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Tom Clancy's Splinter Cell

aka: Splinter Cell, Tom Clancy's Splinter Cell HD, Tom Clancy's Splinter Cell: Stealth Action Redefined
Moby ID: 7780

[ GameCube ] [ Macintosh add ] [ PlayStation 2 ] [ PlayStation 3 ] [ Windows ] [ Xbox ] [ Xbox One add ]

Windows credits (2003)

246 people (233 professional roles, 13 thanks) with 274 credits.

Splinter Cell Port Team

Senior Producer Mathieu Ferland
Associate Producer Max Belanger
Lead Programmer Jean-François Prévost
Programmers Dany Lepage, Fengquan Wang, Cyrille Lauzon, Alexandre Dionne
with the collaboration of Programmers Yanick Mimee, Hugo Allaire, David Chabot, Alain Turcotte
Data Manager Francis Tremblay
Game Designer Daniel Bérubé, Mathieu Bérube
3D Artists Marc Bouchard, Yves Allaire, Sébastien Hébert, Thierry Laberge, The Chinh Ngo, Marek Bogdan, François C. Pelland
Interface Designer VĂ©ronique Guilbault
Sound Game Designer Fabien Noël
Compatibility Lab Testers Jason Alleyne
with the collaboration of Integrator Alexandre St-Louis
Lead Tester David DeschĂŞnes
Marketing Research Coordinator Stéphane Cardin

Splinter Cell Original Team

Senior Producers Mathieu Ferland, Reid Schneider
Associate Producer Roxane Gosselin
Origianl Creation François Coulon
Art Director Hugo Dallaire
Lead Programmer Antoine Dodens
Lead 3D Artist / Lead Level Design François C. Pelland
Animation Art & Technical Director / Lead Animator Steve Dupont
Lead Character Artist / Character Concept Artist Martin Caya
Scriptwriter John Thomas Petty
Lead Game Designer Nathan Wolff
Sound Game Designer Fabien Noël
Technical Directors 3D Art Marc Bouchard
with the Associate Producer & Creative Director collaboration of François Coulon
Prodution Assistant Anne-Marie Gabriele
Programmers Frédéric Blais, David Chabot, Mathieu Laforce, Alain Turcotte, Yannick Létourneau, Yanick Mimee, David Lévesque
With the Programmers Collaboration of Hugo Allaire, David Kalina, Chris Gripeos
Intern Programmers François Schelling, Matthew Clarke
Animators (In Game) Jonathan Abenhaim, James Humphreys, Bourbaki Joseph, Frédéric Poirier, Benoît Saumure
3D Artists Marek Bogdan, John Bigorgne, The Chinh Ngo, Aline Desruisseaux, Mathieu Fecteau, SĂ©bastien HĂ©bert, Thierry Laberge
With the 3D Artists collaboration of SĂ©bastien Beaulieu, Christian Bedard, Carol Bertrand, Carl Lavoie
Texture Artist Yves Allaire
SFX Artist Dany Bergeron
Interface Designer VĂ©ronique Guilbault
Character Artist David Blazetich, David Giraud
With the Character Artist Collaboration of Kenjo Aoki, Éric Belisle, Karine Fortin, Emile Ghorayeb
Game Designer / with participation as Scriptwriter Clint Hocking
Level Designer Neil Alphonso, Mathieu BĂ©rube, Ed Byrne, Clint Hocking, Hugo Landreville-Potvin, SĂ©bastien Galarneau
With the Level Designer Collaboration of Christopher Tudor-Smith
Localization Jean-Robert Michel
Sound Integrator Jonathan Gosselin
with the sound integrators collaboration of Sylvain Côté

Cinematics

Lead Modeler (Cinematics) François de Billy
Modelers (Cinematics) Daniel Bordeleau, Steve Fraser, Thierry Laberge, Martin Sabran, Simon Tremblay, Michael Yeomans
Animators (Cinematics) Stephen Greenberg, Patrick Pelletier, James Humphreys
with the Animators (Cinematics) collaboration of François Royer, Jean-Thierry Roy
Pre-Rendered Cinematics Editor Miguel Angel Martin
2D Artist Patrick Sirois
Storyboarder Wayne Murray
Planning Coordinator Francois Ringuette
Marketing Research Coordinator Stéphane Cardin

Quality Assurance

Lead Tester David DeschĂŞnes
Assistant Pierre-Yves Savard
Testers Martin Asnong, Raymond Brunette, Miguel Canepa, Stéphane Charbonneau, Patrick Charland, Alain Chénier, Jean-François Dessureault, Marc-André Dessureault, Philippe Dion, Patrick Dufort, Pascal Émard, Mathieu Fortin, Yannick Francoeur, Yan Gagnon, Félix Hardy, Ahmad Jamous, Mathieu Lachance, Eric Laperrière, Frédéric Ouellet, Luc Plante, Marc-André Proulx, François Quidoz, Jo-Ashley Robert, Daniel Sarrazin, Patrick Sauvageau, Bruno St-Laurent, Martin Tavernier, Allen Tremblay
Special Thanks Bruno Bellavance, Caroline Cantin, Derek Chan, Nicolas Davidts, Patrick Fillion, Marc Fortier, Julie Lachance, Didier Lord, Caroline Martin, John P. Stafford, Jean-Francis TĂ©treault, Xbox Advanced Technology Group

Music

"NAME OF THE GAME" Kenneth Jordan, Scott Kirkland, Tom Morello, © 2001 EMI VIRGIN MUSIC INC., Performed by The Crystal Method Courtesy of Geffen Records under license from Universal Music Enterprises

Ubi Soft Montreal

CEO Ubi Soft Monreal Martin Tremblay
VP Production / Operations Michel Cartier
VP Editorial Grégoire Gobbi
Director of Animation Studio Gilles Monteil
Director of 3D Artist Studio Jean-SĂ©bastien Morin
Director of Game Design / Level Design Studio Max Belanger
Director of Programming Studio Nicolas Rioux
Director of Sound Studio Jérémi Valiquette
Director of Quality Assurance Éric Tremblay
Director of Planning Henri Laporte
Sound Programmer Stéphane Ronse, Richard Malo, Christian Lachance, Alexandre Carlotti, Jean-François Guay
QA-Platform Specialists Frédéric Laporte, Antoine Thisdale, Yann Provencher, Ludovic Murat
Technical Director / Lead Engineer Sound Simon Charles Pressey
Music composed by Michael Richard Plowman
Music Artistic Director Mathieu Vanasse
Sound Editor - Ambiences and SFX André Chaput
Weapons Sound Design and Effects by Danetracks Inc.
Supervising Sound Designer Richard Adrian
Sound Designer Christopher Alba
Sound Effects Editors Eryne Prine, Eddie Kim
Effects Field Recordist John Paul Fasal
2nd Sound Engineer Olivier Germain
Foley Artist Tchae Measroch
Voice Editor Nicholas Grimwood, Daran Nadra
Voice Director Richard M. Dumont (at ACME Harpoon Company)
Voice Talent Michael Ironside, Adrian Knight, Alain Goulem, Arthur Grosser, Arthur Holden, Claudia Besso, Craig Francis, Don Jordan, Eleanor Noble, Ellen David, George Morris, Harry Standjofski, Ian Finlay, Jennifer SĂ©guin, John Sanford Moore, Marcel Jeannin, Mark Camacho, Matt Holland, Maxim Opadtchi, Michael Rudder, Oleg Belkin, Pierre Lenoir, Richard M. Dumont, Russell Yuen, Sam Stone, Simon Charles Pressey, Suzan Glover, Teddy Lee Dillon, Terrence Scammell, Vitali Marakov, Vlasta Vrana

Ubi Soft Entertainment

Publisher Ubi Soft Entertainment
President Ubi Soft Yves Guillemot
CEO Ubi Soft Yves Guillemot
International Production Director Christine Burgess-Quémard
International Content Director Serge Hascoët
Script Supervisor Alexis Nolent
Game-Design Gunther Galipot
Play-Tests Lionel Raynaud
Editorial Coordination Travis Getz, Sophie Pendariès, Michel Pierfitte, Nicolas Schoener
Canada Brand Manager Steve Gagné
U.S. Vice-President of Marketing Tony Key
U.S. Group Brand Manager Hélène Juguet
U.S. Brand Manager Xavier Fouilleux
EMEA Marketing Director Laurence Buisson-Nollent
EMEA Marketing Group Manager Laura Gelis
EMEA Brand Manager Johanne Grange
Local Brand Manager Stéphane Catherine, Owen Hughes, Ronald Kaulbach, Marcel Keij, Sören Lass, Vanessa Leclerc, Javier Montoro, Sara Pelton, Stefano Rigattieri, Yannick Theler
Special Thanks to Vincent Munoz
Localization Project Manager Jean-SĂ©bastien Ferey
French Translation Cécile Delaroue, Éric Holweck
French Recording Studio La Marque Rose
French Voice of Sam Fisher Daniel Beretta
French Post-Processing Wave Generation, Point Orgue
German Translation Partnertrans
German Recording Partnertrans
German Voice of Sam Fisher Martin Kessler
Italian Translation Local Transit
Italian Recording Local Transit
Italian Voice of Sam Fisher Luca Ward
Spanish Translation DL Multimedia
Spanish Recording DL Multimedia
Spanish Voice of Sam Fisher David Rocha
Main Title Sequence by Imaginary Forces
Creative Director Mikon von Gastel
Designers Steve Fuller, Mike Jakab
CG Artist Sal Midolo
Editor Jason Webb
Executive Producer Saffron Kenny
Producer Lisa Villamil
Production Coordinator Joanna Fillie
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Collaborations

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Other Games

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Credits contributed by Patrick Bregger, Xoleras, Kabushi.