Matt Burch

Moby ID: 135054

Credits (10 credits on 4 games)

1st-person
Diamonds 3D (1995, Macintosh) Prototype
2D scrolling
Escape Velocity (1996, Macintosh) Scenario Design
Action
Escape Velocity Nova (2003, Windows) Engine Programming (syntax)
Deimos Rising (2002, Macintosh) Geek Support
Escape Velocity (1996, Macintosh) Scenario Design
Diamonds 3D (1995, Macintosh) Prototype
Arcade
Escape Velocity Nova (2003, Windows) Engine Programming (syntax)
Deimos Rising (2002, Macintosh) Geek Support
Escape Velocity (1996, Macintosh) Scenario Design
Isometric
Escape Velocity (1996, Macintosh) Scenario Design
Managerial / business simulation
Escape Velocity Nova (2003, Windows) Engine Programming (syntax)
Paddle / Pong
Diamonds 3D (1995, Macintosh) Prototype
Real-time
Escape Velocity (1996, Macintosh) Scenario Design
Role-playing (RPG)
Escape Velocity (1996, Macintosh) Scenario Design
Sci-fi / futuristic
Escape Velocity Nova (2003, Windows) Engine Programming (syntax)
Deimos Rising (2002, Macintosh) Geek Support
Escape Velocity (1996, Macintosh) Scenario Design
Shooter
Deimos Rising (2002, Macintosh) Geek Support
Escape Velocity (1996, Macintosh) Scenario Design
Simulation
Escape Velocity Nova (2003, Windows) Engine Programming (syntax)
Space flight
Escape Velocity Nova (2003, Windows) Engine Programming (syntax)
Escape Velocity (1996, Macintosh) Scenario Design
Strategy / tactics
Escape Velocity (1996, Macintosh) Scenario Design
Top-down
Escape Velocity Nova (2003, Windows) Engine Programming (syntax)
Deimos Rising (2002, Macintosh) Geek Support
Escape Velocity (1996, Macintosh) Scenario Design