🕹️ New release: Lunar Lander Beyond

Might and Magic VIII: Day of the Destroyer

aka: MM8
Moby ID: 2192

[ All ] [ PlayStation 2 add ] [ Windows ]

Windows screenshots

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Title screen
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Introduction: this is your supposed enemy, Escaton the Destroyer
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Character creation. Do you want to create such a... err... capable female necromancer?
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You start the game on Dagger Wound Island and become involved right away in a fight between lizardmen and pirates. This is the result...
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Dagger Wound Island has a tropical feel, with "tribal" elements in the architecture
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Quest-givers are normally located in their respective residences. Sometimes there are more than one in the same place
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Nice loading screen
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At last - leaving Dagger Wound Island for the big wide world!
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An important building in Ravenshore - the "enter" screens are beautifully done throughout the game
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An early battle in a pirate cave
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Some enemies leave skins behind which are collectible for ingame "money". This is a Dire Wolf pelt
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You can label and name points of interest yourself in the game map
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Pedestals like this Day of the Gods one confer much-needed protection on the party
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These ogres mages are formidable opponents even in turn-based combat
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One day a week, some stables take you to the Arena, where you can do battle to gain experience points
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The giant crystal that caused the original upheaval
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Some peculiar architecture - the Temple of the Sun
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Entering this troll tomb with a slower computer is an exercise in frustration - there are many, many doors, each of which must close before the next one opens!
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Battling enemies in a quest to drain floodwaters from a Minotaur city
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The Town Portal map, showing the locations the spell can take the party to
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There are 4 of these doors scattered around the world, one for each element (water, air, earth and fire)
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These enemies drop skins when killed: "Naga hide"...
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Cut-scene: the dragon leader vows revenge on the hunters who captured his egg
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An aerial view of the town of Shadowspire, all gray-hued and ashy
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These unassuming creatures can turn the party to stone!
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The Cleric has just cast a Paralyze spell, very useful against some opponents!
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Some towns have an Adventurer's Inn, where new party members can be recruited
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Ironsand Desert is a mostly bleak and unfriendly place - these guys are a case in point
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Quest items and magical artifacts/relics usually have interesting descriptions
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The party can even engage in aerial battle!
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CGIs shown in every house and shop you visit are beautiful, unique, and even have animation: watch this banker play with the coins...
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Spell book. Each spell has a precise description as well as conditions and benefits for mastery
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Talking to an NPC in her house. Like many others, she can train you in a particular discipline. Note the beautiful background
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Shops reflect the locations' flavor and personality. This armor shop is evidently managed by a necromancer
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All your quests, trainer locations, and lots of other information are conveniently noted for you
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Unless you have the ID Monster skill, this screen won't give you much information besides a HP bar and some nice animated monster CG
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A high-level dungeon with fire spirits. My invisible party fell into the lava and is visibly suffering now
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No, there are no graphical errors here: this is the realm of the air. You'll need to be able to fly in order to remain here
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There are so many dungeons in the game, each full of treasure, secrets, and dangerous enemies
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An unprepared and underleveled party can get easily decimated by enemies such as these mad necromancers and their pets
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Speaking of dragons - there are many of them in the game. One of them has joined my party, and I cruelly force him to attack his own people!
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This desert settlement has expressive details, such as those bones on the ground...
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The only caption this screenshot can get is: "Oh yeah? And you fight like a cow!"
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Wandering NPCs no longer offer to join your party and instead settle for generic lines. You can seek out and hire fully controllable characters instead!
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A colorful tavern
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Playing Arcomage - a special Might and Magic card game
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This world is hidden underwater. However, unlike the previous game, you can enter it without wet suits
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In the Earth Plane, angry Elementals and Juggernauts attack. You can sneak past them with Invisibility - but that takes practice!
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Finally, you are able to enter that huge red crystal! And these hostile creatures greet you there...
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Towards the end of the game, you'll have to travel to four elemental prisons and free their lords. This Ether Knight seems to disagree, but Cauri convinces him with 92 points of damage
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