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John Hall

Moby ID: 1108295

Credits (6 credits on 6 games)

3rd-person (Other)
inFAMOUS: First Light (2014, PlayStation 4) Game Design
Action
Ghost of Tsushima (2020, PlayStation 4) Design
inFAMOUS: First Light (2014, PlayStation 4) Game Design
inFAMOUS: Second Son (2014, PlayStation 4) Game Design
inFAMOUS: Festival of Blood (2011, PlayStation 3) Game Design & Production
inFAMOUS 2 (2011, PlayStation 3) Environments
inFAMOUS (2009, PlayStation 3) Sucker Punch Productions is
Behind view
Ghost of Tsushima (2020, PlayStation 4) Design
inFAMOUS: Second Son (2014, PlayStation 4) Game Design
inFAMOUS: Festival of Blood (2011, PlayStation 3) Game Design & Production
inFAMOUS 2 (2011, PlayStation 3) Environments
inFAMOUS (2009, PlayStation 3) Sucker Punch Productions is
Direct control
Ghost of Tsushima (2020, PlayStation 4) Design
inFAMOUS: First Light (2014, PlayStation 4) Game Design
Fantasy
inFAMOUS: Festival of Blood (2011, PlayStation 3) Game Design & Production
Japan (Ancient/Classical/Medieval)
Ghost of Tsushima (2020, PlayStation 4) Design
Quick Time Events (QTEs)
inFAMOUS (2009, PlayStation 3) Sucker Punch Productions is
RPG elements
Ghost of Tsushima (2020, PlayStation 4) Design
Sandbox / open world
Ghost of Tsushima (2020, PlayStation 4) Design
inFAMOUS: Second Son (2014, PlayStation 4) Game Design
inFAMOUS 2 (2011, PlayStation 3) Environments
inFAMOUS (2009, PlayStation 3) Sucker Punch Productions is
Sci-fi / futuristic
inFAMOUS: First Light (2014, PlayStation 4) Game Design
inFAMOUS: Second Son (2014, PlayStation 4) Game Design
inFAMOUS 2 (2011, PlayStation 3) Environments
inFAMOUS (2009, PlayStation 3) Sucker Punch Productions is
Shooter
inFAMOUS: Second Son (2014, PlayStation 4) Game Design
inFAMOUS 2 (2011, PlayStation 3) Environments
inFAMOUS (2009, PlayStation 3) Sucker Punch Productions is
Stealth
Ghost of Tsushima (2020, PlayStation 4) Design
War
Ghost of Tsushima (2020, PlayStation 4) Design