Splinter Cell Port Team |
Senior Producer |
Mathieu Ferland |
Associate Producer |
Max Belanger |
Lead Programmer |
Jean-François Prévost |
Programmers |
Dany Lepage, Fengquan Wang, Cyrille Lauzon, Alexandre Dionne |
with the collaboration of Programmers |
Yanick Mimee, Hugo Allaire, David Chabot, Alain Turcotte |
Data Manager |
Francis Tremblay |
Game Designer |
Daniel Bérubé, Mathieu Bérube |
3D Artists |
Marc Bouchard, Yves Allaire, Sébastien Hébert, Thierry Laberge, The Chinh Ngo, Marek Bogdan, François C. Pelland |
Interface Designer |
VĂ©ronique Guilbault |
Sound Game Designer |
Fabien Noël |
Compatibility Lab Testers |
Jason Alleyne |
with the collaboration of Integrator |
Alexandre St-Louis |
Lead Tester |
David DeschĂŞnes |
Marketing Research Coordinator |
Stéphane Cardin |
Splinter Cell Original Team |
Senior Producers |
Mathieu Ferland, Reid Schneider |
Associate Producer |
Roxane Gosselin |
Origianl Creation |
François Coulon |
Art Director |
Hugo Dallaire |
Lead Programmer |
Antoine Dodens |
Lead 3D Artist / Lead Level Design |
François C. Pelland |
Animation Art & Technical Director / Lead Animator |
Steve Dupont |
Lead Character Artist / Character Concept Artist |
Martin Caya |
Scriptwriter |
John Thomas Petty |
Lead Game Designer |
Nathan Wolff |
Sound Game Designer |
Fabien Noël |
Technical Directors 3D Art |
Marc Bouchard |
with the Associate Producer & Creative Director collaboration of |
François Coulon |
Prodution Assistant |
Anne-Marie Gabriele |
Programmers |
Frédéric Blais, David Chabot, Mathieu Laforce, Alain Turcotte, Yannick Létourneau, Yanick Mimee, David Lévesque |
With the Programmers Collaboration of |
Hugo Allaire, David Kalina, Chris Gripeos |
Intern Programmers |
François Schelling, Matthew Clarke |
Animators (In Game) |
Jonathan Abenhaim, James Humphreys, Bourbaki Joseph, Frédéric Poirier, Benoît Saumure |
3D Artists |
Marek Bogdan, John Bigorgne, The Chinh Ngo, Aline Desruisseaux, Mathieu Fecteau, SĂ©bastien HĂ©bert, Thierry Laberge |
With the 3D Artists collaboration of |
SĂ©bastien Beaulieu, Christian Bedard, Carol Bertrand, Carl Lavoie |
Texture Artist |
Yves Allaire |
SFX Artist |
Dany Bergeron |
Interface Designer |
VĂ©ronique Guilbault |
Character Artist |
David Blazetich, David Giraud |
With the Character Artist Collaboration of |
Kenjo Aoki, Éric Belisle, Karine Fortin, Emile Ghorayeb |
Game Designer / with participation as Scriptwriter |
Clint Hocking |
Level Designer |
Neil Alphonso, Mathieu BĂ©rube, Ed Byrne, Clint Hocking, Hugo Landreville-Potvin, SĂ©bastien Galarneau |
With the Level Designer Collaboration of |
Christopher Tudor-Smith |
Localization |
Jean-Robert Michel |
Sound Integrator |
Jonathan Gosselin |
with the sound integrators collaboration of |
Sylvain Côté |
Cinematics |
Lead Modeler (Cinematics) |
François de Billy |
Modelers (Cinematics) |
Daniel Bordeleau, Steve Fraser, Thierry Laberge, Martin Sabran, Simon Tremblay, Michael Yeomans |
Animators (Cinematics) |
Stephen Greenberg, Patrick Pelletier, James Humphreys |
with the Animators (Cinematics) collaboration of |
François Royer, Jean-Thierry Roy |
Pre-Rendered Cinematics Editor |
Miguel Angel Martin |
2D Artist |
Patrick Sirois |
Storyboarder |
Wayne Murray |
Planning Coordinator |
Francois Ringuette |
Marketing Research Coordinator |
Stéphane Cardin |
Quality Assurance |
Lead Tester |
David DeschĂŞnes |
Assistant |
Pierre-Yves Savard |
Testers |
Martin Asnong, Raymond Brunette, Miguel Canepa, Stéphane Charbonneau, Patrick Charland, Alain Chénier, Jean-François Dessureault, Marc-André Dessureault, Philippe Dion, Patrick Dufort, Pascal Émard, Mathieu Fortin, Yannick Francoeur, Yan Gagnon, Félix Hardy, Ahmad Jamous, Mathieu Lachance, Eric Laperrière, Frédéric Ouellet, Luc Plante, Marc-André Proulx, François Quidoz, Jo-Ashley Robert, Daniel Sarrazin, Patrick Sauvageau, Bruno St-Laurent, Martin Tavernier, Allen Tremblay |
Special Thanks |
Bruno Bellavance, Caroline Cantin, Derek Chan, Nicolas Davidts, Patrick Fillion, Marc Fortier, Julie Lachance, Didier Lord, Caroline Martin, John P. Stafford, Jean-Francis TĂ©treault, Xbox Advanced Technology Group |
Music |
"NAME OF THE GAME" |
Kenneth Jordan, Scott Kirkland, Tom Morello, © 2001 EMI VIRGIN MUSIC INC., Performed by The Crystal Method Courtesy of Geffen Records under license from Universal Music Enterprises |
Ubi Soft Montreal |
CEO Ubi Soft Monreal |
Martin Tremblay |
VP Production / Operations |
Michel Cartier |
VP Editorial |
Grégoire Gobbi |
Director of Animation Studio |
Gilles Monteil |
Director of 3D Artist Studio |
Jean-SĂ©bastien Morin |
Director of Game Design / Level Design Studio |
Max Belanger |
Director of Programming Studio |
Nicolas Rioux |
Director of Sound Studio |
Jérémi Valiquette |
Director of Quality Assurance |
Éric Tremblay |
Director of Planning |
Henri Laporte |
Sound Programmer |
Stéphane Ronse, Richard Malo, Christian Lachance, Alexandre Carlotti, Jean-François Guay |
QA-Platform Specialists |
Frédéric Laporte, Antoine Thisdale, Yann Provencher, Ludovic Murat |
Technical Director / Lead Engineer Sound |
Simon Charles Pressey |
Music composed by |
Michael Richard Plowman |
Music Artistic Director |
Mathieu Vanasse |
Sound Editor - Ambiences and SFX |
André Chaput |
Weapons Sound Design and Effects by |
Danetracks Inc. |
Supervising Sound Designer |
Richard Adrian |
Sound Designer |
Christopher Alba |
Sound Effects Editors |
Eryne Prine, Eddie Kim |
Effects Field Recordist |
John Paul Fasal |
2nd Sound Engineer |
Olivier Germain |
Foley Artist |
Tchae Measroch |
Voice Editor |
Nicholas Grimwood, Daran Nadra |
Voice Director |
Richard M. Dumont (at ACME Harpoon Company) |
Voice Talent |
Michael Ironside, Adrian Knight, Alain Goulem, Arthur Grosser, Arthur Holden, Claudia Besso, Craig Francis, Don Jordan, Eleanor Noble, Ellen David, George Morris, Harry Standjofski, Ian Finlay, Jennifer SĂ©guin, John Sanford Moore, Marcel Jeannin, Mark Camacho, Matt Holland, Maxim Opadtchi, Michael Rudder, Oleg Belkin, Pierre Lenoir, Richard M. Dumont, Russell Yuen, Sam Stone, Simon Charles Pressey, Suzan Glover, Teddy Lee Dillon, Terrence Scammell, Vitali Marakov, Vlasta Vrana |
Ubi Soft Entertainment |
Publisher |
Ubi Soft Entertainment |
President Ubi Soft |
Yves Guillemot |
CEO Ubi Soft |
Yves Guillemot |
International Production Director |
Christine Burgess-Quémard |
International Content Director |
Serge Hascoët |
Script Supervisor |
Alexis Nolent |
Game-Design |
Gunther Galipot |
Play-Tests |
Lionel Raynaud |
Editorial Coordination |
Travis Getz, Sophie Pendariès, Michel Pierfitte, Nicolas Schoener |
Canada Brand Manager |
Steve Gagné |
U.S. Vice-President of Marketing |
Tony Key |
U.S. Group Brand Manager |
Hélène Juguet |
U.S. Brand Manager |
Xavier Fouilleux |
EMEA Marketing Director |
Laurence Buisson-Nollent |
EMEA Marketing Group Manager |
Laura Gelis |
EMEA Brand Manager |
Johanne Grange |
Local Brand Manager |
Stéphane Catherine, Owen Hughes, Ronald Kaulbach, Marcel Keij, Sören Lass, Vanessa Leclerc, Javier Montoro, Sara Pelton, Stefano Rigattieri, Yannick Theler |
Special Thanks to |
Vincent Munoz |
Localization Project Manager |
Jean-SĂ©bastien Ferey |
French Translation |
Cécile Delaroue, Éric Holweck |
French Recording Studio |
La Marque Rose |
French Voice of Sam Fisher |
Daniel Beretta |
French Post-Processing |
Wave Generation, Point Orgue |
German Translation |
Partnertrans |
German Recording |
Partnertrans |
German Voice of Sam Fisher |
Martin Kessler |
Italian Translation |
Local Transit |
Italian Recording |
Local Transit |
Italian Voice of Sam Fisher |
Luca Ward |
Spanish Translation |
DL Multimedia |
Spanish Recording |
DL Multimedia |
Spanish Voice of Sam Fisher |
David Rocha |
Main Title Sequence by |
Imaginary Forces |
Creative Director |
Mikon von Gastel |
Designers |
Steve Fuller, Mike Jakab |
CG Artist |
Sal Midolo |
Editor |
Jason Webb |
Executive Producer |
Saffron Kenny |
Producer |
Lisa Villamil |
Production Coordinator |
Joanna Fillie |