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Overall, Rush Bros is a slick, addictive, inventive title packing tons of features, support and replay value. Although the price tag may seem slightly steep for an Indie title, I assure you that this has the feel of a feature release. The care, attention and style applied to this game makes it one for everyone’s library. And that’s another point, they music you enjoy will hugely impact the pace of play, the way you play, and the way you interact with the game. In this sense, this game has no demographic beyond those who enjoy music and games, and surely that’s everybody.
At a mere $10 on Steam, Rush Bros. offers up a lot of fun for very little money. Anyone who loves precision platformers will enjoy it quite a bit, as will fans of dance music, as the OST is full of it and it’s all good stuff. The racing aspect adds a lot of drama to multiplayer matches, while the desire to complete stages with minimal mistakes and deaths due to them drives the single player aspect. Rush Bros. came out of nowhere, but is a very polished game worthy of any gamer’s time.
Rush Bros. is a fast paced platformer with a focus on racing to the end. While potentially providing hours of gameplay with friends or racing online there isn't as much for those going it alone. With 40+ levels there is enough content to last you and a friend awhile, but with all the levels unlocked from the beginning there is no real sense of achievement besides winning against an opponent. Without anything to earn except better times, the real meat of this game is in the multiplayer which involves them getting a copy or playing split screen. For some PC competitive gameplay against friends it's worth checking out Rush Bros.
The incorporation of the music is by far the most interesting thing within Rush Bros, but that incorporation doesn’t work anywhere near as well as you’d hope. While that is an unfortunate bummer, the game itself is far from terrible without that bulletpoint. Of course, with some better platforming and tighter controls, Rush Bros would be much more recommendable. But for what it is, a nine dollar indie game that provides some laughs, a few thrills, and some absolutely gorgeous art, it’s at least worth a look.
Part racing game and part 2D platformer, Rush Bros. is full of high speed excitement. Unfortunately, there isn't much to do once you've completed the 40+ races. Even more disappointing are the balance issues found in the competitive online mode. Rush Bros. comes close, but can't quite make it over the finish line.
Unfortunately, not much else can be said. Rush Bros is a thoroughly mediocre platformer. The best reason to purchase it is, in fact, the soundtrack, which is probably worth the price of admission. If you buy it looking for an innovative platformer or exciting music game, you will be disappointed.
Rush Bros.’ potential of music blended with platforming falls short of its promise and its unsatisfactory implementation of custom music and inadequate single-player content hurts the overall product. The core game itself and the platforming is still respectable enough to warrant a check though. For £6.99, the game isn’t asking much from you, so if like the genre and have drained most of the options out there when it comes to stimulating platformers and don’t mind a game that is tailored towards leaderboards and multiplayer, then you’ll have some familiar entertainment with this loud and noisy platformer.
Schön, dass die Community Rush Bros. zu einem Steam-Release verholfen hat: Als kleine Fingerübung für zwischendurch ist das Spiel durchaus geeignet. Vor allem zu zweit machen die kurzen Sprints um die Bestzeit Spaß. Im Vergleich zur Konkurrenz sehen die flotten DJ-Brüder aber schrecklich alt aus: Die Neon-Kulisse wirkt im Vergleich zum zauberhaften Fly’n reichlich fade, die Steuerung ist nicht so knackig präzise wie in Super Meat Boy, die Rätsel wirken belanglos, der Umfang fällt dürftig aus, und auch im Multiplayer zieht das Spiel den Kürzeren. Battleblock Theater und Rayman Legends beweisen, wie humorvoll und variantenreich ein Mehrspieler-Jump-n-Run heutzutage sein kann. Im Vergleich dazu wirken diese einfachen Wettrennen schlicht veraltet. Schade auch, dass eingebundene Musik nur wenig Einfluss auf die Levels nimmt.
Come un centometrista poco allenato e dedito più alle libagioni che alla pista d'atletica, Rush Bros manca di forza nelle gambe e non riesce a raggiungere il traguardo prima dei suoi avversari. La piacevole, ma non esente da critiche, essenzialità della struttura ludica non trova una piena realizzazione e si accompagna a valori di produzione, in primis di natura grafica, fin troppo modesti. Riuscito solo a metà, questo platform non riesce a svettare sulla concorrenza, piuttosto agguerrita.
By and large, Rush Bros. stumbles across the finish. Its sixty levels have moments of cleverness, but the platforming mechanics are stiff and unreliable. There are some occasional power ups that shake up some of the multiplayer action, but they don’t make gameplay exciting enough to make a difference. The music importing functionality works on a basic level, but doesn’t affect gameplay in the way it advertises. There are admirable parts, like how other players can randomly join you (with permission), and you can start seamlessly playing against one another. However, it’s still a sub-par platformer with a musical twist, and one that doesn’t add much appeal beyond being minutely neat.
It does show a couple original ideas, but they’re never fully executed, and it’s full of small, annoying bugs that sour the experience. Of course, Rush Bros. was never intended to be a revolutionary title – it’s merely a distraction – and that’s totally fine, however even as a distraction it fails. The level design and controls are simply too frustrating to zone out to. I’m sure some can find enjoyment in it, but it requires that you stomach some frustrating flaws.
Rush Bros. is a game with many good ideas. If only they'd been executed properly.
Wat van Rush Bros over blijft is een middelmatige platformer met helaas maar weinig overtuigingskracht. De levels zijn niet erg inspiratievol, zelfs als je je bedenkt dat de bijgeleverde muziek geoptimaliseerd is hiervoor. Verder is het jammer om te zien dat de game zich weinig lijkt aan te passen aan de door jou ingeladen muziek. Wij hopen van harte dat Rush Bros toch nog een goede opknapbeurt krijgt, want het concept is erg leuk. Nu de uitwerking nog!
Rush Bros. is a generally unpleasant game to deal with. The platforming is sloppy, the level designs are random, and paradoxically static, and the main hook of the game is barely implemented. Add in all the other design problems and the technical issues, and I’d advise to stay away.
Rush Bros has some good ideas behind it, but the execution leaves a lot to be desired; for a game that claims to be a blend of two genres, there’s surprisingly little content from either. When there are much better platformers available either from the classic era or newer offerings like Super Meat Boy or Dustforce, and much better music games like Rez, Audiosurf or even old PlayStation classic Vib Ribbon, there’s no real reason to frustrate yourself by playing this.
Se invece volete un platform frenetico in cui giocare insplit screen, compratevi Sonic 2. Anch'esso si trova su Steam ed è in grado di stracciare Rush Bros pur con venti anni di storia sulle spalle.
With a music system that transcended the soundtrack, Rush Bros. would have been immediately appealing. Sadly, what looks good on paper does not always translate into great gameplay. Stretched out levels, punishing design, and imprecise controls make for an experience best avoided. It is a shame because there are some great ideas here, they just need a little more time and development to become consistently fun.
Overall, Rush Bros. just isn't fun. The platforming is bland and uninspired, the multiplayer feels more like simultaneous single player, and the rhythm-based elements are almost an afterthought. Though the idea of a platformer that runs on custom soundtracks is a grand one, the execution here is extremely disappointing.