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Kevin Mack

Moby ID: 106853

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Kevin brought two loves together to forge his path in videogame development. Originally trained in film production and writing at NYU Film, and later earning an MFA in film directing from the American Film Institute Conservatory, he began his career in television production. He soon found himself indulging his other love - computer programming and information design, however, through several years’ work developing relational databases for analysts and traders in New York’s capital markets, and then through later work as an information architect at Razorfish.

In 1996, Kevin brought these two threads together, beginning his career in game development as an associate producer at Disney Interactive. From there, he went on to work at several companies - as a gameplay engineer at Creative Capers Entertainment, game designer at Kronos Digital Entertainment, and senior game designer at Electronic Arts, working on the Medal of Honor series. In July of 2007, Kevin left EA to assist in the founding of WhiteMoon Dreams, where he now serves as a game director.

Credited on 5 games

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Warmachine: Tactics (2014, Windows) WhiteMoon Dreams
Medal of Honor: Airborne (2007, Windows) Designers
Medal of Honor: Pacific Assault (2004, Windows) Design Team
Medal of Honor: Allied Assault - Breakthrough (2003, Windows) Design
Disney presents Ariel's Story Studio (1999, Windows) Music Activity Concept

[ full credits ]

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