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Kevin W. Bass

aka: Kevin Bass
Moby ID: 20430

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Kevin Bass began programming at a very early age and from the start he knew we wanted to develop video games. Kevin continued to learn everything he could about game development and his desire only grew stronger. In 1990, while still in high school, Kevin developed Jackyl a PC based adventure game which was on display at the winter CES in Chicago. In the summer of 1992 Kevin accepted a programming position in California with Interplay Productions and immediately began work on Stonekeep. After a couple of years Kevin began working with Indigo Moon in Kentucky, where he worked on USCF Chess, Dragon Dice Online, and Fierce Harmony. Over the next several years Kevin continued his passion for game development assisting in the development of many more titles including Primal Prey and Final Countdown, a product developed by his own company Sylinium Studios. In January of 2005 Kevin began leading the software development team for Laser Shot, Inc. a Houston based company which develops/manufactures shooting simulations for the U.S. Military, Law Enforcement agencies, and the Amusement industry.

Credited on 3 games

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Primal Prey (2001, Windows) Programmer
USCF Chess (1998, Windows) Lead Programmers
Stonekeep (1995, DOS) Programmers

[ full credits ]

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