Robert Alphonse Peterson
aka:
Rob Peterson,
Robert Peterson
Moby ID: 130658
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Rob Peterson, with more than twelve years professional experience and contributing to six "AAA" titles, has worked in many aspects of game development such as level design, game design, event scripting, voice acting and in-game cut scenes. Before joining the games industry, Rob had professional experience in 3D animation, video & sound editing and graphic design, working on several broadcast television programs and commercials.
Rob began level design in 1998, creating and releasing several Quake III Arena deathmatch levels on the internet, each of which with more than 1500 downloads on various sites. In July 2001, Rob's third released Quake III Arena level "Contortion" was voted one of the "Levels Of The Month" on Quake III Arena's official website "Quake3World.com".
Rob joined the games industry in January, 2002. His first job as a professional level designer was at Crytek in Coburg, Germany where he worked on the game Far Cry (PC). In late 2003 Rob went to Deadline Games A/S in Copenhagen, Denmark working on the games Total Overdose (PC, Xbox, PS2) and Chili Con Carnage (PSP). In 2007, Rob then worked with Ubisoft Massive and contributed to World in Conflict: Soviet Assault. In 2008 Rob moved to Montreal for the first time and joined Behaviour Interactive, Inc., contributing to Wet (XBox 360, PS3). Rob then jumped at the chance to live in Australia and work with former Crytek colleagues by joining Krome Studios Melbourne and contributed to an unreleased title. After Krome Studios Melbourne closed down, Rob returned to Montreal and joined Ubisoft Divertissements Inc. and helped create the sprawling city of Chicago for the game Watch Dogs (PC, XBox One, XBox 360, PS4, PS3).
Credited on 5 games
Displaying most recent · View all
Watch_Dogs (2014, Windows) | World Level Designers |
WET (2009, Xbox 360) | Level Designers |
Chili Con Carnage (2007, PSP) | Additional Game Design |
Total Overdose: A Gunslinger's Tale in Mexico (2005, Xbox) | Level Designers |
Far Cry (2004, Windows) | Crytek Quality Assurance Testers |
[ full credits ]
Frequent Collaborators
People- 2 games with Richard Tsao
- 2 games with Éric Tremblay
- 2 games with Laurent Detoc
- 2 games with Anne Langourieux
- 2 games with Michael Tran
- 2 games with Mikkel Martin Pedersen
- 2 games with Fernando Manuel Espasandin
- 2 games with Michael Bo Magling
- 2 games with Peter Bech Erikstrup
- 2 games with Nina Leidersdorff
Companies
- 2 games with Deadline Games A/S
- 2 games with Square Enix Limited
- 2 games with Ubisoft, Inc.
- 2 games with Mastertronic Games Ltd.
- 2 games with ak tronic Software & Services GmbH
- 2 games with GOG Limited
- 2 games with Valve Corporation
- 1 game with Signature Devices, Inc.
- 1 game with Crytek GmbH
- 1 game with Firelight Technologies Pty. Ltd.
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