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Description

Not even a day has fully passed since you rescued the US president from Mexican soil and you and the rest of your Ghost team are on the way home. Then the General phones in and gives you your next mission: a group of terrorists deposited two dirty bombs (normal blasting compositions combined with radioactive material) near the city of Juarez. Your goal as Captain Mitchell is to once again save the day with your three team mates.

Like in its predecessor Tom Clancy's Ghost Recon: Advanced Warfighter you see Captain Mitchell from behind while you command your team mates directly over the Cross-Com to fulfil your objectives like blowing up a bunch of anti-air-vehicles and then raiding a rebel outpost. To do so you have the normal Ghost team weaponry like the MR-C to your disposal which you can equip you and your team with before and at some points even during the missions. You also have access to a tactical map which allows you to see an aerial view of the current level.

The four multiplayer modes from the previous game are back: Co-op Campaign, Deathmatch, Team Deathmatch, and Hamburger Hill in which a team needs to hold a central zone of the map for a certain amount of time.

The PC version of the game was independently developed from the Xbox 360 version and is, besides the storyline, almost completely different and much more tactic-oriented. The 360 version is played from a third-person perspective and has a fewer multiplayer maps (and game modes). With the more action-based approach, there are no individual orders and a limited amount of team order (4 compared to 8 in the PC version). Players also cannot pick up enemy weapon or use stationary turrets. The game's planning phase is entirely linear, while in the PC version players can plan dynamic insertion points. There are less classes and the tactical map is limited, using wire-frame instead of a full 3D map.

Compared to the 360 version, the PS3 game supports the SIXAXIS control, and adds extra multiplayer maps, 8 new weapons in quick mission mode, and two new co-operative multiplayer modes.

Screenshots

Tom Clancy's Ghost Recon: Advanced Warfighter 2 PlayStation 3 When prone, you can roll to the side if you find yourself too exposed to enemy fire.
Tom Clancy's Ghost Recon: Advanced Warfighter 2 PlayStation 3 Watch out for snipers on the roofs.
Tom Clancy's Ghost Recon: Advanced Warfighter 2 PlayStation 3 Night vision during daytime and clear weather is not much of use.
Tom Clancy's Ghost Recon: Advanced Warfighter 2 PlayStation 3 Strafing at the convoy on the bridge.

Promo Images

Tom Clancy's Ghost Recon: Advanced Warfighter 2 Screenshot
Tom Clancy's Ghost Recon: Advanced Warfighter 2 Screenshot
Tom Clancy's Ghost Recon: Advanced Warfighter 2 Screenshot
Tom Clancy's Ghost Recon: Advanced Warfighter 2 Screenshot

Alternate Titles

  • "GRAW2" -- Common abbreviation

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User Reviews

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Critic Reviews

Console Monster Xbox 360 Apr 02, 2007 94 out of 100 94
Video Games Daily Xbox 360 Mar 15, 2007 9.2 out of 10 92
1UP Xbox 360 Mar 08, 2007 A- 91
PGNx Media PlayStation 3 Oct 03, 2007 9 out of 10 90
4Players.de PlayStation 3 Mar 18, 2007 86 out of 100 86
4Players.de Xbox 360 Mar 18, 2007 86 out of 100 86
PAL Gaming Network (PALGN) Xbox 360 Mar 31, 2007 8.5 out of 10 85
IGN PlayStation 3 Aug 22, 2007 8.3 out of 10 83
Mansized Xbox 360 Mar 21, 2007 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Jive Magazine Xbox 360 Mar 09, 2007 4 out of 5 80

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Trivia

1001 Video Games

Ghost Recon Advanced Warfighter 2 appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Yeti

The game engine is called Yeti. It is a modified version of UnrealEngine2.

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Contributed to by Evil Ryu (65852) and Sicarius (61655)