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To describe any more of Jazzpunk would be to its detriment. It's best experienced unawares, so that the full weight of its weirdness can be imparted without the burden of expectation. Suffice it to say I think just about everyone should play Jazzpunk, though I'll concede that its specific brand of humor might not jive with everyone's sensibilities. Frankly, you can watch just about any two minutes of Jazzpunk and probably know right away if it's for you or not. Every individual gag is its own bizarre thing, yet still feels like an accurate encapsulation of the greater whole. It takes a strong, creative, thoughtful comic voice to pull something like that off. In Jazzpunk, Necrophone Games has demonstrated that it has that voice, and it deserves to be heard.
Stylish, inventive and easily one of the funniest games in years. Jazzpunk just wants to make you laugh. Don't worry, it will.
Am liebsten würde ich noch andere Situationen beschreiben. Allerdings denke ich, bis hierhin genug verraten zu haben. Wie viel Freude ihr bei Jazzpunk erlebt, hängt ganz von eurem persönlichen Humor ab. Kriegt ihr bei Police Squad! oder den Hot-Shots-Filmen Lachanfälle? Habt ihr bei den oben genannten Beispielen Lust auf das Spiel bekommen? Wolltet ihr schon immer mal einen Hochzeits-Shooter namens Wedding Quake spielen? Könnt ihr all diese Fragen mit einem lauten 'JA!' beantworten, solltet ihr nicht länger mit dem Kauf warten. Jazzpunk ist nicht nur ein verdammt cleveres und verrücktes Erlebnis. Es ist eines der witzigsten Spiele aller Zeiten!
I am not even sure how the review code for this beautiful, absurd, glorious mess got in my inbox, to tell you the truth. I must be on A List; Some List, Somewhere. I must have activated it on Steam and forgotten. I can't remember installing it. And one day I just clicked on it and I've never stopped being confused and amazed at it. It's a spectacle, a gonzo dream where I am sure, quite sure, I met Hunter S Thompson three times. Or was it three Hunter S Thompsons? Who can be sure? Who can really be sure of anything these days? Don't make me give a score. Don't make me give a sc--
As a “game” Jazzpunk could be completed in less than an hour, but running through to complete the story would be missing most of what makes it so enjoyable. The game (and its achievements) are structured in a way that encourage players to wander around and see everything there is. Even having completed the game I’ll be going back through it again, just to catch some of the things I missed. While I wish it was $10 instead of $15 it’s still about the cost and length of a movie, and I can’t remember the last movie I enjoyed this much.
Those wanting a serious challenge should look elsewhere. The game is easy to the point of being trivial, but that’s not the point. The point is to look around and be amused by what you see. If surreal, slightly adult humour is what you are looking for, Jazzpunk is wonderful. It is short, almost disappointingly so, and once you have seen everything there is no real point in going back, unless you want to hear every single line of dialogue. Short as it is, I was engaged for every moment, and it’s a testament to the writing that I didn’t want it to end. Whether you are a fan of jazz or punk, Jazzpunk is certainly something you need in your life.
El pero –siempre tiene que haber uno– es su duración. Aunque podemos jugar corriendo, lo recomendable para exprimir la experiencia es hacerlo con mucha tranquilidad, explorando para conseguir desbloquear todas las misiones y minijuegos. De hecho, algunos de los "puzles" tienen varias soluciones, por lo que no se descarta darle una segunda vuelta una vez completado. De un modo u otro, si su brevedad no te supone un problema o lo ves a un precio más ajustado –en condiciones normales, en Steam, cuesta 13,99 euros–, y tienes un mínimo de inglés, te aseguramos que bien merece la pena.
Jazzpunk doesn't aspire to be an excellent shooter or platformer. Instead, it aspires to and succeeds in having a great conversation with the player.
As an experience, I’d definitely recommend Jazzpunk. It still fits in the, “Wandering Around Game” style, however its comedic sensibilities are great and its treatment of other video game styles are a love letter to gaming in the most fun, madcap way that Necrophone Games could have thought of.
Surrealist humour can be so hit-or-miss. There are plenty of examples where the zaniness is often jarring, but Jazzpunk rarely falls into that category. Around every corner, there’s a crab that’s fluent in Spanish, or a Pizza Box that laughs at you maniacally. Sure, there are a few duds and it doesn’t always hit the mark, but developer Necrophone Games bang out the gags at a rate befitting of a Python. The destination isn’t the key for Polyblank, it’s all about enjoying the ride, opening every door possible and relishing the fact that there is a mini-game here called Wedding Quake. Fantastic.
If there are any sour moments, it might be when Jazzpunk elects to roll its credits. Not the actual credit sequence, mind you, because that part is hilarious, but rather the penultimate sequence leading up to the finale. Jazzpunk's strength seemed to be the player's authorship over exploration, and, while the last act performs this feat in pockets, it's mostly a fast track toward the finish. It's not bad, and the gag-per-second ratio is about the same, but at that point it didn't feel like the game I was playing earlier. Still, that's a relatively minor complaint - like going to a funhouse and finding a mirror absent of any distortion. Maybe that's part of the joke and maybe it's a little busted, but either way it's definitely Jazzpunk.
Debates still go on as to whether video games have had their Citizen Kane moment, but with Jazzpunk we can at least rest easy knowing that games have had their Naked Gun moment.
Jazzpunk invites and rewards playful inquisitiveness. It's a comedy game wrapped in a point-and-click puzzler; it's intense spy action in an adorable, cartoony world. As inviting as that might be, it's still limited. There's only so far these jokes can go – especially fart jokes – and the world supports only what it knows it can handle. This makes for a short game, by most standards, but an entirely enjoyable one. I'd rather have a short game that gets fart jokes right than a long one full of hot air.
Se quelle citate non sono barriere per voi, potreste trovare in Jazzpunk una sana dose di grasse risate, che già di per sé non è cosa da poco, e una serie di situazioni talmente spassose e fuori di testa che a un certo punto trovereste normale perfino un clone di Quake a tema nuziale, in cui spumanti stappati e torte rotanti prendono il posto delle comuni armi... anzi, state sicuri che troverete anche quello.
Jazzpunk is uniquely ridiculous and undeniably hilarious. It's not afraid of making you work to find all the funny, which turns even the tiniest throwaway joke into something special.
Jazzpunk overall is kind of a mixed bag - but it's a good bag. The kind of things you find in the bag are good things. There aren't any bad things in the bag, but not everything in the bag is great. You'll have fun playing the game, I can guarantee that, but what the game can't guarantee is that you'll be immersed and engaged. The fantastically stylistic world, the humor, and the goofy story, though, ultimately triumph over the somewhat shallow story and slow gameplay.
It's probably needless to say this, but Jazzpunk will not appeal to everyone. If you don't like things that are odd simply for the point of being odd, then stay as far away from Jazzpunk as possible. You should also avoid it if you're looking for a traditional adventure game with a set sequence of puzzles for you to solve in traditional ways. However, if you enjoy indie games that don't bother to stick to any of the conventions and enjoy things that most people find weird, than Jazzpunk is singing your kind of tune.
Difficilmente troverete un altro gioco così divertente, capace di mantenere i tempi comici pur lasciando il giocatore libero di muoversi e sperimentare. Questo avviene a scapito del sistema di gioco, che si riduce a un mero cliccare sui punti interattivi per attivare una gag. Eppure, per lo meno all'inizio, funziona alla grande. L'alternativa sono i minigiochi, e questi purtroppo prendono sempre di più il sopravvento sugli scherzi. Cominciamo con un sorriso perennemente stampato in volto e finiamo un po' stanchi e dimentichi dei frizzi iniziali. Ma non importa: Jazzpunk rimane un tentativo riuscito di portare la comicità sul computer, e tanto basta a promuoverlo.
Sospinto dalla travolgente forza del suo folle nonsense comico, JazzPunk percorre, a suo modo, la medesima strada già brillantemente battuta da titoli come Gone Home e The Stanley Parable nella ridefinizione delle possibilità espressive del videogioco. Per non recidere ogni legame con le forme ludiche più tradizionali, i Necrophone Games ricorrono, però, a dei mini giochi. Questi, per quanto divertenti, rischiano di far assomigliare il titolo del team canadese ad un generico casual game.
In JazzPunk non c'è un vero gameplay né un ben definito plot ed il gioco sembra a volte configurarsi come poco più d'una vivace piattaforma su cui attivare gag e qualche giochino parodico. Le risate, comunque, non mancano di certo e la comicità slapstick risulta quasi sempre efficace. La strada, però, per la fondazione di un'autentica e "matura" commedia videoludica, che passi attraverso l'interazione tra intreccio e personaggi, è ancora lontana.
Ich war anfangs etwas abgeschreckt. Die Optik von Jazzpunk ist primitiv, der Humor alles andere als subtil. Zunächst erschienen mir die Gags als reichlich infantil. Doch je länger ich spielte, desto mehr Freude hatte ich daran, den Spielwelten alle Scherze zu entlocken und einige Ideen der Entwickler sind schlichtweg genial.
Ich hatte Spaß dabei, in die bizarre Welt von Jazzpunk einzutauchen und empfinde die Spieldauer von etwa drei Stunden als genau richtig. Jazzpunk ist dabei weiß Gott keine große Videospiel-Kunst. Während The Stanley Parable etwa eine geniale Satire ist, steht Jazzpunk eher wie ein Buch »Die 100 besten Videospiel-Witze« da. Und das ist beileibe keine schlechte Sache. Denn manchmal tut alberner Blödsinn einfach richtig gut. Manchmal will ich einfach nur dümmlich lachen. Und das geht hier. Im Minutentakt!
Jazzpunk, like most games, isn't for everyone. In this case it isn't for people who hate laughing. You likely won't get more than three hours of gameplay out of this game but you will get a tightly packed comedic adventure that is worth the experience and really at the price of going to see a movie there are more jokes here than your usual comedy movie. If you go into Jazzpunk expecting a fun time you won't be let down. Don't go into it hoping for a game to beat or you'll miss the point.
By the time I finished Jazzpunk, I was both left wanting more of its crazy world and feeling slightly underwhelmed. Many of the jokes felt a bit too random for their own good, and the story kind of just ends with no real resolution. If you're not the type of person who likes to roam around miniature sandboxes and locate every single hidden secret, Jazzpunk may not be for you. But for everyone else, you'll revel in the ability to play a completely missable game of Fruit Ninja with Jim Sterling.
Jazzpunk sets out to makes us laugh, and unless you're the sort of person who can't appreciate a well-executed fart joke, there's a good chance it'll do just that. It starts out strong with dozens of hidden gags hidden among the scenery, but unfortunately it loses its momentum once minigames start to dominate its three-hour running time.
Nevertheless, if you like the sound of a strange Naked Gun/Monty Python-inspired robot-filled adventure/exploration game jam-packed with laughs you should get Jazzpunk as soon as possible. In some ways a more freeform version of those old children’s CD-ROM games where you’d click on parts of a picture and something amusing would happen, Jazzpunk is also surprisingly good for kids too since it’s just about exploring and finding silly things with nothing really offensive happening. Adults will appreciate the more clever references and gags though. In fact I can’t think of anyone who wouldn’t like this game, but while I’m excited for the internet to get at it so I can find out what I missed, at two hours long many people might find it hard to justify a purchase. Just keep the meter running, I’ll be right back.
Necrophone Games has a fantastic premise, a decent execution and a brave narration in Jazzpunk. Had I not had the pressure of trying to get through this for the purpose of review, I would have had far more laugh-out-loud moments, rather than a quick acknowledgements and the occasional laugh. At $15, there is some quality time you can get with this indie Steam title. Watch the trailer – if you’re even the least bit curious, I say go for it.
Jazzpunk is een zeldzame komediant in gameland. Als adventure heeft het te weinig om het lijf, maar de game weet te slagen in zijn primaire opzet: zijn publiek verrassen en aan het lachen krijgen.
That lack of connective tissue does mean that Jazzpunk is less memorable a journey than you might think, though. After the last scene played out, I struggled to find something to take away from the computer with me. I jibed with the game’s humour well, but most of it is there-and-gone before you’re onto the next one. That free and energetic personality is the heart of the game, but it also conspires against its lasting power. After plumbing the areas fairly thoroughly the first time, I saw no real reason to return, but those initial couple of hours prodding its wild world are worth your time, even if they might not stick with you. Go in dark and enjoy the ride while it lasts.
Games don’t come much goofier than this – Jazzpunk serves up nonstop, breathless absurdity, if not much else.
Quirky humor and an abundance of outrageous antics keep things buoyant through much of the short but flawed journey. Jazzpunk is an enthusiastic attempt to answer the question of just how much weirdness you can possibly cram into a few hours of gaming. In that endeavor, at least, it's a great achievement.
Jazzpunk isn't going to be everybody's cup of tea but it's guaranteed to make you laugh. If one joke doesn't work for you, the one that follows five seconds later probably will. Much of it will depend on your tolerance for silliness, yet it remains a short and sweet experience perfect for when you need to take a break and relax. The replay value is low, but it’s a nice distraction while it lasts.
A fumbled finale puts a notable stain on the experience. They say one of the key rules in comedy is to leave the audience wanting more, but as Jazzpunk’s credits rolled I was left feeling a little indifferent. But the game is something to be admired. Few titles dedicate themselves to comedy as wholly as Jazzpunk does. This is a game that delivers every silly, bizarre moment with a toothy grin and a badum-tish, waiting with barely contained excitement to deliver its next surprise. A few may be booed off stage, but when so many can hit the mark as closely as they do, I can’t deny it a round of applause.
Playing through JazzPunk only takes a few hours, but complaining about this game's length would be like complaining that you only got to spend four hours in a Spencer Gifts. It's more than enough time to be submerged in JazzPunk's style of humor, and the poor production values ensured I was ready for air by the time credits roll. Play it for the novelty and the rapid-fire assault of jokes, but don't be surprised if most of them miss the mark.
Jazzpunk ends up being scatological and surreal, but it’s not sublime. Like Meatloaf says, two out of three ain’t bad. But when’s the last time anyone listened to Meatloaf? Jazzpunk is funny in its own peculiar way, but that’s about all it is.
Adventura z pohledu první osoby, v níž hráč prozkoumává parodii na 60. léta, plnou robotů, tajných agentů a absurdního humoru? Skvělé! Finální výsledek však na poli herní parodie díky svému pojetí klopýtá.
Jazzpunk isn’t for everyone, and players willing to invest in its sense of silliness and extraneous satire will undoubtedly find stretches they’ll need to endure while searching out the next slice of brilliance. Whether or not it’s worth it is going to wildly differ from person to person. There’s not really a way to factor that into an obligatory numbered score like the one I’m about to have to shoehorn in, so I’ll end with a vague recommendation; give Jazzpunk a go if you’re in the mood to nerd it up for an evening, but don’t blame me if you expect a game that asks you to photocopy your arse to act as an I.D. picture to be high humour.
As a video game then Jazzpunk really isn’t up to much, but comedy is in the eye of the beholder and all we can tell you is that as far as we’re concerned the number of jokes hitting their target were greatly outnumbered by the misses. Given the gag reel is on autofire for most of the game though there’s a very good chance you’ll find plenty to laugh at. Or at least chuckle, and even that’s a welcome change for most video games.
L'intérêt de Jazzpunk dépendra de votre humour. Necrophone et Adult Swim visent large et en quantité, mais le gameplay "trouvez les gags" aurait eu plus d'impact s'ils avaient tous été drôles. Un coup d'essai néanmoins intrigant. Il faudra surveiller leurs futures productions...
Jazzpunk — авангардистский спектакль без сценария и смысла. Сборник скомканных бумажек с забракованными идеями. Бестолковая симуляция мусорного ведра.
Jazzpunk was not the game for me, but it was still interesting to feel as though I was being given a summarized and digitized perspective of one man’s sense of humor. Take a look at some videos to see if it’s for you, but don’t look at too many otherwise you’ll spoil the sense of discovery which is the best thing the game has going for it.