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Live the life of Hugh Hefner. That's what Playboy: The Mansion promises. It invites you to walk the halls of the infamous Playboy Mansion, a wildly hot babe on each arm, and erect a publishing empire second to none. As Hugh, you'll throw nightly parties full of socialites and topless women, form million-dollar contracts and rub shoulders with some of America's biggest characters. As Hugh, you'll command a loyal staff of journalists, photographers, executives and models, all of whom you can befriend or fire on a whim. Lastly, you'll command the affections of almost every woman who dares step through your front door.
As a Playboy magazine subscriber for more than 12 years (who only reads the articles), I was looking forward to the release of Playboy: The Mansion. This game did not live up to my expectations. Average graphics, poor gameplay, and some truly strange quirks make Playboy: The Mansion a completely unfulfilling game experience.
It drives us. Winds us. Combines us. We adhere to it. We need it. We please it. It takes off our clothes and makes us beg for mercy. It makes us go gaga in our minds, and in our actions. Its razzle dazzle, hormonal combustive lure has our hearts pumping, our palms sweating, our eyebrows rising, and our libidos going mad. It is sex, the lotion for passion and obsession. People are slaves to the will of animal instincts. We cannot avoid its lust, because after all humans are born with a temptation for desire. Boys want toys and girls want to be princesses.
The game begins with you, as Hefner, in the infamous Playboy Mansion. In the mission mode you are given a set of goals to accomplish in order to publish your first magazine and begin creating your business. To put your fist magazine into print and have it hit the newsstands you must acquire one cover shot, one centerfold, one article, one interview, one essay, and one pictorial. To do this you have to first hire a staff of journalists, photographers, and girls. To get the cover shots and interviews you have to make friends and convince certain celebrities to be in the magazine.
The life of Hugh M. Hefner, the man whose lifestyle Playboy almost seems named after, is the stuff of dreams. Or, as it might seem in Cyberlore's Playboy: The Mansion, the stuff of good PR. You'll take control of a virtual Hef to try to build the Playboy empire while rubbing elbows with celebrities, frolicking with Playboy Bunnies and Playmates alike, and throwing a seemingly endless string of parties along the way. Oh, and you'll publish a magazine or two. Yet despite the bacchanalian context, this Sims-style strategy game comes off as cold and mechanical, capturing none of the devil-may-care attitude you'd expect and casting Hef's idyllic lifestyle as a hollow grind established purely for the sake of selling more magazines.
So if you’re looking for The Sims with lots of nudity, then Playboy: The Mansion is your type of game. But then again if you’re looking for The Sims with nudity I sort of feel sorry for you. Seriously though, despite the bugs and flaws here and there, the idea behind making a magazine empire is quite compelling, and it’s actually pulled off well. Just be sure to proceed with caution.
Playboy: The Mansion is basically a trio of knockoffs of pre-existing games having an awkward, fumbling threesome. Take the naughty-but-nice "playing house" aspect of The Sims and introduce it to a tipsy Tycoon-style business simulation, drunk on its own power and single-malt scotch. Once things start getting frisky, send in Japan's super-pervy Primal Image to take pictures of everyone in their skivvies. Sadly, none of the cloned games can hold a candle to its original source material, and the forced interaction between them ensures that someone's going to wind up crying themselves to sleep when they realizes what they did.
When developers name something, they’re usually pretty careful with how things are phrased. Gone are the days when games carried meaningless notations, like notoriously titled Rap Jam: Volume One. Now, when developers name something in a series style, they usually mean it. My case in point: Playboy: the Mansion was probably planned to have a load of sequels following it since it’s major inspiration, the Sims is so wildly popular and successful, and also so heavily sequelized. The source material is also of the finest pedegree. What better life to simulate then that of Hugh Hefner’s? He has the hottest women in the world hanging from his arms, and leigons of adoring fans buying his merchandise.
If you want X-rated content, go buy Lula 3D or other such games, if you want The Sims 2, buy that game too. A combination between those two is a pretty nasty crossover that leaves a sour taste in your mouth. If this would have been an add-on for The Sims 2, things would be alright, but as a standalone game, Playboy: The Mansion sucks.
You walk into every review with expectations. Basic critic's prejudice. With something like Playboy: The Mansion, this Sims-esque Hugh-Hefner-'em-up, you walk into the review buried alive in the things. Can't approach the work cleanly, which says something about humans but a lot more about the game.
Aussi paradoxal que cela puisse paraître, passer sa vie en pyjama à festoyer au milieu de filles en bikini n'a rien de très amusant. Les fêtes se ressemblent toutes, de même que les séances photo avec les playmates. En fait, Playboy The Mansion avait certainement tout ce qu'il fallait pour faire de lui un titre agréable, mais trop trop limité et super répétitif, il n'assure pas vraiment sur le long terme. Tant pis pour lui.
A consequence-free game is not much of a game; it's more of a pastime, like curling or needlepoint. Since there is little rush to put out a magazine, your focus shifts to what else you can do in the mansion; and that's nada -- except go through the loop of party, socialize, and publish an issue yet again. For a while, it is rather enjoyable to cruise by and experience the closest thing you'll ever have to being anything like Hef, but you'll quickly long for deeper gameplay or a more real sense of progression. Use that $50 on 3 years' worth of Playboy subscriptions instead.
A idéia de "Playboy: The Mansion" tem algum potencial. Os vários fatos e curiosidades da revista coletados adicionam um certo valor ao produto, mas jogadores vão ficar decepcionados com o resultado final de qualquer forma.
Playboy: The Mansion feels more like a nudity hack for The Sims than a game worthy of the white bunny's approval. It's certainly not dirty or interesting enough to keep older gamers interests, and yet it's a bit too risque' for younger gamers. That leaves nobody, which is who I predict will be playing this game a year from now.
As its first foray into the world of gaming, Playboy: The Mansion is better than Gamestyle envisaged, but that doesn't necessarily mean it's outstanding in any category. The 18-age rating will attract attention but, once experienced, the nirvana of being Hugh Hefner shrinks and subsides.
Playboy: The Mansion thrusts you into the shoes of Mr Hugh Hefner (literally, as you control an on-screen representation of him), father of the Playboy empire, and charges you with the task of emulating the respected man's success. In fact, if anything, the game is really nothing more than a celebration of Hugh's life, with everything telling you how great Hugh is and what wonders he has achieved - there is a even a little thank you tucked away in the credits that thanks Hefner "for all he has done to better this country". Shameless self-promotion aside, the game isn't all about Hugh, per se, but about the Playboy magazine.
Other than to horny little boys who hope to catch a glimpse of a nipple or two, or to dirty old men who want to identify with Hefner, I really can’t see there being much appeal in the marketplace for a game like this. I can see how they’re trying to market this to the Girls Gone Wild generation of college guys who, by playing this, might fool themselves into thinking that they know something about how women like to be treated and/or publishing a magazine.. but I think that even those types know the stench of an awful gaming experience when it rears its ugly head.
Playboy: The Mansion is a lousy game through and through. Like "The Guy Game" it provides little more than a flimsy premise to hide the fact that all there is to do is see breasts on your Playstation 2. From both a game play and technical standpoint, this game is a mess, and it's not worth a weekend rental to find out how bad it really is.