Matthieu Fournaison
Moby ID: 30403
Credited on 15 games
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Skull and Bones (2024, PlayStation 5) | Programming Architect |
Tom Clancy's Rainbow Six: Siege (2020, PlayStation 5) | Programming Architect |
Tom Clancy's Ghost Recon: Breakpoint (2019, Windows) | Programming Architect |
Tom Clancy's Ghost Recon: Wildlands (2017, Windows) | Gameplay Programming Architect |
Watch_Dogs 2 (2016, PlayStation 4) | Additional Programming Architect |
Watch_Dogs: Bad Blood (2014, Xbox 360) | Programming Architect |
Watch_Dogs (2014, PlayStation 3) | Senior Gameplay Programmers - Paris Team |
Tom Clancy's Ghost Recon: Phantoms (2014, Windows) | Ubisoft Paris Future Soldier Team |
Tom Clancy's Ghost Recon: Future Soldier (2012, PlayStation 3) | Technical Director, Gameplay Programming |
Tom Clancy's Ghost Recon: Advanced Warfighter 2 (2007, PlayStation 3) | Gameplay Programmers |
Tom Clancy's Ghost Recon: Advanced Warfighter (2006, Xbox 360) | Gameplay Programming |
Disney's Donald Duck: Goin' Quackers (2000, Nintendo 64) | Special Thanks |
Disney's Donald Duck: Goin' Quackers (2000, PlayStation 2) | Special Thanks To |
Tonic Trouble (1999, Windows) | Assistant Lead Designers |
Rayman 2: The Great Escape (1999, Nintendo 64) | Other Characters |
[ full credits ]
Frequent Collaborators
People- 15 games with Yves Guillemot
- 13 games with Serge Hascoët
- 12 games with Christine Burgess-Quémard
- 12 games with Frédéric Balint
- 11 games with Olivier Didelot
- 11 games with Olivier Dauba
- 10 games with Philippe Touillaud
- 10 games with Philippe Bayle
- 10 games with Nicolas Schoener
- 10 games with Xavier Poix
Companies
- 14 games with Ubisoft Entertainment SA
- 7 games with Ubisoft Paris Studios SARL
- 7 games with Ubisoft, Inc.
- 6 games with Ubisoft SRL
- 6 games with Ubisoft Montréal
- 6 games with Ubisoft GmbH
- 5 games with Red Storm Entertainment, Inc.
- 5 games with Valve Corporation
- 4 games with Ubisoft KK
- 3 games with Ubisoft Reflections Ltd.
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