari 8-bit graphics.
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Unlike the Atari ST version, the Atari 8-bit version actually shows the ships sinking.
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And down she goes. Sinking animations really are important to naval sim games.
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The damage control screen.
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The Captain's Log from the demo mode.
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The game has a helpful tutorial demo mode.
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There is no one-page chart of all the ships you'll face; here you flip through the different ships.
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And, again, the obligatory history and specifications infotainment section of the game.

Atari ST screenshots

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The title screen.
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The about screen.
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I imagine every new Gato player first attacked his subtender.
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Our subtender -- the ship that replenishes and repairs our Gato.
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Look at that intricate graphical explosion!
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It makes you just swell with pride -- our first confirmed kill.
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So much for glory.
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The map plotting screen; every ship, enemy or friendly, is a white dot.
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Three Japanese ships detected on radar.
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There they are! They seem far, but the distance closes quickly.
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One down. After this explosion animation, the ship simply disappears.
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Nighttime operations; the ships are appropriately harder to see.
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But, once closer, they are as hard to see as your computer monitor.
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The missions included decent variation.
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The straightforward seek-and-destroy mission.
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Each mission is timed.
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Replenishing mines and torpedoes at the subtender.
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The captain's log / kill list.
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The enemies profile.
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The options available, screen 1.
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The options available, screen 2.
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The obligatory (but interesting) history portion, which included Gato statistics.

DOS screenshots

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get a status report of your sub
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check the map for enemy ships
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dive cap'n!
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The initial splash screen.
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The title screen.
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The main game menu.
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The mission briefing is received slowly in Morse code.
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The main map charts; green is the sub and the subtender, and purple is enemy ships.
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The quadrant zoom map; here we're stalking a Japanese transport.
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A torpedo hit on a transport.
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The splash looks decently realistic.
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The explosion, consisting of a series ray-traced lines.
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After the explosion, the ship simply disappears; no sinking animation.
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Approaching an unidentified ship from behind.
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Rule #1: do not ram enemy ships. Blub, blub.
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The radar showing a convoy of four ships ahead.
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Approaching the convey from a distance.
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The distance closes rapidly; 3-D rendering is decent.
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Once you're detected, the destroyers and PT boats close in on you quickly.
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They *will* ram you. Better to dive.
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Diving...
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Submerged; the engine shuts down, and you must manually switch to electric.
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The damage screen; we're blind.
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Completing a mission.
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The captain's log, showing your kills.
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The game options screen.
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The tutorial presentation.
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The enemy ships are presented page-by-page during the tutorial.

Macintosh screenshots

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Loading screen
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Title screen
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Game start
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Credits
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