DescriptionIn this adventure game the player directs the actions of Nightshade, a dragon of unusual coloration, as he escapes from a dungeon in Castle Lockemoer, "the Palace of Deceit", and attempts to revenge himself and his people against the sinister Garth, a wizard attempting to rid the world of Salac of its friendly draconians. Nightshade was imprisoned in an attempt by Garth to obtain the secret location of the hidden Land of Dragons through torture, and now Nightshade will scour every square foot of Garth's palace, from the subterranean mines to kitchens, libraries, gardens and torture chambers, to find what he needs to overthrow the genocidal Garth: the lost sword of The Great One.
Holding to certain interface conventions established earlier by ICOM's MacVentures and World Builder games, this is largely achieved through pixel-hunting, sweeping the mouse over the screen in search of hot zones that change the mouse cursor into a new shape allowing him to pick up, converse with, operate or use an inventory item on the object beneath the cursor -- quite often a hidden switch revealing a hidden passageway.
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TriviaIn the game's documentation, the 17-year-old author helpfully notes that "Dragon's Plight runs best on a 20Mhz 386 machine. If your machine is 16,10, or 8 mhz, it will run very slow." Later, while pleading for registration, he sees his own future: "If you register this game, not only will you get a great product and a company who stands behind it, you will help me to join a company like Sierra or Lucasfilm to make the greatest games ever someday." Those titans have fallen, but the foot in the door at Epic this game represented still seems to be serving him well!
The Berry family not only provided the game with free labour (game testers), but the family business apparently sponsored the game's development in exchange for an ad in the game's documentation for Berry Computing and Design of 512 E. Cypress Ave., Glendora, CA 91740.