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Apex

aka: Racing Evoluzione
Moby ID: 17839

Xbox credits (2003)

196 people (178 professional roles, 18 thanks) with 210 credits.

Credits

Original Concept Arthur Houtman
Project Development Milestone srl
Project Design Sébastien Chaudat, Arthur Houtman, Antonio Farina, David John Yerkess

Infogrames Europe

Vice President Publishing Christelle Gesler
Vice President Product Development Arthur Houtman
Head of Racing Studio/Executive Producer Richard Courtois
Senior Producer Sébastien Chaudat
Producer Noël Kechichian
Licensing Manager Fabrice Gatti
Approval Co-ordination Patricia Barriere
Legal Adviser Aline Novel
Legal Administrator Support Caroline Brunel
Vice President Larry Sparks
Marketing Director Frank Heissat
Marketing Manager Cyril Voiron
Product Marketing Manager Antoine Molant
Head of Communication Adeline Tiengou
Racing Studio Marketing Asset Manager Alexis Vanot
Marketing Services Director Emmanuelle Tahmazian
Creative Studio Manager Patrick Chouzenoux
Design Studio Manager Rose-May Mathon
Design Studio Team Jérome Gouvenot, Vincent Hattenberger
Media Studio Manager Eric Baesa
Media Studio Team Neil Baltzer
Marketing Communication Manager Cécile Gillet
Marketing Communication Team Jenny Clark, Marie-Emilie Requien, Nadja Manseur
Production Nadine Lesourd
Co-ordination Patricia Barriere, Catherine Esteoule-Bado
Localization Support Group Manager Sylviane Pivot-Chossat
Localization Project Managers Claudia Barbone, Beatrice Egea Rodriguez, Maud Favier
Localization Technical Consultant Fabien Roset
Translation Project Manager Heather Riddoch, Monika Steinhauer
CPSG Manager Rebecka Pernered
CPSG Team Product Planning Co-ordinator Sophie Wibaux-Meliet
Master Certification Co-ordinator Jérôme Di Tullio
Printed Materials Certification Co-ordinator Caroline Fauchille
Gameplay Evaluation Manager Dominique Morel
GES Team Gameplay Analyst Senior Emmanuel Desmaris
Gameplay Analyst Jean-Yves Lapasset
Qualitative Design Emmanuel Desmaris, Jean-Yves Lapasset
QA Manager Olivier Robin
QA Debugging Supervisor Bruno Trubia
Debugging Co-ordinator Matthieu Fléchaire
Pre-Mastering Stéphane Entéric, Philippe Louvet
Car Design Supervision Noël Kechichian

Infogrames Studios Asia

Production Services Director Thomas Schober
Production Coordinator Alex McNeilly
Art Supervisor Eve Penford, Darren Quah
Technical & Art Supervisor Rod Green
3D Artist Nigel Brockbank
External Studios / Freelance Artists Chris Wise, GlassEgg Digital Media C4, Alive Interactive, Ludovic Guerin (Freelance - Car improvement and modelization)
Infogrames Sheffield House Motion Capture Manager Tony Willis
Sound Creation Innerwaves
Production Manager Sylvain Chapuis
Project Manager Cecile Schudy
Lead Sound Design Maelig Bidaud
Sound Designer Florian Du Crest, Jean Ducimetierre, Raphaël Monier
Engine Sounds Recording Support and artistic direction JL Prod
Recording session supervision Noël Kechichian
Music Production Artistic Direction Innerwaves
In-game music sourced, composed, and arranged by Eric Caspar

Car Design Contest

School Elisava, Strate College, Ecole Des Beaux Arts, Institut Superieur de Design, Instituto Europeo di Design
Designer Students Joseph Mas Bo, Bern Bonadeu Sans, Diego Gamez Esmerado, Jean Francois Guillon, Jean Charles Verbaere, Manuel Derler, Raphael Le Masson, Thomas Bergeron, Virgilio Fernandez Hernandez, Mayoll Rodriguez Macias, Luis Bellaubi I Portella, Jaume J Jane Bido, Giuseppe Busalacchi, Alex Caparros Jorge, Sami Laine, Roman Miskov, Damien Saumureau, Jean Philippe Brault, Emeric Blanchard, Gregory Hoogstoel, Augustin Boisleux, Gregory Boucly, Alexandre Cornaert, Sergio Corradino
Jury President Antonio Farina
Jury Members Gael Brianceau, Nicolas Gourdol, Jeff Bernede, Christian Courtel, Sergio Baratto, Arthur Houtman, Sébastien Chaudat

Licensors

Manufacturers List Lotus, Ascari, Toyota, Mitsubishi, Mercedes, Ford, Jaguar, Aston Martin, Renault, General Motors, Dodge, Devil, Pirelli, Bridgestone

Special Thanks

Microsoft Alistair Bodin
Microsoft Technical Team Mark Thomas
Racing Studio Hugues Ricour, Olivier Raffard, Stéphane Calixte, Eric Sterling Collins, Mr Baratto, Michel Stojkovic
Mercier Gray Gemma Cox, Lau Glendinning
Couchlife and Joystick Junkies Sergio
Digital Progressions Malcom Tween

Infogrames, Inc.

Studio Sr. Vice President Jean-Philippe Agati
VP Product Development Steven Ackrich
Producer David T. Brown
VP Marketing Steven M. Allison
Director of Marketing Jean Raymond
Product Marketing Tom Richardson
PR Manager Matthew Frary
VP Marketing Services Gale Alles
Director of Creative Services Steve Martin
Graphic Designer Erica Hoppe
Graphic Artst Shawn Monroe
Traffic Manager Kathryn Lynch
Director of Editorial & Documentation Services Elizabeth Mackney
Documentation Christopher Dawley
Senior Manager Strategic Relations Joy Schneer
First Party Relations Cecilia Munoz
Executive Producer - Online Jon Nelson
Producer - Online Kyle Peschel
Online Marketing Sara Borthwick
V.P. Quality Assurance & Technical Support Bob Foscolo
Director of Publishing Support Michael H. Gilmartin
QA Supervisor Jeffrey L. Loney
QA Lead Chris Dawson
Asst. QA Lead Michael Griffin
Testers Noah Perlite, Mark Brand, Brandon Harry, Arthur Long, Tom Andrade
Special Thanks Jason Bell, James Gaines, David Gaines, Patricia Swanson, Lorraine Garcia, Simon Miller, Ann E. Kronen, Wiebke Vallentin, Steve Cavazos, Shanielle Gardner, Becca A., Mr. Soop

Milestone srl

Managing Director Antonio Farina
Project Manager (Planning, Coordination and Control) Lothar Peckelsen
Product Manager (Technical Game Management) David John Yerkess
Junior Game Designer (Game Design Support) Luca Zucconelli
Lead Programmer (Car Physics and Playability Development) Stefano Lecchi
Senior Programmer (Car Physics Development) Ivan Del Duca
Senior Programmer (AI Devlopment) Giorgio Beccalli
Lead Programmer (3d Engine Development Supervision 3D Tools and Converters Development) Andrea Martinoli
Senior Programmer (3D Engine Development (Core)) Simone Balestra
Senior Programmer (3D Engine Development (Core) 3D Tools and Converters Development) Luca Padovani
Senior Programmer (3D Engine Development, Light & Shadow Management, 3D Tools and Converters Development) Giovanni Rovatti
Senior Programmer (3D Engine Development (effects), 3D Tools Development) Mario Zara
Senior Programmer (Sound Development, Sound Tools Development) James Robertson
Lead Programmer (Game and UI Development Game Tools Development) Paolo Carabaich
Junior Programmer (Animation Development UI Development) Alessandro Giuliani
Junior Programmer (UI Development) Lorenzo Pallara
Lead Artist (Track Design and Graphics Quality Supervision) Mario Ricco
Lead Artist (Graphics Development Supervision Tracks and Track Objects) Marco Spitoni
Junior Artist (2D-UI Graphics Track Objects) Alessandro Baldasseroni
Senior Artist (Character Design & Modeling Tracks and Track Objects Car Models) Alessandro Briglia
Junior Artist (Tracks and Track Objects Car Models 2D-UI Graphics) Benedetto Spada
Senior Artist (MOCAP Supervision, Character Models, Animations) Chris Moore
Senior Artist (Tracks and Track Objects, Animations) Gianluca Miragoli
Senior Artist (Car Models, Tracks and Track Objects) Giovanni Bianchin
Senior Artist (Track Objects) Ignazio Corrao
Senior Artist (Tracks, Character Models, Animations) Matteo Parenti
Senior Artist (3D-UI Graphics, Tracks and Track Objects) Riccardo Minervino
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Collaborations

MobyPro Early Access

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Other Games

MobyPro Early Access

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Credits contributed by Ronald Diemicke.