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Emanuele Salvucci

Moby ID: 110843

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Emanuele Salvucci started his professional career in 1997 providing 3d art and animation for a multimedia company. He then joined Prograph Research as a 3D artist/animator developing his first 3D realtime game “Tsunami 2265” and creating art for another minor title. He then joined Revolution Software to start researching visual style for “Broken Sword: The Sleeping Dragon”. He also contributes to the development of "Who Wants to be a Millionaire - 2nd Edition" for Playstation2. His passion for games leads him to begin working independently on his own game idea, Notcom Racing. He is co-author of the “Lightwave 3D: 1001 Tips&Tricks” book, written by 30 of the world-best Lightwave3D artists. He is juror at the “Indipendent Games Festival” for the fourth time.

Credited on 8 games

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Beyond a Steel Sky (2020, iPhone) Technical Art Director
Broken Sword 5: The Serpent's Curse (2013, Windows) Broken Sword Knight
Winx Club: Believix in You! (2010, Nintendo DS) CEO
Broken Sword: Shadow of the Templars - The Director's Cut (2010, iPhone) Special Thanks to Our Street Team and Beta Testers
Beneath a Steel Sky (2009, iPhone) Special Thanks to our Street Team and Beta Testers
Broken Sword: The Sleeping Dragon (2003, Windows) Artists
Tsunami 2265 (2002, Windows) Mech Designer and Modelers
Who Wants to Be a Millionaire: 2nd Edition (2002, PlayStation 2) Studio Modelling

[ full credits ]

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