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John Pearson

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John Pearson started his career in 1995 as a digital artist and animator for Bethesda Softworks in Rockville, Maryland.

After three years and having worked on four shipped titles including, 'The Elder Scrolls Adventures: Redguard', John left his position as Lead Artist and Animator and moved to Los Angeles, California.

Since moving to Los Angeles in 1998, John has worked for various studios including Heavy Iron Studios, primarily as a Lead or Senior Environment Artist. He's shipped over 10 titles since 1998 including Disney Pixar's Up and Sponge Bob: Truth or Square.

John currently holds a position as Art Director for Spark Studios in Culver City, California, working on Social Games for Facebook and iPhone.

Credited on 31 games

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Friday the 13th: The Game (2017 on Windows) Big Red Button
John Wick Chronicles (2017 on Windows) Artists
Sonic Boom: Rise of Lyric (2014 on Wii U) Senior Environment Artists
SpongeBob's Truth or Square (2009 on Xbox 360) Art
Disneyā€¢Pixar Up (2009 on PlayStation 3) Art
Disneyā€¢Pixar Wall-E (2008 on PlayStation 3) Art
NHRA Championship Drag Racing (2005 on PlayStation 2) Art
Lizzie McGuire 3: Homecoming Havoc (2005 on Game Boy Advance) Lead Artist
ATV Offroad Fury: Blazin' Trails (2005 on PSP) Senior Artist
Underworld: The Eternal War (2004 on PlayStation 2) Art
Tonka Rescue Patrol (2003 on GameCube) Art
Roadsters (2000 on Dreamcast) Special thanks to
Hercules: The Legendary Journeys (2000 on Nintendo 64) Animation
Disney's Animated Storybook: Mulan (1999 on PlayStation) Animators
Disney's Animated Storybook: Winnie the Pooh & Tigger Too (1999 on Windows) Animators
Disney presents Ariel's Story Studio (1999 on Windows) Animators
F.A. Manager (1999 on PlayStation) Database Editor
The Elder Scrolls Adventures: Redguard (1998 on Windows) Lead Artist
Disney's The Lion King II: Simba's Pride - Active Play (1998 on Windows) Animators
Disney's Adventures in Typing with Timon and Pumbaa (1998 on Windows) Animation

[ full credits ]

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