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DescriptionThree-headed demon Morgul has been influencing people's dreams to create nightmares, but more recently these nightmares have become real. Only Turrican can save them in this fast paced side scrolling shoot-em up. It features 5 worlds and 13 levels of challenging gameplay.
Gameplay is conceptually simple: just jump, shoot and explore. However, this game puts a lot of emphasis on finding and using the 10 different weapons Turrican can collect.
- "Hurrican" -- Working title
Part of the Following Groups
|Turrican-can||ZX Spectrum||Ashley Pomeroy (233)|
|Revolutionary platformer game on 8-bit computers?||Amstrad CPC||Wurtzly (1138)|
|The One for Amiga Games||Amiga||Nov, 1991||100|
|Pixel-Heroes.de||Atari ST||Aug, 2003||10 out of 10||100|
|Das Atari ST/STE Spielebuch||Atari ST||1990||10.5 out of 11||95|
|Your Sinclair||ZX Spectrum||Aug, 1990||92 out of 100||92|
|Australian Commodore and Amiga Review||Amiga||Dec, 1990||90 out of 100||90|
|Amiga Format||Amiga||Aug, 1990||88 out of 100||88|
|Power Play||Amiga||Jun, 1990||81 out of 100||81|
|ST Format||Atari ST||Feb, 1992||77 out of 100||77|
|Pixel-Heroes.de||TurboGrafx-16||Aug, 2003||6 out of 10||60|
|ASM (Aktueller Software Markt)||Game Boy||Feb, 1992||4 out of 12||33|
|Topic||# Posts||Last Post|
|no one but me cares about cover art||3||Pseudo_Intellectual (64820)
Oct 20, 2011
ConversionsTurrican was originally created by Manfred Trenz for Commodore 64 and later it was ported to different systems. The creator was involved only in making the conversions of the title for Amiga (that basically happened in the same time as C64 creation of the game) and NES. For the latter he wasn't particularly satisfied. Due to short development time it had to be deprived of some gameplay elements and didn't feature the same degree of difficulty. Trenz was not involved in development of the conversion of the game on any other system.
CoverThe cover art for the Game Boy, Sega Genesis and TurboGrafx-16 was painted by Julie Bell and is entitled Turrican.
DevelopmentAs being very attached to the smallest details, Trenz painstakingly drew each level by hand on the sheets of paper in his notebook. He started by preparing a grid where each square corresponded to a real screen in the game. Then he developed his own tools that helped him creating graphics, levels using 8x8 blocks as well as objects for taking care Turrican's enemies. The biggest development issue was the scrolling and it happened on both: C64 and Amiga. At first C64 was struggling with scrolling the graphic that consisted of tiles, and on Amiga because it had to be redrawn into bitmaps.
InspirationTurrican borrowed ideas from many different games and movies. However the main concept of heavily armoured hero that was jumping around and shooting was taken from Manfred Trenz's favourite arcade game - Psycho-Nics-Oscar. Some graphic elements from this game were also applied in Turrican. In the interview in Retro Gamer 21, Trenz also mentioned Metroid as the source of the concept for some power-ups.
Player characterThe player character was originally much thinner, but feedback from a British associate ("too girly") convinced the developers to make a last minute change. The original character can be seen on the Amiga back cover.
ReferencesThe title screen of Turrican was obviously inspired by the cover of the Manowar album Kings of Metal.
RemakeIn June 2007, a freeware Windows remake with the title Hurrican was released.
TitleThe name Turrican comes from the Italian name "Turricano", which the developers found in a phone book of Düsseldorf (Germany).
- Amiga Joker
- Issue 01/1991 – Best Action Game in 1990
- Amiga Power
- May 1991 (issue #00) - #88 in the "All Time Top 100 Amiga Games"
- Commodore Format
- July 1991 (Issue 10) - listed in the A to Z of Classic Games article (Great)
- Power Play
- Issue 01/1991 - Best Sound in 1990 (Amiga version)
- Retro Gamer
- September 2004 (Issue #8) – #100 Best Game Of All Time (Readers' Vote)
- ST Format
- Issue 01/1991 – #5 Best Shoot-'em-Up Game in 1990 (Atari ST)
Related Web Sites
Amiga Credits (9 people)
A Game By:
Holger Schmidt (Factor 5)Idea & Gamedesign:
Celal Kandemiroglu (as Celal)