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Boris Munser

Moby ID: 241768

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In 2019 Boris Munser is responsible of Jo-Mei’s technology development and also takes care about graphic and game design.

In 1990 he earned his design diploma of visual communication at the University of Arts Berlin. For 10 years he was working as a freelancing print, web and media designer for several media agencies and publishers.

In 2001 he participated at one of the most renown contests of the games industry – The "QuakeCon Model Contest“ – which was powered by legendary id Software.

He won the contest with his submission "kfengine" which was quoted by Kenneth Scott, Lead Artist from id software:
This is by far the most ambitious use of the Q3 shader language ever. It makes my head hurt to think about it. Bravo!

Thanks to this amazing award the development studio Spieleentwicklungskombinat GmbH offered him a position as Designer for it’s new title ParaWorld. He accompanied the whole production until the brand went life, was responsible for programming and graphics and contributed a major part of the game’s visual presentation.

After ParaWorld Boris and Cornelia Geppert started to freelance and founded Jo-Mei Games together.

Credited on 4 games

Displaying most recent · View all

Sea of Solitude (2019, PlayStation 4) Creative Directors
Galaxy Racers (2010, Nintendo DS) Special Thanks
Everlight: Of Magic & Power (2007, Windows) Artists
ParaWorld (2006, Windows) Environment Design, User Interface Design

[ full credits ]

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