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John Pearson

Moby ID: 20407

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John Pearson started his career in 1995 as a digital artist and animator for Bethesda Softworks in Rockville, Maryland.

After three years and having worked on four shipped titles including, 'The Elder Scrolls Adventures: Redguard', John left his position as Lead Artist and Animator and moved to Los Angeles, California.

Since moving to Los Angeles in 1998, John has worked for various studios including Heavy Iron Studios, primarily as a Lead or Senior Environment Artist. He's shipped over 10 titles since 1998 including Disney Pixar's Up and Sponge Bob: Truth or Square.

John currently holds a position as Art Director for Spark Studios in Culver City, California, working on Social Games for Facebook and iPhone.

Credited on 31 games

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Friday the 13th: The Game (2017, Windows) Big Red Button
John Wick Chronicles (2017, Windows) Artists
Sonic Boom: Rise of Lyric (2014, Wii U) Senior Environment Artists
SpongeBob's Truth or Square (2009, Xbox 360) Art
Disneyā€¢Pixar Up (2009, PlayStation 3) Art
Disneyā€¢Pixar Wall-E (2008, PlayStation 3) Art
NHRA Championship Drag Racing (2005, PlayStation 2) Art
Lizzie McGuire 3: Homecoming Havoc (2005, Game Boy Advance) Lead Artist
ATV Offroad Fury: Blazin' Trails (2005, PSP) Senior Artist
Underworld: The Eternal War (2004, PlayStation 2) Art
Tonka Rescue Patrol (2003, GameCube) Art
Roadsters (2000, Dreamcast) Special thanks to
Hercules: The Legendary Journeys (2000, Nintendo 64) Art
Disney's Animated Storybook: Winnie the Pooh & Tigger Too (1999, Windows) Animators
Disney presents Ariel's Story Studio (1999, Windows) Animators
F.A. Manager (1999, PlayStation) Database Editor
The Elder Scrolls Adventures: Redguard (1998, Windows) Lead Artist
Disney's The Lion King II: Simba's Pride - Active Play (1998, Windows) Animators
Disney's Adventures in Typing with Timon and Pumbaa (1998, Windows) Animation
My Disney Kitchen (1998, Windows) Animators

[ full credits ]

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