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Dustin Nulf

Moby ID: 22364

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From creating games on a Radio-Shack Color Computer (4k ram) to Xbox 360 next generation systems, Dustin has experienced the gamut of all gaming platforms and all game types. He made his first splash during the prime of the BBS era with Operation: Overkill, a text adventure game set in a post-apocalyptic world (a mash of Roadwarrior meets Day of the Dead meets Dungeons and Dragons). This game paved the way for his future in the games industry as a game designer, programmer, and sound/music designer.

Credited on 10 games

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Monimo Pop (2011, iPad) Music
Hero's Puzzle Path (2007, Windows) Music Composition
BattleZone (2006, PSP) Programming
Mission: Impossible - Operation Surma (2004, GameCube) Audio Programmers
Terminator 3: The Redemption (2004, PlayStation 2) Audio Programmers
Vietnam: Black Ops (2000, Windows) Code Crew
John Romero's Daikatana (2000, Windows) Programming
Dominion: Storm Over Gift 3 (1998, Windows) Core Engine Programming
Harvester (1996, DOS) Programming
Operation: Overkill II (1990, DOS) by

[ full credits ]

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