Join our Discord to chat with fellow friendly gamers and our knowledgeable contributors!

Not an American user?


It could not have gone worse. After the devastating attack of the Reticulans in UFO: Aftermath, you only had fifty years of rest until they once again tried to eradicate the human race in UFO: Aftershock - and that time they succeeded. Only around ten thousand people survived this desperate war and only a few were allowed to remain on a station orbiting Earth. Most of the survivors were banished to Mars by the Reticulans.

At first it was only a small base and many needed to stay in a cryogenic sleep since the base could not support many lives. So time passed. The population on Mars grew and the contact with the people on Earth remained. Then scientists on Mars discovered traces of an ancient alien civilization and suddenly the whole galaxy turned its head towards Mars, but there is also something lurking underneath the surface. As leader of the colonists, it is your goal to make sure your people survive and find out what powerful technologies wait to be uncovered.

The gameplay does not differ much from its predecessors. You still manage and expand your base, train your soldiers and fight semi-real-time battles (which you can pause at any time) against various enemies. Since this is Mars, life is now much harder. You now need to look out for your water supplies and acquire new sources of water on Mars to survive. There are also several factions you have to deal with, either by force or by diplomacy, and they are very interested in your findings. If you play your cards right, you can use this to your advantage to get friendly aliens on your squad. The human soldiers gain experience, level up and can be trained to get better in certain areas.

Once you have acquired a target or get attacked, it gets down to turn-based micro management which is the heart of the game. During these parts you control your squad mates with waypoints and other orders. On the surface, the actions seems to be real-time, but in reality all gameplay still comes down to raw numbers rendering those fights highly tactical.

Many factors come into play from the plain issue of "is the target in range?" to complex problems like "my trooper is low on health and the aliens are in weapons' range. Do I risk being shot while running to cover or do I take the time to apply a medkit and thus risking a higher chance of catching a bullet?". Since the action can be paused at any given time, you have all day to make those essential decisions. They become more difficult as your squad members get more experienced, as you cannot afford to lose your veterans.


UFO: Afterlight Windows Beasts base
UFO: Afterlight Windows Combat inside ancient abandoned Martian base. It's full of ancient crazy robots.
UFO: Afterlight Windows Night mission
UFO: Afterlight Windows Enemy Robot.

Promo Images

UFO: Afterlight Wallpaper
UFO: Afterlight Concept Art
UFO: Afterlight Concept Art
UFO: Afterlight Screenshot


Alternate Titles

  • "幽浮:末日餘暉" -- Chinese spelling (traditional)
  • "UFO: Прозрение" -- Russian spelling
  • "UFO: Afterlight - Bitwa o Marsa" -- Polish title

Part of the Following Groups

User Reviews

There are no reviews for this game.

Critic Reviews

HonestGamers (Staff reviews only) Feb 22, 2007 9 out of 10 90
Jolt (UK) Jan 22, 2007 8.1 out of 10 81
CanardPC Mar 01, 2007 8 out of 10 80 (UK) Feb 05, 2007 8 out of 10 80
Gameplay (Benelux) Feb 27, 2007 76 out of 100 76 Mar 01, 2007 73 out of 100 73
GamingXP Aug 10, 2007 72 out of 100 72
GameStar (Germany) Feb 28, 2007 71 out of 100 71
Looki Apr 26, 2007 66 out of 100 66
GameSpot Jun 19, 2007 6.5 out of 10 65


There are currently no topics for this game.


There is no trivia on file for this game.

Related Web Sites

Sicarius (61574) added UFO: Afterlight (Windows) on Mar 03, 2007