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W. Thomas Grové

aka: Thomas Grové
Moby ID: 216001

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W. Thomas Grové is a designer focusing on core mechanics, usability, character control, and combat. He is known for having out-of-the-box solutions and inspirations, which he attributes in part to his ongoing training in Zen meditation.

Company history* Mythryn: Designer (March 2000 - July 2001) * Studio Interrupt: Director (June 1996 - June 2003) * Activision / Shaba Games: Game Analyst (Contract) (May 2005 - August 2005) * Backbone Entertainment: Game Designer / Associate Producer (August 2005 - February 2007) * Stormfront Studios: Lead Character Control and Combat Designer (February 2007 - March 2008) * SEGA Studios San Francisco: Senior Game Designer (March 2009 - July 2009) * Core Talent Games: Co-Founder and Chief Creative Officer (September 2008 - December 2009) * Unity Technologies: Marketing Communications Manager (July 2009 - October 2010) * Studio Interrupt: Founder (April 2008 - May 2011) * Gameloft: Game Design Lead (May 2011 - January 2013) * Gameloft: Creative Director (January 2013 - December 2013) * dxSaigon: Creative Director (since January 2013)

Credited on 13 games

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Iron Man 2 (2010, Xbox 360) Additonal Design
Super Street Fighter II Turbo: HD Remix (2008, PlayStation 3) Special Thanks
1942: Joint Strike (2008, Xbox 360) Special Thanks
Wolf of the Battlefield: Commando 3 (2008, Xbox 360) Special Thanks
The Spiderwick Chronicles (2008, PlayStation 2) Design
Sonic the Hedgehog 2 (2007, Xbox 360) Planning / Design
Super Puzzle Fighter II Turbo HD Remix (2007, Xbox 360) Associate Producers
Sonic the Hedgehog (2007, Xbox 360) Planning / Design
Capcom Classics Collection: Volume 2 (2006, PlayStation 2) Associate Producers
Sega Genesis Collection (2006, PlayStation 2) Associate Producers
Shrek SuperSlam (2005, PlayStation 2) Testers
Capcom Classics Collection (2005, PlayStation 2) Associate Producer
Capcom Classics Collection: Remixed (2005, PSP) Associate Producers

[ full credits ]

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