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Steffen Priebus

Moby ID: 117431

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Steffen Priebus is a level designer at SEK. He is born in Potsdam in 1971.

Steffen "BadGun" has some problems keeping his feet on the ground. That's why he constantly does strange things likes ultralight flying, diving, climbing, playing IL-2 Sturmovik, WarBirds, Falcon 4 or Red Baron. Deep inside he still hopes that the SEK will some day develop a flight simulator. Well, that's about as likely as palm trees starting to grow in Potsdam. As an alternative, he's working on his flight instructor's license to become leader of the SEK air squadron. Sounds air-headed. In real life though, Steffen is head of the level design department at SEK and pretty down-to-earth. He worked through the entire production of Wiggles (aka Diggles) and was one of the level designers for Urban Assault before.

Source: SEK company homepage.

Credited on 9 games

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The Dark Eye: Drakensang - Phileasson's Secret (2010, Windows) Game Design
Das Schwarze Auge: Drakensang - Am Fluss der Zeit (Personal Edition) (2010, Windows) Game Design
The Dark Eye: Drakensang - The River of Time (2010, Windows) Game Design
The Settlers: Rise of an Empire - The Eastern Realm (2008, Windows) Project Management
The Settlers: Rise of an Empire (2007, Windows) Game Design
ParaWorld (2006, Windows) Gameplay, Techtree & Tuning
Operation Barbarossa (2002, Windows) Testing
Diggles: The Myth of Fenris (2001, Windows) Leveldesign
Urban Assault (1998, Windows) Level Design, Testers, and Additional Graphics

[ full credits ]

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