Chacko Sonny
Biography edit · view history
(Exerpted from Interview with Chacko on Breaking In
My first job was at Activision in 1995, as an Associate Producer working on the MechWarrior 2 product line. I got that job after leaving a job as a strategic management consultant at McKinsey & Company in NY. I wanted to get back to something creative and games seemed like the right combination of technical and creative work. Shortly after that I started on Heavy Gear as Producer, along with many members of the MechWarrior 2 team.
After that I left Activision, with two other partners, and seven employees (all formerly of Activision, some from Mech 2, some from the console side) and founded Savage Entertainment. Our first project was to be Heavy Gear 3. Our goal at Savage was to have one team where no one was a pure manager. Everyone would work directly on the project. I worked as a 3D artist on Heavy Gear 3 in addition to my role as Producer, and CFO of the company. Sales of Heavy Gear 2 didn't live up to expectations and Activision exited the giant robot combat market, cancelling Heavy Gear 3. Fortunately, we had been negotiating the Jurassic Park 3 project. I served as Creative Director on that project. Due to a dispute with the publisher over payment, that project has been cancelled as well, and we're now looking for another project.
Credited on 33 games
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WarCraft III: Reforged (2020 on Windows) | Blizzard Development Family |
Wattam (2019 on Windows) | Special Thanks from Annapurna Interactive |
World of WarCraft: Battle for Azeroth (2018 on Windows) | Blizzard Development Family |
The Night Journey (2018 on Windows) | Sony Interactive Entertainment |
God of War (2018 on PlayStation 4) | Additional Development Support |
StarCraft: Remastered (2017 on Windows) | Blizzard Development Family |
The Fidelio Incident (2017 on Windows) | A very special thanks to |
What Remains of Edith Finch (2017 on Windows) | With special thanks to |
StarCraft II: Nova Covert Ops - Mission Pack 3 (2016 on Windows) | Blizzard Development Family |
Here They Lie (2016 on PlayStation 4) | Director of Product Development |
Bound (2016 on PlayStation 4) | Director of Product Development |
Battlezone 98 Redux (2016 on Windows) | Internal Beta Testers |
Fat Princess: Adventures (2015 on PlayStation 4) | Director of Product Development |
Everybody's Gone to the Rapture (2015 on PlayStation 4) | Director of Product Development |
The Order: 1886 (2015 on PlayStation 4) | Director of Product Development |
Hohokum (2014 on PS Vita) | Director of Product Development |
Sound Shapes (2013 on PlayStation 4) | The Santa Monica Studio would like to thank the following individuals |
God of War: Ascension (2013 on PlayStation 3) | Director of Product Development |
PlayStation All-Stars Battle Royale (2012 on PlayStation 3) | The Santa Monica Studio would like to thank the following individuals |
Call of Duty: MW3 (2011 on Xbox 360) | Beachhead Studio |
[ full credits ]

Chacko Sonny
Savage Entertainment
Frequent Collaborators
- 14 games with Tim Morten
- 13 games with Shannon Studstill
- 11 games with Eric Fong
- 11 games with Nathan Gary
- 10 games with Anthony Gill
- 10 games with Elodie Hummel
- 10 games with John Hale
- 10 games with Chuck Doud
- 10 games with Chris Weatherhead
- 10 games with Vanessa Zamora
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