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Chacko Sonny

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(Exerpted from Interview with Chacko on Breaking In

My first job was at Activision in 1995, as an Associate Producer working on the MechWarrior 2 product line. I got that job after leaving a job as a strategic management consultant at McKinsey & Company in NY. I wanted to get back to something creative and games seemed like the right combination of technical and creative work. Shortly after that I started on Heavy Gear as Producer, along with many members of the MechWarrior 2 team.

After that I left Activision, with two other partners, and seven employees (all formerly of Activision, some from Mech 2, some from the console side) and founded Savage Entertainment. Our first project was to be Heavy Gear 3. Our goal at Savage was to have one team where no one was a pure manager. Everyone would work directly on the project. I worked as a 3D artist on Heavy Gear 3 in addition to my role as Producer, and CFO of the company. Sales of Heavy Gear 2 didn't live up to expectations and Activision exited the giant robot combat market, cancelling Heavy Gear 3. Fortunately, we had been negotiating the Jurassic Park 3 project. I served as Creative Director on that project. Due to a dispute with the publisher over payment, that project has been cancelled as well, and we're now looking for another project.

Credited on 33 games

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WarCraft III: Reforged (2020 on Windows) Blizzard Development Family
Wattam (2019 on Windows) Special Thanks from Annapurna Interactive
World of WarCraft: Battle for Azeroth (2018 on Windows) Blizzard Development Family
The Night Journey (2018 on Windows) Sony Interactive Entertainment
God of War (2018 on PlayStation 4) Additional Development Support
StarCraft: Remastered (2017 on Windows) Blizzard Development Family
The Fidelio Incident (2017 on Windows) A very special thanks to
What Remains of Edith Finch (2017 on Windows) With special thanks to
StarCraft II: Nova Covert Ops - Mission Pack 3 (2016 on Windows) Blizzard Development Family
Here They Lie (2016 on PlayStation 4) Director of Product Development
Bound (2016 on PlayStation 4) Director of Product Development
Battlezone 98 Redux (2016 on Windows) Internal Beta Testers
Fat Princess: Adventures (2015 on PlayStation 4) Director of Product Development
Everybody's Gone to the Rapture (2015 on PlayStation 4) Director of Product Development
The Order: 1886 (2015 on PlayStation 4) Director of Product Development
Hohokum (2014 on PS Vita) Director of Product Development
Sound Shapes (2013 on PlayStation 4) The Santa Monica Studio would like to thank the following individuals
God of War: Ascension (2013 on PlayStation 3) Director of Product Development
PlayStation All-Stars Battle Royale (2012 on PlayStation 3) The Santa Monica Studio would like to thank the following individuals
Call of Duty: MW3 (2011 on Xbox 360) Beachhead Studio

[ full credits ]

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Chacko Sonny
Savage Entertainment

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