Disney's Donald Duck: Goin' Quackers
- Disney's Donald Duck: Goin' Quackers (2000 on PlayStation)
- Disney's Donald Duck: Goin' Quackers (2000 on Game Boy Color)
- Disney's Donald Duck: Goin' Quackers (2000 on Windows, Dreamcast, Nintendo 64)
Description official descriptions
The evil wizard Merlock has kidnapped intrepid reporter Daisy Duck. Donald Duck wants to rescue her, and his friend Gyro Gearloose's latest invention, a teleporter, can help. Unfortunately, it can't reach Daisy directly due to a lack of power. To increase the energy, Donald must place weather vanes that catch gamma rays at the world's highest summits: the peak of Duckie Mountain, the Beagle Tower in Duckburg, and the flying mansion of Magica De Spell. Only then can the teleporter reach Merlock's temple so Donald can free Daisy.
Donald Duck: Goin' Quackers on the PlayStation 2 and GameCube follows the same story, general gameplay style and level themes as the versions on other platforms, but features unique level designs, enemies and gameplay mechanics.
The game is a platformer employing 3D graphics, offering three different styles of level in a manner similar to games in the Crash Bandicoot series: the camera is either placed behind Donald as he runs forward, at his side (emulating classical side-scrolling platform gameplay) or in front of him in levels where he is chased by a giant hand and must run towards the screen.
Each level must be completed within a time limit. There are many holes and gorges Donald must jump over, traps to avoid, as well as enemies he can dispatch by hitting or jumping on top of them. Picking up 100 golden gears gains Donald an extra life while collecting five within a second or less spells out one letter of the word SPECIAL. Once the word is completed and the level finished, Donald's nephews will teach him a special move. These moves make him invincible for a short time and result in the gears being worth more when picked up. To activate a move, Donald must jump on three enemies in a row without touching the ground, then pressing the activation button to begin entering a unique button combination within three seconds.
When Donald is hit by an enemy or hurt by a trap, he gets in a grumpy mood (indicated by his trademark quacking) and the next hit means the loss of a life. Picking up a milkshake will restore his good mood and health, however. Should he find a glass of orange juice, he becomes Hyper Donald for a short time, allowing him to run over enemies and crash through walls to find hidden areas. Stashed away there (but also sometimes in plain sight) are golden threads. Picking up all three per level unlocks bonus costumes that Donald can change into in Gyro's lab.
Each of the four worlds features three or four levels, plus a training stage and a boss fight. The boss fights follow the classic template of each boss repeating an attack pattern that must be avoided, as well as a single weakness that can be exploited to finish them off.
Credits (PlayStation 2 version)
278 People (225 developers, 53 thanks) · View all
|Lead Game Designer
|Lead Donald Duck Animator
|Storyline & Dialogs
|Game Design Team Leader
|[ full credits ]
Average score: 66% (based on 24 ratings)
Average score: 3.8 out of 5 (based on 16 ratings with 1 reviews)
The graphics are top-notch with extra textures and better use of colour. The gameplay does a lot that is different such as starting every level with a timer for bonus points and collecting five gears in a second for a special bonus. Learning new moves with each level feels like proper game progression. Those changes put a small amount of intrigue to play, but you've only scratched the surface.
It's no surprise that this version of the game inherits the worst from the predating console versions, including Gyro's spam messages, those hideous claymation cutscenes, incessantly bad voice acting, weak critter enemies and easy to beat bosses.
Some design changes to this version the game could've done without, such as the basement styled level selection room. Even the new mid-game cutscenes don't do justice. There are some things taken out, which was quite a mistake, including the rage powerup and collecting the nephews' toys.
Gameplay is no better than what you got on PS1, N64 and Dreamcast. You're mostly doing a marathon of running, jumping and bouncing around. It gets old when you have to type your initials every time you beat a level, when you should only have to type them once at the start of the game. To add to the annoyances, Donald Duck constantly makes awful noises with every move you make, it just kills the music, which is forgettable and samey anyway.
The Bottom Line
This game is essentially two coats of paint on the PS1 version. Graphically good, but the effort is lacking everywhere else. If you've played this game, then you've played every other version in existence. It's sad this port did not directly improve on the N64 and took much from the very first PlayStation version. Even with the new good stuff, this game's unimaginative, it's like the makers were trying to push the game into every existing console on the market. Thankfully we won't get to see an Xbox version. No sense in getting this title. Get a better game or the latest Disney movie.
GameCube · by Kayburt (29661) · 2021
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Contributors to this Entry
Game added by Terok Nor.
PlayStation 3 added by Charly2.0.
Game added February 16, 2014. Last modified July 6, 2023.