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DescriptionYou play Pitfall Harry searching for the Raj diamond, his niece Rhonda, her cat Quickclaw and a variety of treasures somewhere in the Andes. Poisonous frogs, eels, scorpions, bats and other hazards get in the way.
Pitfall II is the sequel to Pitfall!, the original platform game. Gameplay has remained pretty much the same, with each screen presenting a side view of obstacles to get past, and potentially treasures to collect. The landscape is more maze like, with a variety of paths and dead ends to search. Along the way there are checkpoints the player will encounter in the form of red crosses. When the player dies, Pitfall Harry will be sent back to the most recently crossed checkpoint. The score is reduced based on the distance travelled to get to the cross.
As he explores Harry can collect gold bars which give him a 5000 points award. His total score acts as an energy reserve. If the score is reduced to zero then the game ends and the player must restart from the beginning.
- "ピットフォールII" -- Japanese spelling
- "David Crane's Pitfall II: Lost Caverns" -- Alternate title
Part of the Following Groups
|The closest the 2600 ever came to an epic||Atari 2600||TheoryOfChaos (55)|
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|Topic||# Posts||Last Post|
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Aug 07, 2015
High score rewardIf the player sent proof of a score of 99,000 points or more for the Atari 2600 version of the game, they would be rewarded with a Cliff Hangers patch. Here is a picture of that patch at AtariAge.
Method of Porting Apple II versionIn his Game Developer Research Institute interview, Rex Bradford, the developer who ported Pitfall II to the Apple II platform from the Atari 2600, mentions that they ignored the source code they were provided with and re-wrote the game from scratch after studying the game play of the original.
- Retro Gamer Magazine
- (Issue 46) - #1 'Top 25 Atari 2600'
- May 1985 (Issue 1) - #56 'It's the Zzap! 64 Top 64!'
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Atari 2600 Credits (1 people)