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Cort Stratton

Moby ID: 156605

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Cort attended Carnegie Mellon University, receiving a BS in Computer Science in 2001 and a masters degree in Entertainment Technology in 2003. After an internship at Electronic Arts in 2002, he was hired full-time at EA's Maxis studio in 2003. In 2005, he joined a Sony R&D team based at Naughty Dog. He currently develops and maintains low-level graphics systems for Sony consoles (most notably the official graphics API for the PlayStation 4 and PLAYSTATION(R)Edge Geometry, a high-performance SPU-based geometry processing system which is used in dozens of PS3 titles).

Credited on 51 games

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Hardspace: Shipbreaker (2020, Windows) Unity Software Inc.
Timespinner (2018, Windows) Backers
Uncharted 4: A Thief's End (2016, PlayStation 4) Ice Team
Uncharted: The Nathan Drake Collection (2015, PlayStation 4) Programmers
MLB 15: The Show (2015, PlayStation 4) Programmers
Bloodborne (2015, PlayStation 4) Programmers
The Order: 1886 (2015, PlayStation 4) Programmers
inFAMOUS: First Light (2014, PlayStation 4) Programmers
The Last of Us: Remastered (2014, PlayStation 4) Ice Team
MLB 14: The Show (2014, PlayStation 4) ICE Team - Programmers
Dead Nation: Apocalypse Edition (2014, PlayStation 4) ICE Team
The Last of Us: Left Behind (2014, PlayStation 3) Ice Team
Gran Turismo 6 (2013, PlayStation 3) ICE Team
Resogun (2013, PlayStation 4) ICE Team
Killzone: Shadow Fall (2013, PlayStation 4) ICE Team
Beyond: Two Souls (2013, PlayStation 3) ICE Team
The Last of Us (2013, PlayStation 3) Ice Team
God of War: Ascension (2013, PlayStation 3) Additional Programming Support
PlayStation All-Stars Battle Royale (2012, PlayStation 3) ICE Team
Starhawk (2012, PlayStation 3) Special Thanks

[ full credits ]

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