Mark Haines

Moby ID: 102132

Credits (34 credits on 34 games)

Design
Madden NFL 24 (2023, Windows) User Interface
Dead Space (2023, Windows) User Interface
Battlefield 2042 (2021, Windows) User Interface
NHL 22 (2021, Xbox Series) User Interface
Madden NFL 22 (2021, Windows) User Interface
FIFA 21 (2020, Windows) User Interface
Anthem (2019, Windows) User Interface
Battlefield V (2018, Windows) User Interface
Star Wars: Battlefront II (2017, Xbox One) User Interface
Need for Speed: Payback (2017, Windows) User Interface
FIFA 18 (2017, Windows) User Interface
Programming/Engineering
NFS: Unbound (2022, Xbox Series) Software Engineers
FIFA 22 (2021, Windows) User Interface
Star Wars: Squadrons (2020, Xbox One) Engineering
Madden NFL 21 (2020, Windows) User Interface
NFS: Heat (2019, Windows) User Interface
Plants vs. Zombies: Battle for Neighborville (2019, PlayStation 4) User Interface
FIFA 20 (2019, Windows) Software Engineers
Madden NFL 20 (2019, Windows) User Interface
FIFA 19 (2018, Windows) User Interface
Madden NFL 18 (2017, PlayStation 4) User Interface
Mass Effect: Andromeda (2017, Windows) User Interface
Battlefield 1 (2016, Windows) User Interface
FIFA 17 (2016, Windows) User Interface
Mirror's Edge: Catalyst (2016, Windows) User Interface
Rory McIlroy PGA Tour (2015, PlayStation 4) Software Engineer
EA Sports MMA (2010, PlayStation 3) Lead Software Engineer
Tiger Woods PGA Tour 08 (2007, PlayStation 3) Software Engineer
Madden NFL 06 (2005, PSP) Additional Programming
NHL 06 (2005, Windows) Programming Team
NASCAR 06: Total Team Control (2005, PlayStation 2) Software Engineers
FIFA Soccer 06 (2005, Windows) Programming Team
NASCAR 2005: Chase for the Cup (2004, GameCube) Software Engineers
NASCAR Thunder 2004 (2003, Xbox) Supporting Programming