Broken Sword: The Sleeping Dragon Reviews (Xbox)
|Nice but failed attempt||MAT (235303)|
Our Users Say
|Acting||The quality of the voice or video acting.||4.0|
|Gameplay||How well the game mechanics work and the game plays.||3.8|
|Graphics||The visual quality of the game||3.9|
|Personal Slant||A personal rating of the game, regardless of other attributes||4.0|
|Sound / Music||The quality of the sound effects and/or music composition||4.0|
|Story / Presentation||The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC.||4.0|
|Overall User Score (26 votes)||4.0|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
Game Chronicles (Jan 11, 2004)
Adventure gaming is alive and well thanks to designers like Revolution and publishers like The Adventure Company. Broken Sword: The Sleeping Dragon is a stunning achievement in interactive entertainment. With a solid story, engaging characters, stunning visuals, and delightful dialogue, this is one adventure you simply won’t be able to tear yourself away from. This is a must-own title for anyone looking to relive the golden era of adventure gaming. Buy it now!
MS Xbox World (Nov 18, 2003)
Broken Sword Sleeping Dragon has successfully made the leap from a 2D point and click into a 3D adventure seamlessly and both fans of the originals such and adventure titles such as Tomb raider such as myself will be equally impressed with the game, from a great story stunning graphics the team at Revolution Software have created a challenging adventure title whilst maintaining the originals gameplay experience and challenges. Once completed there will be little point to return to the game but then completing the game once is more than enough of a challenge! Happy Gaming folks.
Gamesmania.de (Nov 21, 2003)
Nach jahrelanger Pause schafft Revolution Software das Comeback des Adventures und zeigt, dass auch klassische Abenteuerspiele klasse aussehen können. Sicherlich kann man die Rätselqualität und -dichte nicht mehr mit denen der Vorgänger vergleichen, das Flair wurde jedoch auch in die neue 3D-Welt, in der sich Nico und George nun bewegen, hinübergerettet. Aufgrund der superben Sounds und der spannenden Geschichte dürfte daher jeder Adventureliebhaber viel Spaß mit Baphomets Fluch 3 haben. Negativ fallen allein die zu einfachen und wenig komplexen Rätsel (Stichwort Kistenschieben) und die etwas zu kurze Spielzeit auf. Die Steuerung ist dagegen mit einem Gamepad erdenklich einfach, eine Mausunterstützung vermisst man jedenfalls nicht.
IGN (Mar 10, 2004)
Broken Sword is a decent diversion and might be a nice change of pace for Xbox owners who may have suddenly become sick of all the racing and first person shooting going on with their console. There maybe better adventure experiences on the Xbox that involve other gimmicks like stealth (Splinter Cell) or survival (Silent Hill 2) but Broken Sword works as a pure classic adventure title.
4Players.de (Nov 19, 2003)
Höhere Wertungsregionen bleiben dem Abschluss der altehrwürdigen Reihe dennoch verwehrt, da der delikate Mix einige Schwächen hat: Das zu oft geforderte Kisten ziehen nervt, die Gesprächsführung ist nicht mehr als ein ödes Abspulen und die feste Kamera hemmt den Entdeckerdrang ebenso wie die malerische, aber insgesamt wenig lebendige Kulisse. Außerdem wird man an der engen Leine der Linearität durch das Abenteuer geführt und bekommt einfach zu wenige knackige Rätsel. Trotzdem Kompliment an Revolution Software: Baphomets Fluch ist ein erfrischend anderes Adventure, sehr angenehm zu spielen und weist mit seinem cineastischen Ansatz in die richtige Richtung!
GameZone (Nov 26, 2003)
Yes, this game is very linear, but it is entertaining and easy to get to hop into the mix and play. Broken Sword: The Sleeping Dragon is the kind of game that will appeal to almost anyone in the family. The very nature of the title will have people kibitzing from the sidelines about what to try next to work through a level. This game may be more passive in terms of action, but is nonetheless enjoyable.
Factornews (Dec 02, 2003)
Revolution Software, loin de ternir une série déjà culte, la transcende de la plus belle façon qui soit : en l’adaptant aux nouvelles techniques et en la respectant. A part quelques bugs graphiques, et des séquences d’infiltration imbuvables, Les chevaliers de Baphomet : le Manuscrit de Voynich se révèle donc comme une franche réussite qui fera chaud au cœur à tous les amoureux de la série et du click’n play en général. Bravo et merci.
GamerDad (Apr 09, 2005)
"Broken Sword: The Sleeping Dragon" provides a refreshing change from the many "run and run" action titles available today. Instead, this interactive adventure is a good pick for gamers who prefer a good story, likeable characters and clever puzzles.
Adventure Europe (Apr 27, 2005)
Ελάχιστοι θα παραπονεθούν για τα γραφικά, όμως πολλοί θα παραπονεθούν για τον χειρισμό. Σε περίπτωση που έχετε κονσόλα και υπολογιστή, θα είναι καλύτερο να αγοράσετε το παιχνίδι για κονσόλα, εκτός και αν έχετε στην κατοχή σας χειριστήριο υπολογιστή (game pad)
Game Captain (Dec 07, 2003)
Das Spel kann sich durchaus sehen lassen, aber alte Adventurefans hätten sicherlich mehr erwartet. Die Rätsel sind zu simpel und die häufigen Schieb- und Kletteraktionen wirken auf Dauer eher nervig.
There should be more games of this wonderful genre on the market. There really should. Unfortunately, while this game is entertaining and will flex the old brain in a way that very few other recent games will, its not really the best example of what this genre can do, and probably wont be converting a huge number of people to this fantastic type of game. With any luck, Lucasarts will rejuvenate the genre with Sam n Max 2 later in the year…but for the time being, any veterans of the point-and-click or puzzle solving arena of games should give this a bash to get back into shape. Anyone with sore thumbs feeling their IQ slipping away as they bash at the buttons in another all out action game should give it a whirl just because its something different from pretty much all the other next-gen console games on the market.
GameSpot (Dec 15, 2003)
It's a real shame that you have to sit through so many tedious loading screens in Broken Sword: The Sleeping Dragon. With its blend of cinematic style, 3D immersion, sharp writing, and likeable characters, it's otherwise an adventure game that does the genre proud.
Jeuxvideo.com (Nov 19, 2003)
Je serai un peu plus mitigé que Jihem dans ma note finale. Certes, le jeu est plaisant mais il faut à mon sens avoir joué aux épisodes pécédents pour vraiment l'apprécier compte tenu de sa technique chancelante et ses énigmes à la Tomb Raider qui n'ont rien à faire là. Il m'est d'avis que ceux qui veulent découvrir la série ou les jeux d'aventure risquent d'être déçus, ce qui est bien dommage. Pour tous les autres, vous devriez malgré tout passer un bon moment en compagnie de Nico et Georges.
Stratos Group (Jan 29, 2004)
Broken Sword 3 does what a proper adventure game should. It gives us an interesting story, where we get to visit interesting places and meet interesting people while solving interesting puzzles. So, um, yeah, it's pretty interesting, isn't it? Somewhat awkward controls and a few pointless sequences don't make it any less interesting, either. Six "interestings" in one paragraph, I think I deserve a cookie. Make that seven.
Xbox World Australia (XWA) (Jun 22, 2004)
Broken Sword: The Sleeping Dragon tries to capture the spirit of ‘point and click’ adventures and port it to suit a console environment and gamer, and in some regards succeeds in doing so. The story, while involving, mainly because of the excellent character development, plays out quite linearly and this makes it feel as you’re playing an interactive movie. Not that there’s anything wrong with that, yet still there’s that something missing, something that can’t quite hook the player as well the older 2D games, nor the new 3D action adventure games.
When all is said and done, Broken Sword 3: The Sleeping Dragon is basically an interactive novel. There may be sections which consist of constantly walking back and forth talking to people, the puzzles may not be as great in parts as before, and yes, there are too many block puzzles and not enough realtime events. But Gamestyle seriously can't imagine anyone NOT having a good time with the game; the story is strong, scripting is well-done, characters are likable and the humour is abundant and at times very sarcastic. Truly, there is nothing else quite like it at the moment. If you enjoy a good adventure game or are a fan of the series, this new version should be enough to keep you happy - at least until the next instalment comes out and hopefully completes the genre's evolution
It's likely that if you bought your Xbox for Halo, point-and-click adventure games are not high on your priority list. However, Broken Sword: The Sleeping Dragon offers a very compelling adventure at a great price. The load times will at times frustrate, but this is a case of the good outweighing the bad if you dig a somewhat slower paced and mellow game. Action fans will likely be bored, as will people expecting an Indiana Jones-type experience ? but anyone who can just enjoy a game for its story, characters, and detail will find a lot in Broken Sword: The Sleeping Dragon.
GameSpy (Dec 06, 2003)
Broken Sword: The Sleeping Dragon is an involving graphic adventure, but it's noticeably hampered by its technical flaws and well-meaning attempts at action sequences. Revolution will undoubtedly create (or license) a solid 3D engine for its next game, but I'm more interested in whether or not it continues toward its apparent goal of a true action/adventure hybrid.
Games TM (Dec 03, 2003)
Many of the puzzles are somewhat straightforward in design, and while ensuring players are less likely to hit those infuriating brick walls typically found in the gen're great titles, your input into proceedings once again tends to feel slightly shallow and less rewarding than before. Similarly, conversational 'puzzles' generally tend to be solved by exhausting every topic available, although the dialogue is occasionally long-winded and uninspiring that it becomes a chore to trawl through. (...) Fans who've been waiting six years for this are likely to be disappointed that The Sleeping Dragon struggles to recreate the series' former glory, let alone expand upon it.
GameCola.net (May, 2004)
One thing, besides the stealth and crate-moving, that I could not get over in this game, is the controls. Instead of your classic point-and-click adventure gameplay, you have direct control of the character. Just like the stealth and crate-moving, this fits a lot better with an action game than an adventure game, and just seems out of place in this title. I just purchased Broken Sword 2 a few weeks ago, so maybe that's better. Hopefully it's better. This isn't the worst game I've ever played, but it's certainly one of the worst adventure game's I've ever played, defeated in that category only by Escape from Monkey Island. Do yourself a favor: Don't ask for this game for Christmas next year. Ask for Hexen instead. Yeah, you heard me right. Hexen is better than Broken Sword: The Sleeping Dragon. That should tell you something, shouldn't it?