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DescriptionTrials of the Blood Dragon is a game in the Trials obstacle traversing racing series, but thematically based on another Ubisoft game, the first-person shooter Far Cry 3: Blood Dragon, which is itself a spin-off of Far Cry 3. The game is set in 2019 and uses the same science fiction style of the 1980's as the original Blood Dragon game, with bright visuals and the same type of electro based music. The characters, story and gameplay are often deliberately over-the-top, with the same humorous tone as the original game. The protagonists are the twelve-year-old twins Roxanne and Slayer, the children of Rex Power Colt from Blood Dragon. Their father died in the second Vietnam War against the communists and they were raised by general Mason Ryback who trained them to become Mark VI cybercommandos, with cybernetic technology in their bodies. Just like their father they go after the communists in the fourth Vietnam war to prevent them from turning the Blood Dragons' energy into powerful weapons.
From a central hub different missions can be played through posters that are unlocked gradually. Each poster represents a different setting with multiple levels, such as Vietnam, Miami (based on Hotline Miami), Japan, Mars, a temple (based on Raiders of the Lost Ark), hell and so on. For each mission a specific character is used. Slayer mostly goes for action, while for Roxanne there are often hacking, puzzle-solving and stealth elements. The core motorbike mechanic of the Trials game is present, but with lots of new gameplay elements. In the familiar sections the player controls a bike through acceleration, braking and leaning back or forward to maintain a good balance. This is used to travel through a course, cross gaps and clear obstacles. There are often explosions and collapsing bridges, but also helicopters or Blood Dragons that interfere with the gameplay. This title adds many more types of vehicles, such as a tank, a bicycle, a remote control car, a mine cart etc. These are often switched in the middle of levels. Entirely new is sections that are done on foot, where the characters are controlled as they clear platform sections, interact with the environment, use a jetpack and shoot enemies. Balancing is not needed then, instead the character can jump and duck. Regular racing is also more complex through the use of a grappling hook that can be used to swing and often a gun needs to be fired as well.
As in the original games the player is encouraged to clear levels as quickly as possible. Not only is there a time limit, but dying as little as possible is rewarded with larger bonuses for the experience that adds to the general player profile. Levels are split up in large amount of checkpoints so it is possible to restart quickly as time continues to count down. Levels often have multiple paths and sometimes hidden items, so replaying them is encouraged to find the fastest route. Between levels there are often animated cut-scenes that further the story. There are leaderboards to compare scores with friends, in a single country or worldwide. Extras such as concept art, stickers and music tracks can also be unlocked.
- "トライアルズ オブ ザ ブラッドドラゴン" -- Japanese spelling
Part of the Following Groups
- Blood Dragon series
- Far Cry series
- Franchise crossovers
- Gameplay feature: Jetpack
- Middleware: SpeedTree
- Trials series
- Ubisoft Club / Uplay supported games
There are no reviews for this game.
|Video Chums||PlayStation 4||Jun 16, 2016||6.9 out of 10||69|
|PC Games (Germany)||Windows||Jul 05, 2016||63 out of 100||63|
|Saudi Gamer||PlayStation 4||Jun 27, 2016||60|
|4Players.de||Windows||Jul 14, 2016||59 out of 100||59|
|4Players.de||Xbox One||Jul 14, 2016||59 out of 100||59|
|4Players.de||PlayStation 4||Jul 14, 2016||59 out of 100||59|
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Related Web Sites
- Trials of the Blood Dragon (official website)
Contributed to by Sciere (632373)
Windows Credits (734 people)
713 developers, 21 thanks
Lead Game Designer:
Michael Bert, Sami Juntunen, Martin King, Ville Laaksonen, Tuukka Lappalainen, Daniel Leigh, Jack Robson, Jeremy SagmillerAdditional Level Design: