Robert Alphonse Peterson

aka: Rob Peterson, Robert Peterson
Moby ID: 130658

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Rob Peterson, with more than twelve years professional experience and contributing to six "AAA" titles, has worked in many aspects of game development such as level design, game design, event scripting, voice acting and in-game cut scenes. Before joining the games industry, Rob had professional experience in 3D animation, video & sound editing and graphic design, working on several broadcast television programs and commercials.

Rob began level design in 1998, creating and releasing several Quake III Arena deathmatch levels on the internet, each of which with more than 1500 downloads on various sites. In July 2001, Rob's third released Quake III Arena level "Contortion" was voted one of the "Levels Of The Month" on Quake III Arena's official website "Quake3World.com".

Rob joined the games industry in January, 2002. His first job as a professional level designer was at Crytek in Coburg, Germany where he worked on the game Far Cry (PC). In late 2003 Rob went to Deadline Games A/S in Copenhagen, Denmark working on the games Total Overdose (PC, Xbox, PS2) and Chili Con Carnage (PSP). In 2007, Rob then worked with Ubisoft Massive and contributed to World in Conflict: Soviet Assault. In 2008 Rob moved to Montreal for the first time and joined Behaviour Interactive, Inc., contributing to Wet (XBox 360, PS3). Rob then jumped at the chance to live in Australia and work with former Crytek colleagues by joining Krome Studios Melbourne and contributed to an unreleased title. After Krome Studios Melbourne closed down, Rob returned to Montreal and joined Ubisoft Divertissements Inc. and helped create the sprawling city of Chicago for the game Watch Dogs (PC, XBox One, XBox 360, PS4, PS3).

Credited on 5 games

Displaying most recent · View all

Watch_Dogs (2014, Windows) World Level Designers
WET (2009, Xbox 360) Level Designers
Chili Con Carnage (2007, PSP) Additional Game Design
Total Overdose: A Gunslinger's Tale in Mexico (2005, Xbox) Level Designers
Far Cry (2004, Windows) Crytek Quality Assurance Testers

[ full credits ]

Related Sites add

  • Gamereactor Tour Of Deadline Games
    This is Rob giving a guided tour to the inner workings of Deadline Games at their studio in Denmark. The video shows how the various industry disciplines come together to create a game and gives insight into the making of the game Total Overdose.
  • Rob's Quake III Arena levels
    This is the complete released collection of Q3A maps from Rob (his Q3A nick is GONNAKILLYA). This page features screenshots of the various levels and download links.
  • Interview with Gamereactor Part 1
    Gamereactor visits Deadline Games and sits down with Rob and Creative Director Simon Andreasen. In part 1 they discuss some of the hurdles they have to overcome to get their games created and some of the early inspirations for their game ideas.
  • Interview with Gamereactor Part 2
    In part 2 Rob and Simon discuss the creation of Total Overdose and some of the game's gameplay features.This video features some in-game footage.
  • Interview with Gamereactor Part 3
    In part 3 Rob and Simon showcase several of the features of Total Overdose. They also give some thoughts on the "future of games". This video features more in-game footage.

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