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Dungeon Siege

aka: Di Lao Wei Gong
Moby ID: 6088

Windows version

How not to make an RPG

The Good
There's not much to like in Dungeon Siege except it's name (that has nothing to do with the game) and it's graphics (even though it slows down even on a top end machine). It's unfortunately not really an RPG, but more of a constant fight along different corridors disguised as playing areas. The controls were pretty good.

The Bad
I didn't like the fact that this sets out to be an RPG, but since Microsoft removed the role from that word, it's just a Playing Game. For kids. There's not a single problem to be solved in the entire length of code. You basically go from battle to battle, pausing to drink a potion every now and then, before the "map" leads you to a "town" where you buy the most expensive gear you can find, before heading into the corridor-like maps again for more fights. Everything is so streamlined you only have to press ONE button to switch all your characters from long distance fighting to close combat fighting. And every area has only TWO exits. One you came from and the one you're supposed to exit from. You NEVER have to turn back and take the same route twice, which makes the entire game feel like a corridor full of fights.

The Bottom Line
A totally brainless hack'n'slash that doesn't deserve to be called an RPG. It boasts great graphics and the usual Microsoft presentation so it probably appeals to the younger audience.

by Mattias Kreku (413) on July 23, 2003

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