Gari Biasillo
aka:
Gary Biasillo,
Garibaldi Biasillo
Moby ID: 144371
Credits (76 credits on 37 games)
- by Role
- by Date
- by Moby Score
- by Genre
1st-person | |
---|---|
PixelJunk Monsters 2 (2018, Windows) | AI, Animation, Audio Program |
Need for Speed: The Run (2011, PlayStation 3) | Eatech Animation |
Battlefield 3 (2011, Xbox 360) | Animation |
2D scrolling | |
---|---|
PixelJunk Scrappers Deluxe (2023, Windows) | Director of Technology |
Scrappers (2020, iPhone) | Engineering Manager |
Sticky Bodies (2019, iPhone) | Featured Voices |
Frogger in Toy Town (2019, iPhone) | Game Programming |
PixelJunk Monsters 2 (2018, Windows) | AI, Animation, Audio Program |
NBA Street Homecourt (2007, PlayStation 3) | EA Tech |
Target; 2006 (2006, Windows) | Music (as Gary Biasillo) |
NFL Quarterback Club (1994, SNES) | QB Challenge Programming |
Bill Laimbeer's Combat Basketball (1990, Amiga) | Programming |
Slayer (1988, Commodore 64) | Programming |
Target: Renegade (1988, Commodore 64) | Music by |
3rd-person (Other) | |
---|---|
The Tomorrow Children: Phoenix Edition (2022, PlayStation 4) | Programming Team |
Frogger and the Rumbling Ruins (2022, iPhone) | Director of Technology |
PixelJunk Monsters 2 (2018, Windows) | AI, Animation, Audio Program |
The Tomorrow Children (2016, PlayStation 4) | Programming Team |
Facebreaker (2008, PlayStation 3) | Programming Team |
FIFA Soccer 08 (2007, Xbox 360) | Programming Team |
NBA Street Homecourt (2007, PlayStation 3) | EA Tech |
FIFA Soccer 07 (2006, Xbox 360) | Programming Team |
NFL Quarterback Club (1995, SEGA 32X) | Programming |
Fernando Martín Basket Master (1987, Commodore 64) | Programming by |
Action | |
---|---|
PixelJunk Scrappers Deluxe (2023, Windows) | Director of Technology |
The Tomorrow Children: Phoenix Edition (2022, PlayStation 4) | Programming Team |
Frogger and the Rumbling Ruins (2022, iPhone) | Director of Technology |
Scrappers (2020, iPhone) | Engineering Manager |
Sticky Bodies (2019, iPhone) | Featured Voices |
Frogger in Toy Town (2019, iPhone) | Game Programming |
The Tomorrow Children (2016, PlayStation 4) | Programming Team |
Battlefield 3 (2011, Xbox 360) | Animation |
Target; 2006 (2006, Windows) | Music (as Gary Biasillo) |
Re-Volt (1999, Nintendo 64) | Intellect (R/C Brains) |
Wild 9 (1998, PlayStation) | Others who have contributed in some way - major or minor, for better or worse - to this game: (as Gari) |
Batman Forever (1996, PlayStation) | Special Thanks |
Onslaught (1991, Genesis) | Programming |
Bill Laimbeer's Combat Basketball (1990, Amiga) | Programming |
Steel (1989, Atari ST) | Programming by |
Slayer (1988, Commodore 64) | Programming |
Arkanoid: Revenge of DOH (1988, Amstrad CPC) | FX |
Target: Renegade (1988, Commodore 64) | Music by |
Joe Blade (1988, Atari ST) | ST Music |
Action RPG | |
---|---|
PixelJunk Raiders (2021, Stadia) | Engineering Director |
Add-on | |
---|---|
Battlefield 3: Back to Karkand (2011, Windows) | Animation |
Arcade | |
---|---|
Need for Speed: The Run (2011, PlayStation 3) | Eatech Animation |
Re-Volt (1999, Nintendo 64) | Intellect (R/C Brains) |
Steel (1989, Atari ST) | Programming by |
Slayer (1988, Commodore 64) | Programming |
Arkanoid: Revenge of DOH (1988, Amstrad CPC) | FX |
Automobile | |
---|---|
Need for Speed: The Run (2011, PlayStation 3) | Eatech Animation |
Re-Volt (1999, Nintendo 64) | Intellect (R/C Brains) |
Basketball | |
---|---|
NBA Street Homecourt (2007, PlayStation 3) | EA Tech |
Bill Laimbeer's Combat Basketball (1990, Amiga) | Programming |
Fernando Martín Basket Master (1987, Commodore 64) | Programming by |
Beat 'em up / brawler | |
---|---|
PixelJunk Scrappers Deluxe (2023, Windows) | Director of Technology |
Scrappers (2020, iPhone) | Engineering Manager |
Target; 2006 (2006, Windows) | Music (as Gary Biasillo) |
Batman Forever (1996, PlayStation) | Special Thanks |
Target: Renegade (1988, Commodore 64) | Music by |
Behind view | |
---|---|
PixelJunk Raiders (2021, Stadia) | Engineering Director |
SSX (2012, Xbox 360) | Technical Director |
Need for Speed: The Run (2011, PlayStation 3) | Eatech Animation |
Battlefield 3 (2011, Xbox 360) | Animation |
NHL 2005 (2004, Xbox) | Additional Programming |
NHL 2003 (2002, PlayStation 2) | Physics and Collision Detection |
NHL 2002 (2001, Xbox) | Rendering Lead |
NHL 2001 (2000, Windows) | Rendering Programmer |
Re-Volt (1999, Nintendo 64) | Intellect (R/C Brains) |
Boxing | |
---|---|
Facebreaker (2008, PlayStation 3) | Programming Team |
City building / construction simulation | |
---|---|
The Tomorrow Children: Phoenix Edition (2022, PlayStation 4) | Programming Team |
The Tomorrow Children (2016, PlayStation 4) | Programming Team |
Comedy | |
---|---|
Sticky Bodies (2019, iPhone) | Featured Voices |
Contemporary | |
---|---|
Battlefield 3 (2011, Xbox 360) | Animation |
Target; 2006 (2006, Windows) | Music (as Gary Biasillo) |
Diagonal-down | |
---|---|
Frogger in Toy Town (2019, iPhone) | Game Programming |
Target; 2006 (2006, Windows) | Music (as Gary Biasillo) |
FIFA Soccer 07 (2006, Xbox 360) | Programming Team |
NHL 2005 (2004, Xbox) | Additional Programming |
NHL 2003 (2002, PlayStation 2) | Physics and Collision Detection |
NHL 2002 (2001, Xbox) | Rendering Lead |
NHL 2001 (2000, Windows) | Rendering Programmer |
NFL Quarterback Club 96 (1995, SNES) | Very Special Thanks |
NFL Quarterback Club (1994, SNES) | QB Challenge Programming |
Direct control | |
---|---|
PixelJunk Scrappers Deluxe (2023, Windows) | Director of Technology |
The Tomorrow Children: Phoenix Edition (2022, PlayStation 4) | Programming Team |
PixelJunk Raiders (2021, Stadia) | Engineering Director |
Scrappers (2020, iPhone) | Engineering Manager |
Sticky Bodies (2019, iPhone) | Featured Voices |
Frogger in Toy Town (2019, iPhone) | Game Programming |
SSX (2012, Xbox 360) | Technical Director |
Need for Speed: The Run (2011, PlayStation 3) | Eatech Animation |
Battlefield 3 (2011, Xbox 360) | Animation |
EA Sports MMA (2010, PlayStation 3) | Software Engineer |
Target; 2006 (2006, Windows) | Music (as Gary Biasillo) |
NHL 2005 (2004, Xbox) | Additional Programming |
NHL 2003 (2002, PlayStation 2) | Physics and Collision Detection |
NHL 2002 (2001, Xbox) | Rendering Lead |
NHL 2001 (2000, Windows) | Rendering Programmer |
Re-Volt (1999, Nintendo 64) | Intellect (R/C Brains) |
Bill Laimbeer's Combat Basketball (1990, Amiga) | Programming |
Europe | |
---|---|
Sticky Bodies (2019, iPhone) | Featured Voices |
Fangame | |
---|---|
Target; 2006 (2006, Windows) | Music (as Gary Biasillo) |
Fantasy | |
---|---|
Frogger and the Rumbling Ruins (2022, iPhone) | Director of Technology |
Scrappers (2020, iPhone) | Engineering Manager |
Frogger in Toy Town (2019, iPhone) | Game Programming |
PixelJunk Monsters 2 (2018, Windows) | AI, Animation, Audio Program |
Onslaught (1991, Genesis) | Programming |
Fighting | |
---|---|
EA Sports MMA (2010, PlayStation 3) | Software Engineer |
Fixed / flip-screen | |
---|---|
Steel (1989, Atari ST) | Programming by |
Arkanoid: Revenge of DOH (1988, Amstrad CPC) | FX |
Joe Blade (1988, Atari ST) | ST Music |
Flight / aviation | |
---|---|
Battlefield 3 (2011, Xbox 360) | Animation |
Football (American) | |
---|---|
NFL Quarterback Club 96 (1995, SNES) | Very Special Thanks |
NFL Quarterback Club (1995, SEGA 32X) | Programming |
NFL Quarterback Club (1994, SNES) | QB Challenge Programming |
Football (European) / Soccer | |
---|---|
FIFA Soccer 08 (2007, Xbox 360) | Programming Team |
FIFA Soccer 07 (2006, Xbox 360) | Programming Team |
Free camera | |
---|---|
Frogger and the Rumbling Ruins (2022, iPhone) | Director of Technology |
Helicopter | |
---|---|
Battlefield 3 (2011, Xbox 360) | Animation |
Hockey | |
---|---|
NHL 2005 (2004, Xbox) | Additional Programming |
NHL 2003 (2002, PlayStation 2) | Physics and Collision Detection |
NHL 2002 (2001, Xbox) | Rendering Lead |
NHL 2001 (2000, Windows) | Rendering Programmer |
Item | |
---|---|
Battlefield 3: Back to Karkand (2011, Windows) | Animation |
Japan (Modern/Futuristic) | |
---|---|
PixelJunk Scrappers Deluxe (2023, Windows) | Director of Technology |
Licensed | |
---|---|
Need for Speed: The Run (2011, PlayStation 3) | Eatech Animation |
EA Sports MMA (2010, PlayStation 3) | Software Engineer |
FIFA Soccer 08 (2007, Xbox 360) | Programming Team |
NBA Street Homecourt (2007, PlayStation 3) | EA Tech |
FIFA Soccer 07 (2006, Xbox 360) | Programming Team |
NHL 2005 (2004, Xbox) | Additional Programming |
NHL 2003 (2002, PlayStation 2) | Physics and Collision Detection |
NHL 2002 (2001, Xbox) | Rendering Lead |
NHL 2001 (2000, Windows) | Rendering Programmer |
Batman Forever (1996, PlayStation) | Special Thanks |
NFL Quarterback Club 96 (1995, SNES) | Very Special Thanks |
NFL Quarterback Club (1995, SEGA 32X) | Programming |
NFL Quarterback Club (1994, SNES) | QB Challenge Programming |
Bill Laimbeer's Combat Basketball (1990, Amiga) | Programming |
Fernando Martín Basket Master (1987, Commodore 64) | Programming by |
Managerial / business simulation | |
---|---|
NHL 2005 (2004, Xbox) | Additional Programming |
NHL 2003 (2002, PlayStation 2) | Physics and Collision Detection |
NHL 2002 (2001, Xbox) | Rendering Lead |
NHL 2001 (2000, Windows) | Rendering Programmer |
Map / level | |
---|---|
Battlefield 3: Back to Karkand (2011, Windows) | Animation |
Martial arts | |
---|---|
EA Sports MMA (2010, PlayStation 3) | Software Engineer |
Batman Forever (1996, PlayStation) | Special Thanks |
Massively Multiplayer | |
---|---|
The Tomorrow Children: Phoenix Edition (2022, PlayStation 4) | Programming Team |
The Tomorrow Children (2016, PlayStation 4) | Programming Team |
North America | |
---|---|
Target; 2006 (2006, Windows) | Music (as Gary Biasillo) |
Other | |
---|---|
Battlefield 3: Back to Karkand (2011, Windows) | Animation |
Paddle / Pong | |
---|---|
Arkanoid: Revenge of DOH (1988, Amstrad CPC) | FX |
Party game | |
---|---|
PixelJunk Scrappers Deluxe (2023, Windows) | Director of Technology |
Persistent | |
---|---|
The Tomorrow Children: Phoenix Edition (2022, PlayStation 4) | Programming Team |
The Tomorrow Children (2016, PlayStation 4) | Programming Team |
Platform | |
---|---|
Frogger and the Rumbling Ruins (2022, iPhone) | Director of Technology |
Wild 9 (1998, PlayStation) | Others who have contributed in some way - major or minor, for better or worse - to this game: (as Gari) |
Onslaught (1991, Genesis) | Programming |
Joe Blade (1988, Atari ST) | ST Music |
Player unit | |
---|---|
Battlefield 3: Back to Karkand (2011, Windows) | Animation |
Point and select | |
---|---|
Frogger and the Rumbling Ruins (2022, iPhone) | Director of Technology |
Post-apocalyptic | |
---|---|
The Tomorrow Children: Phoenix Edition (2022, PlayStation 4) | Programming Team |
The Tomorrow Children (2016, PlayStation 4) | Programming Team |
Puzzle | |
---|---|
Frogger and the Rumbling Ruins (2022, iPhone) | Director of Technology |
Quick Time Events (QTEs) | |
---|---|
Battlefield 3 (2011, Xbox 360) | Animation |
Racing / Driving | |
---|---|
Need for Speed: The Run (2011, PlayStation 3) | Eatech Animation |
Re-Volt (1999, Nintendo 64) | Intellect (R/C Brains) |
Real-time | |
---|---|
PixelJunk Monsters 2 (2018, Windows) | AI, Animation, Audio Program |
Roguelike | |
---|---|
PixelJunk Raiders (2021, Stadia) | Engineering Director |
Role-playing (RPG) | |
---|---|
PixelJunk Raiders (2021, Stadia) | Engineering Director |
Sandbox / open world | |
---|---|
The Tomorrow Children: Phoenix Edition (2022, PlayStation 4) | Programming Team |
The Tomorrow Children (2016, PlayStation 4) | Programming Team |
Sci-fi / futuristic | |
---|---|
PixelJunk Scrappers Deluxe (2023, Windows) | Director of Technology |
PixelJunk Raiders (2021, Stadia) | Engineering Director |
Wild 9 (1998, PlayStation) | Others who have contributed in some way - major or minor, for better or worse - to this game: (as Gari) |
Bill Laimbeer's Combat Basketball (1990, Amiga) | Programming |
Steel (1989, Atari ST) | Programming by |
Slayer (1988, Commodore 64) | Programming |
Shooter | |
---|---|
Battlefield 3 (2011, Xbox 360) | Animation |
Wild 9 (1998, PlayStation) | Others who have contributed in some way - major or minor, for better or worse - to this game: (as Gari) |
Steel (1989, Atari ST) | Programming by |
Slayer (1988, Commodore 64) | Programming |
Joe Blade (1988, Atari ST) | ST Music |
Side view | |
---|---|
PixelJunk Scrappers Deluxe (2023, Windows) | Director of Technology |
Scrappers (2020, iPhone) | Engineering Manager |
Sticky Bodies (2019, iPhone) | Featured Voices |
NHL 2005 (2004, Xbox) | Additional Programming |
NHL 2003 (2002, PlayStation 2) | Physics and Collision Detection |
NHL 2002 (2001, Xbox) | Rendering Lead |
NHL 2001 (2000, Windows) | Rendering Programmer |
Wild 9 (1998, PlayStation) | Others who have contributed in some way - major or minor, for better or worse - to this game: (as Gari) |
Batman Forever (1996, PlayStation) | Special Thanks |
Onslaught (1991, Genesis) | Programming |
Steel (1989, Atari ST) | Programming by |
Slayer (1988, Commodore 64) | Programming |
Arkanoid: Revenge of DOH (1988, Amstrad CPC) | FX |
Target: Renegade (1988, Commodore 64) | Music by |
Joe Blade (1988, Atari ST) | ST Music |
Simulation | |
---|---|
The Tomorrow Children: Phoenix Edition (2022, PlayStation 4) | Programming Team |
The Tomorrow Children (2016, PlayStation 4) | Programming Team |
NFL Quarterback Club (1995, SEGA 32X) | Programming |
Snowboarding / skiing | |
---|---|
SSX (2012, Xbox 360) | Technical Director |
Sports | |
---|---|
SSX (2012, Xbox 360) | Technical Director |
EA Sports MMA (2010, PlayStation 3) | Software Engineer |
Facebreaker (2008, PlayStation 3) | Programming Team |
FIFA Soccer 08 (2007, Xbox 360) | Programming Team |
NBA Street Homecourt (2007, PlayStation 3) | EA Tech |
FIFA Soccer 07 (2006, Xbox 360) | Programming Team |
NHL 2005 (2004, Xbox) | Additional Programming |
NHL 2003 (2002, PlayStation 2) | Physics and Collision Detection |
NHL 2002 (2001, Xbox) | Rendering Lead |
NHL 2001 (2000, Windows) | Rendering Programmer |
NFL Quarterback Club 96 (1995, SNES) | Very Special Thanks |
NFL Quarterback Club (1995, SEGA 32X) | Programming |
NFL Quarterback Club (1994, SNES) | QB Challenge Programming |
Bill Laimbeer's Combat Basketball (1990, Amiga) | Programming |
Fernando Martín Basket Master (1987, Commodore 64) | Programming by |
Strategy / tactics | |
---|---|
PixelJunk Monsters 2 (2018, Windows) | AI, Animation, Audio Program |
Street racing | |
---|---|
Need for Speed: The Run (2011, PlayStation 3) | Eatech Animation |
Tank | |
---|---|
Battlefield 3 (2011, Xbox 360) | Animation |
Top-down | |
---|---|
NHL 2001 (2000, Windows) | Rendering Programmer |
NFL Quarterback Club (1995, SEGA 32X) | Programming |
Bill Laimbeer's Combat Basketball (1990, Amiga) | Programming |
Tower defense | |
---|---|
The Tomorrow Children: Phoenix Edition (2022, PlayStation 4) | Programming Team |
PixelJunk Monsters 2 (2018, Windows) | AI, Animation, Audio Program |
The Tomorrow Children (2016, PlayStation 4) | Programming Team |
Track racing | |
---|---|
Re-Volt (1999, Nintendo 64) | Intellect (R/C Brains) |
Tricks / stunts | |
---|---|
SSX (2012, Xbox 360) | Technical Director |
Truck | |
---|---|
PixelJunk Scrappers Deluxe (2023, Windows) | Director of Technology |
Vehicle simulator | |
---|---|
Need for Speed: The Run (2011, PlayStation 3) | Eatech Animation |
Re-Volt (1999, Nintendo 64) | Intellect (R/C Brains) |
War | |
---|---|
Battlefield 3 (2011, Xbox 360) | Animation |