Myst Reviews (Windows)

Kids to Adults
ESRB Rating
Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

Beautiful, yet debatable. NatsFan (141) 4.6 Stars4.6 Stars4.6 Stars4.6 Stars4.6 Stars
This game is so weird, it's simply brilliant. Rensch (218) 4.8 Stars4.8 Stars4.8 Stars4.8 Stars4.8 Stars
I think "The Curse of Monkey Island" had the best review for this game... Macaroni Penguin (18) 0.6 Stars0.6 Stars0.6 Stars0.6 Stars0.6 Stars
This game is very difficult to enjoy. James Kirk (168) 3.4 Stars3.4 Stars3.4 Stars3.4 Stars3.4 Stars
The god of games. Prostrate yourself before its might! Eugene Parker (3) 4.6 Stars4.6 Stars4.6 Stars4.6 Stars4.6 Stars

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.0
Graphics The quality of the art, or the quality/speed of the drawing routines 3.8
Personal Slant How much you personally like the game, regardless of other attributes 3.0
Sound / Music The quality of the sound effects and/or music composition 3.4
Story / Presentation The main creative ideas in the game and how well they're executed 3.1
Overall User Score (130 votes) 3.3

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
The DOS Spirit (Dec 13, 2011)
Kven kunne tru at bøker kan vera så mektige, og så farlege? Eventyret i dag startar med at ein namnlaus protagonist finner ei ny og spennande bok med det mystiske namnet «Myst». I denne boka kan hovudpersonen lese om ei fantastisk beskriving av ei ukjend øy. Men alle bøker har som kjend ei ende og etter å ha lagt hand på siste side i verket skjer det utenkjelege. Ein sprekk opnar seg, og vår helt faller ned i stummande mørke, kun til å vakna opp på nett den same øya som nøysamt er beskriven i boka «Myst».
Quandary (Apr, 1999)
Even though Myst is six or so years old as I write this review, it's a daunting task to contemplate. It's daunting because this title takes the prize for being one of the best selling computer games ever, and it also holds the esteemed honour of being the single game that introduced a whole wave of new players to the delights of adventure games. At its advanced age it is still readily available in most computer game outlets and was recently distributed as a bonus offer along with the Legend title, John Saul's Blackstone Chronicles.
95 (May 09, 2013)
Vestige d'une époque désormais révolue, Myst réussit depuis ce temps à traverser les âges sans jamais réellement perdre de sa superbe. Bien que le fossé technique soit bel et bien présent, la patte artistique du jeu reste franchement bluffante, même à l'heure actuelle. Entre ses décors inspirés et son univers atypique maîtrisé au détail près, Myst se targue d'être encore aujourd'hui le 3ème jeu PC le plus vendu au monde. Si son univers vous a charmé et que vous voulez connaître le fin mot de l'histoire, sa suite Riven vous attend de pied ferme ainsi que tout le reste de la série.
RPGFan (Jul 15, 2008)
If you've never played Myst, you really ought to play it. There have been numerous ports, some faring better than others. In this reviewers' opinion, Myst is a classic in the sense that it has passed the test of time. It is also one of the first games you can use as a solid example of "gaming as art." If that sounds like something appealing to you, yet you've somehow missed the Myst train all these years, hop on board! You're in for quite a treat.
GameSpot (May 01, 1996)
While Myst is superlative, I do have two complaints: the lack of high-end 3D and animated visuals, and the cheesy ending. Almost all its animations are simple QuickTime videos running in tiny screens. Myst's creators, Rand and Robyn Miller, seamlessly integrated those videos into the background graphics and designed stunning artwork, but simply adding fog is not enough to create a true 3D feel. And the ending is a big let-down, not much more than a plug for Myst II. Nevertheless, if you own a PC, you owe it to yourself to try Myst.
Adventure Lantern (Sep, 2007)
In the end I would call Myst a good game. It has since been surpassed amongst its kind, I would say, but remains a strong and interesting play with a decent (if not long or overly complex) character-based story, interesting puzzles and an efficiently minimal interface. The graphics are good, in some places very good, while music and sound does the job, if seldom little more. Of course, this is not a game for those with a strong preference for either inventory puzzles or long dialogs – Myst has neither an inventory system (as has been mentioned) nor a dialog tree system – when one of the few characters speaks you more or less have the choice of listening or leaving.
Just Games Retro (Jul 24, 2004)
Myst is a classic, defining adventure game, but more for its high-art visuals and new gameplay style, not for its plot. When I say a game is Myst-like, that's because it uses the same technique of exploring by clicking through still images, not because it recreates the experience of walking through the woods with nothing to do. That's not to say it's a bad game, and it's so completely inoffensive and casual that I can see why so many people bought it. However, some of the puzzles are pretty complicated, and since this game came out before the proliferation of FAQs and walkthroughs on the Internet, I suspect not many people ever finished it. If you're interested and want to check it out, you'll probably find it worth the trouble, but Myst is hardly a must play.
The infamous quote “A great injustice has been done… and I, Atrus, have paid the price.” is the phrase that has heralded the beginning of a new era in graphic adventure gaming. Myst is undoubtedly among the most controversial titles in the history of computer games. Many have hailed it as the ultimate interactive experience, while others have faulted it as just a fancy slideshow. Yet, Myst has become the best-selling adventure game of all time. Indeed, it can be considered that Myst hails the second coming in graphic adventure games. Just exactly what the fuzz is still remains murky in many critics’ minds today.
Can't Stop the Movies (Jun 26, 2015)
There's some primal, energized reaction to being in places we shouldn't be (or where we wouldn't normally survive). Moreover, the bedrooms in that Age feel deeply personal and it's fascinating to step in there and examine the contents of another person's life, even they're not central to puzzle solving. Since the only analog to that experience in our world is with long dead or buried parts of civilization, it does tweak a few of the same impulses in me as the cool exploration bits of an Indiana Jones movie. And once again - no Nazis or pirates or anybody to interrupt our study of the place!