Dustin Nulf
Moby ID: 22364
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From creating games on a Radio-Shack Color Computer (4k ram) to Xbox 360 next generation systems, Dustin has experienced the gamut of all gaming platforms and all game types. He made his first splash during the prime of the BBS era with Operation: Overkill, a text adventure game set in a post-apocalyptic world (a mash of Roadwarrior meets Day of the Dead meets Dungeons and Dragons). This game paved the way for his future in the games industry as a game designer, programmer, and sound/music designer.
Credited on 10 games
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Monimo Pop (2011, iPad) | Music |
Hero's Puzzle Path (2007, Windows) | Music Composition |
BattleZone (2006, PSP) | Programming |
Mission: Impossible - Operation Surma (2004, GameCube) | Audio Programmers |
Terminator 3: The Redemption (2004, PlayStation 2) | Audio Programmers |
Vietnam: Black Ops (2000, Windows) | Code Crew |
John Romero's Daikatana (2000, Windows) | Programming |
Dominion: Storm Over Gift 3 (1998, Windows) | Core Engine Programming |
Harvester (1996, DOS) | Programming |
Operation: Overkill II (1990, DOS) | by |
[ full credits ]
Frequent Collaborators
People- 4 games with Kenneth Tabor
- 3 games with Joy Schneer
- 3 games with Chris Johnson
- 3 games with In Soo Park
- 3 games with John Grebas
- 3 games with Mahdad G. Ansari
- 3 games with James Gilligan
- 3 games with Jason Alexander
- 3 games with Michael Niswander
- 3 games with Lewis M. Walden III
[ 738 more people ]
Companies
- 3 games with Paradigm Entertainment Inc.
- 3 games with Atari Europe S.A.S.U.
- 3 games with Atari, Inc.
- 3 games with Namco Bandai Partners Pty Ltd.
- 2 games with Ion Storm, L.P.
- 2 games with Artisan Music & Sound
- 2 games with Square Enix Limited
- 2 games with Blindlight LLC
- 2 games with Mastertronic Games Ltd.
- 2 games with Eidos, Inc.
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