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Final Fantasy III

aka: FF6, Final Fantasy VI, Final Fantasy VI Advance, Zui Zhong Huanxiang 6
Moby ID: 5202

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Critic Reviews add missing review

Average score: 68% (based on 5 ratings)

Player Reviews

Average score: 4.7 out of 5 (based on 6 ratings with 1 reviews)

A surprisingly good blend of story and open world

The Good
Final Fantasy VI is structured into two chapters which work very differently: The first is very linear and tells the story of the main characters. This is very well executed, even if the writing (or the translation) is a bit uneven, mostly because of the sprites which manage to transport emotions without words and the wonderful music - yes, it is so good even a tone-deaf oaf like me can recognize it. Like many Japanese games, FFVI mixes up serious topics with goofy moments which works exceptionally well for my taste. Like usually in this series so far, the villain does not have a personality except evil, but his actions make me hate him enough that it doesn't matter.

Without spoiling too much, the second part puts the player into a known world which is drastically changed. Final Fantasy V pulled a similar trick, but it didn't succeed because too much stayed the same. Here on the other hand, everything (except a few minor NPCs dialogue) has changed and it is worth re-exploring every town and every cave. In fact, here the game drops all story and becomes a real open-world adventure. Now the player can freely visit every location and only has one goal: to meet old friends, become stronger and eventually take on the final dungeon. The revolutionary part for the series is that many of the side-quests have a narrative and even result in real character development while others have interesting secrets to find. I'm not an open world person and usually I prefer a bit more linearity, but this game pulls it off almost perfectly - even modern (as of 2021) open world games could learn a few things from FFVI.

The Windows version (which is a port of the mobile version) adds many UI improvements (just make sure to change the combat screen to "Tab" in the options) and portraits which, in contrast to FFV, match the in-game sprites and look reasonably well.

The Bad
The biggest weakness of FFVI are its number of party members. There are overall 14 and this naturally means not everyone gets the the same attention, both from the writers (only a few have actual character development, the rest are just along for the ride) and the player (an active party consists of four). This wouldn't be that bad, but for the final dungeon the player needs to create three teams (i.e. 12 members) which results in the need to grind up every NPC which wasn't used much. I did it once during my first playthrough back in the day of early SNES emulation, never again.

There is also another end-game dungeon with a gimmick: only magic allowed. Against enemies which all have reflect active, i.e. almost all magic bounces off. Oh, and there are no save points, you can't run away from random encounters, the boss dies with a spell which instantly kills the party unless he knows what is coming and afterwards the player has to walk all the way down again. This is about as fun as it sounds. There is an obvious way to beat the odds, but it results in a boring slog in which the enemies slowly kill themselves while there isn't any danger of actually dying. Unfortunately the reward is so good and useful that it can't be reasonably skipped.

The Bottom Line
You probably noticed the negative section is mostly filled with complaints over two specific dungeons and the interpretation is obvious: this is a very enjoyable and competently designed game. It was the first Final Fantasy which impressed me and it remains my favorite up to this day, even if I can't be bothered to actually finish it anymore.

Final Fantasy VI shows how to do a good blend between story and open world, even if the two sections are strictly separated. Of course it would have been better to have both at the same time, but I think it would be unfair to hold it against this game - this feat wasn't actually achieved until 2015 after all. I fully recommend FFVI to everyone with an interest in JRPGs who isn't put off by SNES graphics and a high frequency of random encounters.

Windows · by Patrick Bregger (301035) · 2021

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Critic reviews added by Scaryfun.