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User Reviews

There are no reviews for the Xbox 360 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 2.9
AI The quality of the game's intelligence, usually for the behavior of opponents. 2.7
Gameplay How well the game mechanics work and the game plays. 2.7
Graphics The visual quality of the game 2.8
Personal Slant A personal rating of the game, regardless of other attributes 2.6
Sound / Music The quality of the sound effects and/or music composition 2.7
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.1
Overall User Score (10 votes) 2.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Xboxdynasty (XD) (Nov 11, 2007)
TimeShift ist der kleine Hit geworden, auf den man hoffen konnte. Der Titel kann durch sein innovatives Zeitfeature in Sachen Gameplay dick punkten, da er sich so weit traut, wie noch kein Spiel vor ihm und dabei selten Fehler begeht. Ihr werdet Teil eines großen Actionspektakels, das immer wieder durch kleine Rätseleinlagen aufgelockert wird. Grafik und Sound sind hervorragend und machen TimeShift zu einem Fest für die Sinne. Sehr schade ist, dass die Story so wirr ist und gleichzeitig noch viel zu hastig erzählt wird. Wer sich daran nicht stört, bekommt Shooterkost vom Feinsten geboten und kann bedenkenlos zugreifen. TimeShift reiht sich klar hinter den letzten Shooterhits ein, das geistige Vorbild F.E.A.R. wird aber aus meiner Sicht übertroffen.
Halen als:
- Je van je shrink in agressietherapie moet.
- Je vindt dat je al genoeg moet nadenken in het leven.
- Je genoot van een game als Black.
Conclusie: Ik vond Timeshift leuker om te spelen dan Halo 3! Punt!
IGN Australia (Oct 24, 2007)
TimeShift may not be Halo 3 or The Orange Box, but with its entertaining single player game and cleverly implemented multiplayer, it’s well worth a look. In fact, with a decent online community this could become one of the most interesting multiplayer shooters out there. Still have doubts? Chances are they’ll disappear around the time you sticky grenade an enemy twenty metres into the sky in slow motion, separating him from his weapon, which spins gracefully through the air into your waiting arms. Or perhaps it’ll be the first time you stop an opponent dead in his tracks with a perfectly thrown time stop bubble and unload clip after clip into his soon to be dead body. Good times.
82 (Nov 01, 2007)
Und auch TimeShift wirkt so, als hätten die Designer die besten Elemente konkurrierender Shooter in einen Topf geschmissen: Die Zeitlupen-Funktion und das realistische Leveldesign von FEAR, die Skript-Flut samt der autonom agierenden Teamkameraden und dem Heilungssystem aus Call of Duty 3, den schweigsamen Helden, der spontan von allen als Heilsbringer anerkannt wird aus Half-Life 2 und die Fahrsequenzen aus NOLF 2. Dazu noch ein paar clevere Eigenideen und fertig ist der beste Shooter aller Zeiten! Oder doch nicht? Denn so exzellent der Einstieg ist, so schnell landet TimeShift schon in der zweiten Spielstunde, in der man sich an den Möglichkeiten des Zeitstopps und der -umkehr sattergötzt hat, wieder auf dem Boden. Was dann noch bleibt ist ein guter Shooter, der kompetente Action-Unterhaltung liefert. Aber leider nicht mehr.
Recept på hur man gör ett riktigt roligt spel: stjäl från det bästa genren har att erbjuda, sammanställ de stulna delarna på ett intelligent sätt, addera bullet time. Det funkade för Timeshift.
XBox Front (Dec 05, 2007)
Schon im Jahr 2006 sollte Timeshift erscheinen, wurde dann aber auf Grund von weiteren Anpassungsarbeiten der Grafik verschoben. Diese Verschiebung um fast ein Jahr tat dem Titel, zumindest in Sachen Grafik gut, denn diese sorgt, zusammen mit dem guten Sound, für eine einwandfreie Atmosphäre. Leider reicht dies aber nicht aus, um Timeshift zum Top Titel zu erklären, dafür gibt es insgesamt zu wenig Neues. Hinzu kommt, dass Genre-Vertreter wie Call of Duty 4 oder Halo 3 gerade im Multiplayer vieles besser machen.
GameZone (Nov 02, 2007)
TimeShift isn’t perfect, and has a ways to go before it can be considered a revolutionary interpretation of time-based first-person shooting. However, those who take the plunge will find a solid and unique shooter that’s well worth their time.
80 (Nov 05, 2007)
What Half-Life2 did for physics, TimeShift attempts to do with time. By and large, TimeShift succeeds where many have failed. A lot of TimeShift's innovative features have the potential to become the next big thing in FPS's. The poor storyline and art design hold TimeShift back from becoming something truly epic and great. Still, by force of will, TimeShift pulls itself slightly above the level of your average first-person shooter. While TimeShift may not be the next Half-Life2, fans of Far Cry and Timesplitter's gameplay, or those that are just interested in a slightly different take on the FPS genre may want to check out TimeShift.
Console Monster (Nov 11, 2007)
Overall, TimeShift would be a pretty average game if it wasn't for the time manipulating abilities. Unfortunately the audio is terrible and the puzzles are way too easy. If the developer had been a bit more creative with the puzzles, I'm sure TimeShift would have been much more enjoyable. Being released now, TimeShift will most possibly be overlooked, with titles such as Call of Duty 4 and Halo 3 being released overshadowing almost all other FPS’s on the market. But, if you have some spare cash and you need something else to occupy you till Christmas, there is no harm in getting TimeShift as it will definitely keep you amused.
At best, TimeShift is a solid shooter, though it is more about potential than fulfillment. There are a lot of really cool things going on that aren't realized to their fullest, which when coupled with some of the game's nagging problems hurt the overall experience. Still, if you are looking for something a little different, it is worth a shot.
While it may not approach the craftsmanship or innovation of Half-Life 2, TimeShift introduces enough interesting elements to its derivative gameplay to make the game worth a look.
games xtreme (Nov 02, 2007)
TimeShift has gone from being a weak, wimpy, completely pathetic excuse for a FPS into the realms of a decent game. Yes, there are glitches and a few clipping errors, yes it's not really going to push the 360's graphics very far and some people will argue it's a bland looking game. Well, yes and no, it does look bland in some areas and in others it looks positively gorgeous. It's a real treat to see the torrential rain reacting to the effects of a time shift power; it's also strange and somewhat hypnotic to watch the rain go back up into the sky when you reverse time. The most important fact is that TimeShift is fun, the tactical options offered by the 3 core powers in frenetic gunfights both sp and mp give a real sense of joy. There are times in a shooter you just want to run into a big group, stop time, throw down a grenade and then run away. You can do that in this FPS or as we tested last night. Beat down guard, rewind time, beat down guard, repeat for a while.
TimeShift came out at the worst possible time, just weeks after Halo 3 and before Call of Duty 4. To compare it to those games, TimeShift can't compete. It just does not nail down all of its mechanics well enough. Still, this is far from an excuse to miss out on the fun of the "fourth dimension" of time-altering. Shooter fans will probably feel very satisfied to rent TimeShift, play through its best parts, and finish it in a few days.
Game Watcher (Nov 22, 2007)
All in all Timeshift is a well rounded package and offers a lengthy single player campaign and lots of hours over Xbox Live if multiplayer is your type of thing. Sadly most of you will pick it up next spring when the next games drought is bestowed upon from those great publishers in the sky and by then it will probably have lost some of its initial impact. In fact, it already had as I played it. I’m sure if this was released a year ago everyone would be going crazy for it. But the fact that it’s had to follow Halo 3 and Bioshock and given its similarity and feel to that of F.E.A.R. this one was simply born too late. Sometimes however, not being down with the kids is a good thing, eh? Make your own minds up.
IGN (Oct 30, 2007)
A great deal of work was done to bring the look and feel of TimeShift up to date, though an equal amount of time should have been spent on the design and presentation. With games like Halo 3 and The Orange Box out and Call of Duty 4 and Unreal Tournament 3 on the way, those design shortcomings feel ever magnified in the face of such giants. That doesn't mean there isn't any fun to be had here and if you have a spare weekend in the midst of the intense gaming schedule this fall demands of hardcore gamers, then Timeshift wouldn't be a bad way to spend it.
Yiya (Feb 17, 2008)
Timeshift erfindet das Rad sicherlich nicht neu und sorgt auch nicht für massive Innovationen im Shooter-Genre. Trotzdem schafft es der Titel aber durch die richtige Mischung zu gefallen. Die Settings sind abwechslungsreich, die Kulissen stimmig, die Kämpfe durchweg gut dosiert und die kleinen Zeiträtsel lockern den Shooterpart angenehm auf. Es macht einfach Spaß nach einem Feuergefecht in eine Kiste zu klettern, die Zurückspulfunktion zu verwenden und so in den nächsten Raum zu kommen. Solche und andere Spielchen kennt man sicherlich schon aus verschiedenen Games, im Shooter-Alltag ist es aber eine mehr als gelungene Abwechslung, statt immer nur einen Schalter zu finden oder durch eine schlichte Tür zu gehen. Wer zudem Interesse am Mehrspielermodus hat, bekommt auch hier mehr als nur Standardkost, sondern zahlreiche Optionen und Möglichkeiten. Größter Kritikpunkt ist ansonsten lediglich die Handlung, die man in den vielen Jahren der Entwicklung sehr stiefmütterlich behandelt hat.
Armchair Empire, The (Dec 17, 2007)
TimeShift shoots for that hoop, but it’s most definitely not an easy shot to make. With TimeShift, the price of admission gets you a very challenging shooter with a lot of fantastic special effects and excellent graphics, but not much else.
Gaming Age (2007)
TimeShift does some interesting things with the idea of using time control. It's a little familiar to anyone who's played games with bullet time, like Max Payne, but it's original enough to not be called a copycat. But it's not challenging unless you decide to make it so, and the puzzle portions of the game are just silly. Online, it's much more interesting, but harder to find a good game with Halo 3 being so freshly released. TimeShift is fun, but it has flaws and is stuck among a growing crowd of big titles (Call of Duty 4, Team Fortress 2, etc.) that do much of the same thing.
Gamernode (Nov 04, 2007)
TimeShift doesn't do a lot of innovative things, but it's still fun. If you want a groundbreaking game, look elsewhere. If you want a fun game and like FPS's, check it out.
Computer Bild Spiele (Dec 05, 2007)
Doch trotz allen Drehens an der Uhr sind die spielerischen Freiheiten merkwürdig eingeschränkt, die Geschichte bleibt stets vorhersehbar. Was Sie erwartet, ist ein eher gewöhnliches Actionspiel, das zwar recht unterhaltsam gestrickt wurde, aber niemanden wirklich vom Hocker reißt. In Anbetracht der äußerst starken Actionkonkurrenz, die vor Weihnachten in den Handel kommt, wird es Timeshift schwer haben, obwohl es ein "gutes" Spiel ist. Aber eben eines ohne Ecken und Kanten, ohne gravierende Schwächen, ohne echte Stärken - eben ohne bleibenden Erinnerungswert.
73 (Dec 03, 2007)
Ultimately, although TimeShift is a solid shooter in many ways and has the seeds of success sown into it, there are simply too many undercooked elements peppered throughout the experience for it to ably thrust forward from the shadow of much bigger and much better FPS entrants that have graced 2007 with genuine 'Game of the Year' wow factor.
XboxAchievements (Feb 14, 2008)
This is ideal rental fodder, with a fun single player experience that is too short and familiar to justify a full purchase but still a lot better than you may be expecting. There is plenty of fun to be had with the time powers however and hopefully the shortcomings could be looked at for the inevitable sequel. Probably falls into the “could do better, see me after class” category but still worth a punt.
72 (Dec 09, 2007)
Timeshift would’ve been a beautiful game if it was released a half year or a year ago. Sadly it can’t compete with games like Halo 3 and Call of Duty 4 on the Xbox 360. It isn’t a bad game and I will recommend its multiplayer to anyone who wants to try something new.
GameSpy (Nov 23, 2007)
Is there a story here? Yep, but as is the case in most shooters, that story means virtually nothing. In the end, TimeShift is a convincingly dreary, overtly violent, and visually superior blast-fest that distinguishes itself with its time-altering capabilities but remains commonplace otherwise. Far from a bad game and definitely improved over the retracted TimeShift of one year prior, it's good fodder for those who don't want to wait for the Next Big Thing.
UOL Jogos (Dec 20, 2007)
"TimeShift" é um jogo que tinha tudo para dar errado, mas conseguiu surpreender. É tecnicamente bem realizado e proporciona combates divertidos, principalmente no modo multiplayer. Infelizmente não prima pela originalidade e, por vezes, deixa de explorar o potencial dos quebra-cabeças e poderes, o que lhe tira preciosos pontos diante de concorrentes mais originais.
70 (Nov 28, 2007)
In conclusion, Timeshift is a decent game worthy of a weekend rental. If you enjoy FPS’s like FEAR and are not concerned with story, you may enjoy this game. But it is one of those games that you will likely not remember in 6 months.
Game Over Online (Nov 12, 2007)
All that wasted potential leaves TimeShift utterly mundane. There’s nothing wrong with it, in the sense that everything functions the way it’s supposed to, there just isn’t anything right with it either. Manipulating time is a super cool idea, but there’s nothing at all compelling about how it’s implemented here. Veteran FPS players are likely to be unimpressed, finding little challenge on even the hardest difficulty thanks to the ultra-effective time powers, and nothing of real merit in the lackluster multiplayer. Meanwhile shooter neophytes, who at least won’t be saddled with feelings of been-there-done-that, would be much better off with one of the truly great games that have landed recently (Bioshock, Halo 3, or The Orange Box, just to name a few). While TimeShift is perfectly adequate for killing a few hours, as a rental perhaps, it never elevates itself from merely okay, and if you only buy one shooter for the holidays you can do much better than this.
69 (Nov 26, 2007)
En usko, että kaikki pelaajat vihaavat TimeShiftiä, kuten minä opin sitä vihaamaan. Osa raivostani johtuu varmasti myös siitä, että en ole koskaan ollut jättimäisen suuri räiskintäfani, joten saadakseen minut todella innostumaan, on pelin oltava jotakin todella merkittävää. Jos peli sen sijaan läiskii liki joka käänteessä minua kipeästi poskille, ei se ansaitse arvostustani. TimeShiftissä olisi ollut potentiaalia näyttää kaiken maailman haloille ja puolielämille, että räiskintäpelit voivat esitellä myös aidosti tuoreita ideoita. Tällaisenaan se tyytyy kuitenkin vain apinoimaan laadukkaampien kilpailijoidensa parhaat ideat ja tekee senkin huonosti.
GamingExcellence (Feb 13, 2008)
Timeshift starts off with a bang, with impressive visuals and God-like powers at your fingertips. The bang, however, fails to last throughout the game, and you’ll constantly find it harder and harder to keep going. Beyond the been-there-done-that mechanics and un-motivating story lies a fairly standard shooter that fails to make a name for itself under a barrage of better first person shooters.
Worth Playing (Dec 22, 2007)
TimeShift frequently faced me with challenges that were initially incomprehensible, and then too easy to overcome once I had some idea of what the hell I was supposed to do. A lot of this lousy level design is clearly leftover from the Atari build, and really should've been improved with the rest of the game. If Saber had found time to do that and work the more interesting time powers, Stop and Reverse, organically into the single-player gameplay, then TimeShift would've been a real winner. Instead, it's eye-catching but lacking in substance and the multiplayer fans that it would need to really shine on Xbox Live.
Defunct Games (Dec 12, 2007)
Outside of some repetitive gameplay and a convoluted story, TimeShift is a decent action game with a few interesting gimmicks. Had this game been released earlier in the year when there was nothing else to play I can see it becoming something of a cult hit, but Sierra decided to put this game up alongside a half dozen of the biggest names in first-person shooting. When you have games like Call of Duty 4, Halo 3 and The Orange Box upping the high water mark, it's hard to come out with a shooter that is just average. You can tell that the developers are trying to do something original, but TimeShift is never as exciting and original as it could have been.
GameSpot (Nov 01, 2007)
It's ironic that TimeShift had such a long development cycle, because the game really could have benefitted from more time in development. If the story had been fleshed out more and the developer had made the decision to challenge players with tougher puzzles and mission objectives, this could have been a very good, if not great game. Instead, it's just another ho-hum first-person shooter with an interesting gimmick.
60 (UK) (Nov 02, 2007)
Graphics whores will like it - it's a solid 30 frames per second despite the occasional explosive indulgence, delivering tons of detail and some natty lighting effects - but, again, there isn't anything new here, and there needed to be if TimeShift was going to leave any sort of mark. As it is, the things it does are rife with potential it doesn't really exploit, and the result is adequate but nothing more - worth picking up in the January sales when you've overdosed on the competition, perhaps, but otherwise unremarkable.
Timeshift déçoit un peu. Dommage que les effets sur le contrôle du temps n'est pas été plus exploités et que les énigmes soient si simples. Heureusement le moteur est de très bonne qualité promettant d'autres jeux d'une meilleure qualité. Vivement un Timeshift 2 !
Gamestyle (Nov 12, 2007)
Basically, Timeshift is a decent game marred by a massive amount of already used ideas and not enough unique appeal, even with its time travelling mechanics. Customers who see this on a shelf, which also contains the likes of Halo 3, The Orange Box, and Call of Duty 4, will probably leave the game out in the cold this winter.
PlayDevil (Feb 27, 2008)
"TimeShift" is a little hit and miss. The single player portion is pretty average, with graphics all through the quality spectrum, average sound and music, a non-existent, yet somehow confusing story and fairly poor AI. It never achieves greatness, but manages to be fun nonetheless. Multiplayer, whilst much more impressive, is somewhat underpopulated, thus reducing the potential enjoyment. TimeShift is certainly worth a playthrough, but it is probably not going to be a full price purchase for many!
The Game Hoard (Jan 22, 2021)
There’s a sound shooter at the heart of TimeShift and one that can even be challenging at times, the weapon variety giving it a good enough mix of options for how you handle a firefight. However, the time manipulation enters the picture and starts to homogenize many of the skirmishes, the need to almost always slow down or stop time, open fire, and then hide as you wait for your time energy to refill to do it again leading to a pretty standard approach to action. Your time powers are constantly relied on but aren’t really the canvas for any sort of creative approaches to the gun play. The time grenades of multiplayer do add some layer of skill to how you mess with time, but most of TimeShift is about fairly basic gun battles that have their moments because of level layouts and the difficulty, but also have plenty of slow parts as you need to slow time to gradually pick off damage sponge soldiers.
50 (Nov 05, 2007)
Quelque part, Timeshift fait penser à ce qu'aurait pu être Half-Life 2 s'il avait été raté. Progression maladroite, combats poussifs, puzzles sans intérêt, Saber Interactive est passé à côté de sa propre idée. L'exploration des pouvoirs temporels nous laisse sur notre faim faute de dépasser le stade du gadget amusant pour devenir un véritable atout de gameplay. Et comme le reste du titre ne parvient pas à compenser, la chute est rude pour ce FPS qui termine sa course dans la triste catégorie des jeux tout juste corrects.
Game Revolution (Nov 05, 2007)
TimeShift is substantially less than the sum of its all-too-obvious parts. Many fans of the genre may take comfort in finding so many familiar, tried-and-true conventions. Many more, however, will likely dismiss this game amidst the glut of first-person shooters due out in the next couple of months. It’s not a bad game, but it’s also not a great one. If you’ve seen one war-torn urban landscape, you’ve seen them all. And you’ve seen this one many, many times before.
Saber Interactive made a herculean effort to make TimeShift a next-gen title, but missed the point completely. TimeShift is visually appealing and it has a neat hook, but everything else is recycled from games of the past.