Ren Wei
Moby ID: 260528
Credits (19 credits on 12 games)
- by Role
- by Date
- by Moby Score
- by Genre
1st-person | |
---|---|
Far Cry 5 (2018, PlayStation 4) | AI / Gameplay Programmers |
Far Cry: Primal (2016, PlayStation 4) | AI / Gameplay Programmers |
Far Cry 4 (2014, Windows) | AI / Gameplay Programmers |
I Am Alive (2012, Windows) | Additional Programming |
Tom Clancy's Ghost Recon: Future Soldier (2012, Windows) | Senior Gameplay Programmer |
Tom Clancy's Splinter Cell: Double Agent (2006, Windows) | Gameplay Programmers |
Tom Clancy's Ghost Recon: Advanced Warfighter (2006, PlayStation 2) | Core Production - Artificial Intelligence |
3rd-person (Other) | |
---|---|
NCIS (2011, Windows) | Lead Gameplay Programmer |
Cloudy with a Chance of Meatballs (2009, PlayStation 3) | AI & Gameplay Programmers |
Action | |
---|---|
Far Cry 5 (2018, PlayStation 4) | AI / Gameplay Programmers |
Far Cry: Primal (2016, PlayStation 4) | AI / Gameplay Programmers |
Far Cry 4 (2014, Windows) | AI / Gameplay Programmers |
I Am Alive (2012, Windows) | Additional Programming |
Tom Clancy's Ghost Recon: Future Soldier (2012, Windows) | Senior Gameplay Programmer |
Cloudy with a Chance of Meatballs (2009, PlayStation 3) | AI & Gameplay Programmers |
Tom Clancy's Splinter Cell: Double Agent (2006, Windows) | Gameplay Programmers |
Tom Clancy's Ghost Recon: Advanced Warfighter (2006, PlayStation 2) | Core Production - Artificial Intelligence |
Action RPG | |
---|---|
Assassin's Creed: Origins (2017, PlayStation 4) | Special Thanks |
Adventure | |
---|---|
NCIS (2011, Windows) | Lead Gameplay Programmer |
Africa | |
---|---|
Tom Clancy's Splinter Cell: Double Agent (2006, Windows) | Gameplay Programmers |
Asia | |
---|---|
Tom Clancy's Splinter Cell: Double Agent (2006, Windows) | Gameplay Programmers |
Behind view | |
---|---|
Assassin's Creed: Origins (2017, PlayStation 4) | Special Thanks |
I Am Alive (2012, Windows) | Additional Programming |
Tom Clancy's Ghost Recon: Future Soldier (2012, Windows) | Senior Gameplay Programmer |
Tom Clancy's Splinter Cell: Double Agent (2006, Windows) | Gameplay Programmers |
Cinematic camera | |
---|---|
Cloudy with a Chance of Meatballs (2009, PlayStation 3) | AI & Gameplay Programmers |
Detective / mystery | |
---|---|
NCIS (2011, Windows) | Lead Gameplay Programmer |
Diagonal-down | |
---|---|
Horse Haven: World Adventures (2015, Android) | Additional Development |
Tom Clancy's EndWar (2009, Windows) | UI Programmers |
Direct control | |
---|---|
Assassin's Creed: Origins (2017, PlayStation 4) | Special Thanks |
Egypt (Ancient) | |
---|---|
Assassin's Creed: Origins (2017, PlayStation 4) | Special Thanks |
Free camera | |
---|---|
Horse Haven: World Adventures (2015, Android) | Additional Development |
Tom Clancy's EndWar (2009, Windows) | UI Programmers |
Graphic adventure | |
---|---|
NCIS (2011, Windows) | Lead Gameplay Programmer |
Horse / derby | |
---|---|
Horse Haven: World Adventures (2015, Android) | Additional Development |
Licensed | |
---|---|
Tom Clancy's Ghost Recon: Future Soldier (2012, Windows) | Senior Gameplay Programmer |
NCIS (2011, Windows) | Lead Gameplay Programmer |
Cloudy with a Chance of Meatballs (2009, PlayStation 3) | AI & Gameplay Programmers |
Tom Clancy's EndWar (2009, Windows) | UI Programmers |
Tom Clancy's Splinter Cell: Double Agent (2006, Windows) | Gameplay Programmers |
Managerial / business simulation | |
---|---|
Horse Haven: World Adventures (2015, Android) | Additional Development |
North America | |
---|---|
Far Cry 5 (2018, PlayStation 4) | AI / Gameplay Programmers |
Tom Clancy's Splinter Cell: Double Agent (2006, Windows) | Gameplay Programmers |
Post-apocalyptic | |
---|---|
I Am Alive (2012, Windows) | Additional Programming |
Prehistoric | |
---|---|
Far Cry: Primal (2016, PlayStation 4) | AI / Gameplay Programmers |
Puzzle elements | |
---|---|
Far Cry 4 (2014, Windows) | AI / Gameplay Programmers |
NCIS (2011, Windows) | Lead Gameplay Programmer |
Cloudy with a Chance of Meatballs (2009, PlayStation 3) | AI & Gameplay Programmers |
Real-time | |
---|---|
Tom Clancy's EndWar (2009, Windows) | UI Programmers |
Role-playing (RPG) | |
---|---|
Assassin's Creed: Origins (2017, PlayStation 4) | Special Thanks |
Sandbox / open world | |
---|---|
Assassin's Creed: Origins (2017, PlayStation 4) | Special Thanks |
Far Cry 4 (2014, Windows) | AI / Gameplay Programmers |
Sci-fi / futuristic | |
---|---|
Tom Clancy's Ghost Recon: Future Soldier (2012, Windows) | Senior Gameplay Programmer |
Shooter | |
---|---|
Far Cry 5 (2018, PlayStation 4) | AI / Gameplay Programmers |
Far Cry 4 (2014, Windows) | AI / Gameplay Programmers |
I Am Alive (2012, Windows) | Additional Programming |
Tom Clancy's Ghost Recon: Future Soldier (2012, Windows) | Senior Gameplay Programmer |
Tom Clancy's Ghost Recon: Advanced Warfighter (2006, PlayStation 2) | Core Production - Artificial Intelligence |
Simulation | |
---|---|
Horse Haven: World Adventures (2015, Android) | Additional Development |
Spy / espionage | |
---|---|
Tom Clancy's Splinter Cell: Double Agent (2006, Windows) | Gameplay Programmers |
Stealth | |
---|---|
Far Cry 5 (2018, PlayStation 4) | AI / Gameplay Programmers |
Assassin's Creed: Origins (2017, PlayStation 4) | Special Thanks |
Far Cry: Primal (2016, PlayStation 4) | AI / Gameplay Programmers |
Far Cry 4 (2014, Windows) | AI / Gameplay Programmers |
Tom Clancy's Ghost Recon: Future Soldier (2012, Windows) | Senior Gameplay Programmer |
Tom Clancy's Splinter Cell: Double Agent (2006, Windows) | Gameplay Programmers |
Strategy / tactics | |
---|---|
Tom Clancy's EndWar (2009, Windows) | UI Programmers |
Tom Clancy's Splinter Cell: Double Agent (2006, Windows) | Gameplay Programmers |
War | |
---|---|
Tom Clancy's EndWar (2009, Windows) | UI Programmers |