Lino Chan Lamelas
aka: Lino Chanlamelas
Biography edit · view history
Lino Chan Lamelas born in Sanxenxo (Pontevedra, Spain) on 1979, February 6th.
His first steps on the computer scene were using 8086, Commodore Vic20, Zx-Spectrum 48k and, above all, Zx-Spectrum 128k +2A, usually for gaming purposes. He liked to investigate on how to do things that other people doesn't know, like modify/translate games or find hidden features/menus on computers, like the +2A azimuth test page.
Some years later he jumped to the 80x86 scene, and started to code in Turbo Pascal, C++ and later in ASM. Some programs made by him on that age were a Titus the Fox level code generator (TitusCod), a module player for .mod files (AzPlayer) or a raw graphics viewer (Miron). He also did some module files in Stream Tracker and FastTracker in that age. He also did some Doom maps and mods on those years. All this stuff is not avaliable on the web, since he couldn't afford to have Internet connection on that age.
When he was 18, he moved to La CoruƱa city (Northwest of Spain). He worked on some projects, like being IRC Operator in the main spanish IRC network (IRC-Hispano), and developing small applications in Delphi for own use. One of his freeware programs, called WinSMS, became quite famous in Spain, with more than 2,600,000 downloads in Softonic download page, and references on newspapers, tv and radio.
In 2004, he began working as Senior Editor in the Spanish Database Team for the EA Sports' FIFA series.
Currently, he works as Assistant Database Producer at Electronic Arts Germany.
Credited on 27 games
Displaying most recent · View all
FIFA 20 (2019 on Windows) | Production Team |
FIFA 19 (2018 on Windows) | Production Team |
FIFA 18 (2017 on Windows) | Production Team |
FIFA Mobile (2016 on iPhone) | Production Team |
FIFA 17 (2016 on Windows) | Production Team |
FIFA 16 (2015 on Windows) | Production Team |
FIFA 15 (2014 on Windows) | Production Team |
FIFA 15: Ultimate Team (2014 on Android) | Data Collection and Licensing Production Team |
FIFA 14 (2014 on Windows Apps) | Data Collection Production Team |
FIFA 14 (2013 on Windows) | Production Team |
FIFA 13 (2012 on iPhone) | Data Collection Production Team |
FIFA Soccer 11 (2010 on Windows) | Data Collection Community |
FIFA 11 (2010 on iPhone) | Data Collection Community |
2010 FIFA World Cup South Africa (2010 on Wii) | Data Collection Community |
FIFA Soccer 10 (2009 on Nintendo DS) | Data Collection Community |
FIFA Soccer 10 (2009 on PlayStation 2) | Data Collection Community |
FIFA Soccer 09 (2008 on Windows) | Managing Editors |
FIFA Soccer 09 (2008 on PSP) | Data Collection Managing Editors |
UEFA Euro 2008 (2008 on Windows) | Data Collection Managing Editors |
UEFA Champions League 2006-2007 (2007 on Windows) | Managing Editors |
[ full credits ]
Frequent Collaborators
People- 26 games with Steven Schnur
- 26 games with Michael Müller-Möhring
- 25 games with Arnie Misfeldt
- 23 games with Daniel Perassolli
- 23 games with Niels Diekmann
- 22 games with Matt Bilbey
- 22 games with Antoine Cohet
- 22 games with Carlos Del Riego
- 21 games with Angelo Gazzola
- 21 games with Alberto Concepción Pérez
Companies
- 27 games with EA Sports
- 27 games with Electronic Arts, Inc.
- 21 games with Electronic Arts Vancouver
- 13 games with Electronic Arts GmbH
- 10 games with Electronic Arts Romania SRL
- 6 games with Denuvo Software Solutions GmbH
- 5 games with TiVo Corporation
- 5 games with EA Mobile
- 5 games with ak tronic Software & Services GmbH
- 4 games with HB Studios Multimedia Ltd.
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