Uncharted 4: A Thief's End
Description official descriptions
A Thief's End continues the story several years after Nathan's last adventure and 15 years after his brother's death. Nathan Drake, once a treasure hunter, is now retired, living a quiet life and married to Elena, a girl he met on one of his adventures. Trying hard to stay off course of anything that would pull him back into the world of danger and adventure, he yields after his brother, whom he thought was dead, appears in his office and asks him for help.
The story centers around the search for yet another hidden treasure, a 400 million dollar worth of treasure, which Nate and Sam tried to find in their younger days but leads they had just didn't pan out. This time, they need to get back on the trail of the treasure as Sam's life depends on it. All the while competing to the same goal with their ex-partner, Rafe, who teamed up with Nadine Ross, the leader of a mercenary outfit known as Shoreline.
The gameplay style and chapter-based singleplayer story presentation follows the path of its predecessors, with some additional features such as a grappling hook which allows Nathan to climb, rappel, or swing across a chasm, and even combine that to take out enemy soldiers. Any tall grass can be used to hide and take out nearby mercenaries in a stealthy manner. During cutscenes, Nate is sometimes given an option how to reply which does not affect the overall story but changes the conversation path or the outcome of a given scene. In this game, a big emphasis is given to vehicles such as boats or cars, which can be driven around and even used to take out enemies blocking your way or pursuing you. During regular cover based combat, you can now mark enemy combatants to remain visible even when behind cover.
After beating the game, there are lots of unlockables on which the player can spend earned points, from various artwork to new character outfits and different video modes. For example, the entire game can be played in a cel shaded graphic style.
- Uncharted 4: Путь вора - Russian spelling
- アンチャーテッド 海賊王と最後の秘宝 - Japanese spelling
- 언차티드 4: 해적왕과 최후의 보물 - Korean spelling (Hangul)
Credits (PlayStation 4 version)
1,689 People (1,632 developers, 57 thanks) · View all
|Technical Art Directors|
|Lead Technical Artist|
|Lead Cinematic Animators|
|Lead Environment Artist|
|Lead Visual Effects|
|Lead Technical Environment Artist|
|Lead Game Designers|
|Lead Multiplayer Designers|
|[ full credits ]|
Average score: 93% (based on 41 ratings)
Average score: 4.6 out of 5 (based on 35 ratings with 1 reviews)
I have to start this review with a confession: I don't like the three predecessors. Uncharted 2 begins well, but it still becomes a boring shooter during the last third. Uncharted 4 on the other hand completely nails what those games should have been. It has found the absolutely perfect balance between its game elements: cutscenes, spectacular script sequences, shooting, climbing and exploration. The game is relatively long, but it never feels like it because the level design (both graphically and mechanically) is very varied and almost every sequence ends before it gets tedious.
The story works perfectly because it sets a good reason why Drake travels around the world in order to find treasure. Yes, it is completely unbelievable, but in my opinion this hardly matters in an Indiana Jones inspired adventure. The game even manages to pull of an satisfying ending, believe it or not. Likewise, the characters serve their purpose very well. I think this is mostly thanks to the overall polish of Uncharted 4: the writers always know when to insert an ironic quip or a serious discussion, but they also know when to shut up.
The only real complaint I can think of is the hamfisted introduction of Nate's brother Sam. They try to justify it, but it just doesn't make sense he was never mentioned during the previous games. But to be honest, I stopped caring about this after the first hour and only mention it because I don't want to leave this space empty.
The Bottom Line
What sets Uncharted 4 apart from its mediocre predecessors is the perfect polish. I wholeheartedly recommend it to everyone looking for a single-player adventure game (using the Indiana Jones adventure definition) which never becomes boring.
PlayStation 4 · by Patrick Bregger (290568) · 2021
- The Game Awards
- 2014 — Most Anticipated Game — Nominated
- 2016 – Game of the Year – Nominated
- 2016 – Best Game Direction – Nominated
- 2016 – Best Narrative – Won
- 2016 – Best Art Direction – Nominated
- 2016 – Best Action/Adventure Game – Nominated
- 2016 – Best Performance
Related Sites +
Wikipedia: Uncharted 4: A Thief's End
article in the open encyclopedia about the game
- MobyGames ID: 78748
Are you familiar with this game? Help document and preserve this entry in video game history!
Contributors to this Entry
Game added by MAT.
Game added May 11th, 2016. Last modified October 16th, 2023.