Junji Shigematsu
aka:
重松 純二
Moby ID: 158036
Credits (17 credits on 12 games)
- by Role
- by Date
- by Moby Score
- by Genre
1st-person | |
---|---|
OverBlood (1996, PlayStation) | Producer |
Digital Comic Patlabor: Chapter of Griffon (1993, TurboGrafx CD) | Game Planning (ゲーム企画) (重松純二) |
Burai II: Yami Kōtei no Gyakushū (1992, TurboGrafx CD) | Setting (設定) (重松 純二) |
Burai: Hachigyoku no Yūshi Densetsu (1991, TurboGrafx CD) | Special Thanks to |
Burai: Jōkan (1989, PC-98) | Graphics (グラフィック) (重松純二) |
3rd-person (Other) | |
---|---|
Vermilion Desert (1999, Dreamcast) | Director (ディレクター) (重松 純二) |
OverBlood 2 (1998, PlayStation) | Graphic Design |
Action | |
---|---|
Dragon Ball Z: Kakarot (2023, PlayStation 5) | VFX Artists |
OverBlood 2 (1998, PlayStation) | Graphic Design |
OverBlood (1996, PlayStation) | Producer |
Adventure | |
---|---|
Digital Comic Patlabor: Chapter of Griffon (1993, TurboGrafx CD) | Game Planning (ゲーム企画) (重松純二) |
Anime / Manga | |
---|---|
Dragon Ball Z: Kakarot (2023, PlayStation 5) | VFX Artists |
Vermilion Desert (1999, Dreamcast) | Director (ディレクター) (重松 純二) |
Tactics Ogre (1996, SEGA Saturn) | Producer |
Graduation for Windows 95 (1995, SEGA Saturn) | Game Arrangement (ゲームアレンジ) (重松 純二) |
Princess Minerva (1994, TurboGrafx CD) | Chief Designer (チーフデザイナー) (重松純二) |
Digital Comic Patlabor: Chapter of Griffon (1993, TurboGrafx CD) | Game Planning (ゲーム企画) (重松純二) |
Burai II: Yami Kōtei no Gyakushū (1992, TurboGrafx CD) | Setting (設定) (重松 純二) |
Burai: Hachigyoku no Yūshi Densetsu (1991, TurboGrafx CD) | Special Thanks to |
Burai: Jōkan (1989, PC-98) | Graphics (グラフィック) (重松純二) |
Behind view | |
---|---|
Dragon Ball Z: Kakarot (2023, PlayStation 5) | VFX Artists |
OverBlood (1996, PlayStation) | Producer |
Cyberpunk / dark sci-fi | |
---|---|
OverBlood 2 (1998, PlayStation) | Graphic Design |
OverBlood (1996, PlayStation) | Producer |
Diagonal-down | |
---|---|
Tactics Ogre (1996, SEGA Saturn) | Producer |
Ogre Battle (1996, SEGA Saturn) | Producer |
Burai: Hachigyoku no Yūshi Densetsu (1991, TurboGrafx CD) | Special Thanks to |
Direct control | |
---|---|
Dragon Ball Z: Kakarot (2023, PlayStation 5) | VFX Artists |
Vermilion Desert (1999, Dreamcast) | Director (ディレクター) (重松 純二) |
Fantasy | |
---|---|
Dragon Ball Z: Kakarot (2023, PlayStation 5) | VFX Artists |
Tactics Ogre (1996, SEGA Saturn) | Producer |
Ogre Battle (1996, SEGA Saturn) | Producer |
Princess Minerva (1994, TurboGrafx CD) | Chief Designer (チーフデザイナー) (重松純二) |
Burai II: Yami Kōtei no Gyakushū (1992, TurboGrafx CD) | Setting (設定) (重松 純二) |
Burai: Hachigyoku no Yūshi Densetsu (1991, TurboGrafx CD) | Special Thanks to |
Burai: Jōkan (1989, PC-98) | Graphics (グラフィック) (重松純二) |
Free camera | |
---|---|
Vermilion Desert (1999, Dreamcast) | Director (ディレクター) (重松 純二) |
Isometric | |
---|---|
Tactics Ogre (1996, SEGA Saturn) | Producer |
Ogre Battle (1996, SEGA Saturn) | Producer |
Licensed | |
---|---|
Dragon Ball Z: Kakarot (2023, PlayStation 5) | VFX Artists |
Princess Minerva (1994, TurboGrafx CD) | Chief Designer (チーフデザイナー) (重松純二) |
Digital Comic Patlabor: Chapter of Griffon (1993, TurboGrafx CD) | Game Planning (ゲーム企画) (重松純二) |
Managerial / business simulation | |
---|---|
Graduation for Windows 95 (1995, SEGA Saturn) | Game Arrangement (ゲームアレンジ) (重松 純二) |
Menu structures | |
---|---|
Vermilion Desert (1999, Dreamcast) | Director (ディレクター) (重松 純二) |
Multiple units/characters control | |
---|---|
Vermilion Desert (1999, Dreamcast) | Director (ディレクター) (重松 純二) |
Puzzle elements | |
---|---|
OverBlood 2 (1998, PlayStation) | Graphic Design |
OverBlood (1996, PlayStation) | Producer |
RPG elements | |
---|---|
Dragon Ball Z: Kakarot (2023, PlayStation 5) | VFX Artists |
Vermilion Desert (1999, Dreamcast) | Director (ディレクター) (重松 純二) |
Real-time | |
---|---|
Vermilion Desert (1999, Dreamcast) | Director (ディレクター) (重松 純二) |
Ogre Battle (1996, SEGA Saturn) | Producer |
Real-time strategy (RTS) | |
---|---|
Vermilion Desert (1999, Dreamcast) | Director (ディレクター) (重松 純二) |
Role-playing (RPG) | |
---|---|
Tactics Ogre (1996, SEGA Saturn) | Producer |
Ogre Battle (1996, SEGA Saturn) | Producer |
Princess Minerva (1994, TurboGrafx CD) | Chief Designer (チーフデザイナー) (重松純二) |
Burai II: Yami Kōtei no Gyakushū (1992, TurboGrafx CD) | Setting (設定) (重松 純二) |
Burai: Hachigyoku no Yūshi Densetsu (1991, TurboGrafx CD) | Special Thanks to |
Burai: Jōkan (1989, PC-98) | Graphics (グラフィック) (重松純二) |
Sandbox / open world | |
---|---|
Dragon Ball Z: Kakarot (2023, PlayStation 5) | VFX Artists |
Sci-fi / futuristic | |
---|---|
OverBlood 2 (1998, PlayStation) | Graphic Design |
OverBlood (1996, PlayStation) | Producer |
Digital Comic Patlabor: Chapter of Griffon (1993, TurboGrafx CD) | Game Planning (ゲーム企画) (重松純二) |
Simulation | |
---|---|
Graduation for Windows 95 (1995, SEGA Saturn) | Game Arrangement (ゲームアレンジ) (重松 純二) |
Strategy / tactics | |
---|---|
Vermilion Desert (1999, Dreamcast) | Director (ディレクター) (重松 純二) |
Tactics Ogre (1996, SEGA Saturn) | Producer |
Ogre Battle (1996, SEGA Saturn) | Producer |
Survival horror | |
---|---|
OverBlood (1996, PlayStation) | Producer |
Top-down | |
---|---|
Princess Minerva (1994, TurboGrafx CD) | Chief Designer (チーフデザイナー) (重松純二) |
Burai II: Yami Kōtei no Gyakushū (1992, TurboGrafx CD) | Setting (設定) (重松 純二) |
Burai: Jōkan (1989, PC-98) | Graphics (グラフィック) (重松純二) |
Turn-based | |
---|---|
Tactics Ogre (1996, SEGA Saturn) | Producer |
Ogre Battle (1996, SEGA Saturn) | Producer |
Princess Minerva (1994, TurboGrafx CD) | Chief Designer (チーフデザイナー) (重松純二) |
Burai II: Yami Kōtei no Gyakushū (1992, TurboGrafx CD) | Setting (設定) (重松 純二) |
Burai: Hachigyoku no Yūshi Densetsu (1991, TurboGrafx CD) | Special Thanks to |
Burai: Jōkan (1989, PC-98) | Graphics (グラフィック) (重松純二) |