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UFO: Aftermath

aka: The Dreamland Chronicles: Freedom Ridge, UFO: Kolejne Starcie, UFO:AM
Moby ID: 10575

Description official descriptions

In the year 2004, Earth is suddenly overcome by "spores" launching from an alien mothership. Slowly blocking earth from the sun, in only a week it rains down biological death on the earth... killing most of humanity and larger life forms.

Since then, the few survivors of mankind have sought out each other, and by 2005, enough humanity has joined together to make a stand. Calling themselves the Council of Earth, and working secretly in hidden bases, they must research, recruit and train to the ultimate goal of shooting down UFOs, engaging aliens in combat and reclaiming the Earth from their oppressors and the mutated biology.

This game is VERY similar to the cult favorite, X-Com but with a post-apocalyptic War of the Worlds (or perhaps "V: The miniseries") feel to it. Much of the game takes place on the world map where you choose which missions to attend to, where to build new bases (and what type) and your overall sphere of influence. Additionally, you control Research & Development and current equipment for your squad.

On the 3D map of each "area" however, the game is real-time strategy that pauses to allow you to give orders to your forces. In fact, at the end of queued actions or whenever something 'signifigant' is noticed, the game stops allowing you to put together a strategy. Just as in X-Com, these areas are limited in size, and visibility. However objectives vary.. killing all enemies is not always the purpose of a mission. Soldier development is also fairly detailed. The skills your squad uses out in the field they will get better at (they gain experience individually). Additionally when they reach certain prerequisites in their base stats, they can train to get better at certain skills, including Soldier, Medic, Scientist and others.

Spellings

  • UFO: Нашествие - Russian spelling

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Credits (Windows version)

74 People (69 developers, 5 thanks) · View all

Reviews

Critics

Average score: 68% (based on 33 ratings)

Players

Average score: 3.2 out of 5 (based on 35 ratings with 8 reviews)

XCOM meets Abomination meets Jagged Alliance 2

The Good
The feeling that you didn't know what was around the corner, being able to keep taking your chopper to hotspots with your troops and not having to return to base, unlike XCOM, where you could only have 1 engagement per Skyranger. Also, most missions you did not have to keep aliens walking - you could gun them all down, and gain experience, while leaving one alive. Could change base functions on-the-fly. Soldiers, even while wounded, weren't necessarily 'out of action' like in XCOM - they could keep on fighting mission after mission. The music - it's minimalist and creepy - just like what apocalypse sounds like...and the aliens - they're just...out of this world, and sickening, like in Abomination: The Nemesis Project. The 'creeping doom' adds a sense of urgency to the game

The Bad
Not being able to get into a building and snipe. Always having to remember that dropping items or rearranging items within your backpack takes time (not instantaneous like XCOM). Not being able to make an outlay of your own base. When you get Interceptors, if 1 of the 3 in a squad gets damaged, the whole squad is grounded. When aliens invade, your men seem to be all over the place...it's a base, they know where the aliens come through... where's the organisation? Also, the fact that you can find weapons unrelated to geography - come on, how easy is it to find an AK-47 in America? Minor gripe: you only start with pistols, Uzis and shotguns - you'd think there would be some light machineguns like H&K MG36...Sometimes the enemies behave just like Abomination's cultists and follow you around. You can just crouch behind a rock and kill 8 enemies this way, with one soldier.

The Bottom Line
Buy it! You won't regret it! It's XCOM for the new generation!

Windows · by P Ray (7) · 2003

Great tactical game: I got hooked at once

The Good
The combat engine is excellent and the control scheme is fairly vigorous and powerful. The characters are nicely animated and the voices are very interesting with their different foreign accents. They are very realistic and gives the impression u are leading a real international army, made up of people coming from all around the world to fight the alien hostiles. Also the mood music is quite original and contributes to create a catching atmosphere.

The Bad
I would have liked some higher level of customization of bases and equipment.

The Bottom Line
Much fun to play!

Windows · by Robert Seagrove (5) · 2004

"I played XCOM. You're no XCOM." Nice try, though.

The Good
It's a real pleasure to have a game so reminiscent of the classic original XCOM, with a brand-new storyline and some nice production values. The strategic-level game flows nicely, and many of the simplifications in this area work quite well.

The Bad
At the tactical level, the game is very disappointing. There are many small usability issues that could be addressed in a patch, but there are some design elements (like the more realistic weapon ranges, which force you to play at an emotionally-distant maximum zoom out) that seriously undermine the wonderful tension and immersion of the original classic.

Between the interface flaws and the lack of emotional connection, the tactical battles become little more than annoying obstacles which must be overcome to keep the story going, instead of the heart and soul of the game's appeal.

In the long run, the overall lower complexity combined with the lack of fun value in the battles themselves will make this game infinitely less replayable than the classic. In XCOM, you might finish one game and immediately start another to try out a different strategy, or just to get more time playing the fun tactical battles and reliving the slow curve from massive inferiority to eventual dominance on the battlefield. Aftermath simply does not have these things, and that's unfortunate.

The Bottom Line
To mangle a cliche, I would allow this game to hold a candle for XCOM. After 15 or so hours of play, I do plan to continue playing at least once through the story, with judicious use of cheat functions to circumvent the most annoying battles and to rebalance around the way the UI makes it nigh-impossible to use terrain to your advantage.

Windows · by weregamer (155) · 2003

[ View all 8 player reviews ]

Trivia

Many of the graphics are regionalized. For instance, European cities look very different than American cities. Additionally, you may select your starting region from the GAMES menu.

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Contributors to this Entry

Game added by Shoddyan.

Additional contributors: Corn Popper, JRK, Stratege, Victor Vance.

Game added October 5, 2003. Last modified May 24, 2024.