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Escape Velocity Nova

aka: EV Nova, EVN

Description official description

In Escape Velocity Nova (EVN) the player takes the role of a starship captain, warping from system to system, trading commodities and engaging in combat.

The game interface is, oddly enough, a top-down perspective, such as might be found in games such as Asteroids or Star Control. To maneuver, players simply point their ship in the direction they want to go and thrust. Stopping is as simple as turning in the opposite direction and thereby thrusting against the ship's current direction.

In addition to the exploration inherent within the game, there are also a number of side-missions that can be picked up by the player at their leisure, as well as a handful of storyline missions.

EVN is a very freeform game; players are not even required to peruse the story missions. They can focus on upgrading their ship, become a pirate, or establish a fleet in order to exploit profitable trade routes.

When players engage a ship in combat, it will become "Disabled" shortly before it takes enough damage to be destroyed. Players then have the option of stopping their attack in order to board the ship in order to steal credits, resources, or even the entire ship itself (it can either replace the player's own ship or be added to their fleet). Naturally, ship captures are not always successful.

Groups +

Screenshots

Promos

Credits (Macintosh version)

20 People (18 developers, 2 thanks)

Engine Programming
Concepts, Plot, Dialogue, Scenario Implementation, Graphics, Sound Production, Boolean Illogic, and anything else that may have been forgotten
  • ATMOS Software Production
ATMOS
Tools Programming
El Presidente
Operations/Combat
Technical Support
Accountant and Office Manager
Operations
Bitwise Operator
Front Desk
Documentation
Special thanks to
The EV Nova Resource Bible by

Reviews

Trivia

Development

Escape Velocity Nova started life as a plugin in development by ATMOS Software for Escape Velocity Override. During its development, improvements were made to Ambrosia's Escape Velocity program code. Ultimately, ATMOS contacted Ambrosia and they decided to release Nova as the next game in the series.

Related Games

Nova 2
Released 1994 on Commodore 64
Starforce Nova
Released 1987 on Commodore 64, Commodore 16, Plus/4
Nova 2001
Released 1983 on Arcade, 2014 on PlayStation 4, 2021 on Nintendo Switch
Escape Velocity
Released 1996 on Macintosh
Escape Velocity Override
Released 1998 on Macintosh
Daikōkai Jidai IV: Rota Nova
Released 2006 on PSP, iPad, Android...
Nova
Released 1974 on Terminal
Nova
Released 1993 on Commodore 64
Velocity
Released 2012 on PSP, PlayStation 3, PS Vita

Identifiers +

  • MobyGames ID: 9881

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Contributors to this Entry

Game added by Dave Schenet.

Macintosh added by Kabushi.

Additional contributors: Shoddyan, Luckspeare, FloodSpectre, Patrick Bregger.

Last modified February 22nd, 2023.