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Wiffle Ball Reviews (Nintendo DS)

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27
Critic Score
100 point score based on reviews from various critics.
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User Score
5 point score based on user ratings.

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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
56
GameZone (Apr 30, 2007)
I wish this game had delivered at much fun as the real life inspiration. The potential and real world model was there for the emulation, but something along the transition didn't make it out of the batter's box. The complexity of having that annoyance stylus maneuvering just added frustration to a game that was already missing "pep." It's a budget title, but you always like it when someone goes beyond the limits and adds that little extra to make it feel more like the bigger titles in the sports genre. A recent example would be the $5 Burger King titles that gave much more fun than the price would lead you to believe. Though not sports titles (does a cart race count?), they were much more fun than the player might assume. Wiffle Ball strikes out.
30
Nintendojo (2007)
Wiffle Ball DS feels as if it spawned in the minds of the marketing department, rather than a game designer setting out to create a quality game. It's unfinished, lacks any depth and is as forgettable of an experience as any webpage banner ad game.
20
Modojo (Jun 22, 2007)
Even at a $20 price, it's still not worth it. The best value to come with this piece of garbage game is the inclusion of an actual bat and ball, if it's picked up through Best Buy. Suckers who end up purchasing this game, unable to take it back, can at least get a benefit out of it by beating the living crap out of it with the bat and then going outside with their kids to play the real thing. Really, DSI, you should know better than this. Wake up and make a good game for a change, will you?
15
IGN (Jun 18, 2007)
This game is awful. Laughably, inarguably, inexcusably awful and I can't believe it was let through DSI's gates, let alone Nintendo's. Wiffle Ball for the DS is an abomination of gaming that should have never seen store shelves. Every step of its execution is a failure, even the simplest things like button responsiveness. DSI has made a living for years now barfing out shovelware like this, but this game isn't just bad because of a low budget and short development schedule - there are seriously poor design decisions made here. The art isn;t just ugly, it's done incorrectly. The coding is inept, which is shocking because almost nothing happens in this game. Everyone involved in this game's creation needs to reexamine why they're in this industry, because I've never come across a handheld game as offensively bad as this one.
12
Portable Review (Jul 07, 2007)
Do not buy this game. Do not attempt to seriously play this game. If you’re ever in a position where you can try it for free play a couple minutes to make you appreciate other games more, but that’s it. I don’t care if you’re five years old, if you’re the parent of a five year old, if you love Wiffle Ball, or if you see this game for under a dollar; don’t buy this game. There is no absolutely no value in it, avoid at all costs.