Ren Wei

Moby ID: 260528

Credits (19 credits on 12 games)

Programming/Engineering
Far Cry 5 (2018, PlayStation 4) AI / Gameplay Programmers
Far Cry: Primal (2016, PlayStation 4) AI / Gameplay Programmers
Far Cry 4 (2014, Windows) AI / Gameplay Programmers
I Am Alive (2012, Windows) Additional Programming
Tom Clancy's Ghost Recon: Future Soldier (2012, Windows) Senior Gameplay Programmer
Tom Clancy's Ghost Recon: Future Soldier (2012, Xbox 360) Senior Gameplay Programmer
Tom Clancy's Ghost Recon: Future Soldier (2012, PlayStation 3) Senior Gameplay Programmer
I Am Alive (2012, PlayStation 3) Additional Programming
I Am Alive (2012, Xbox 360) Additional Programming
NCIS (2011, Windows) Lead Gameplay Programmer
NCIS (2011, PlayStation 3) Lead Gameplay Programmer
Cloudy with a Chance of Meatballs (2009, PlayStation 3) AI & Gameplay Programmers
Tom Clancy's EndWar (2009, Windows) UI Programmers
Tom Clancy's Splinter Cell: Double Agent (2006, Windows) Gameplay Programmers
Tom Clancy's Splinter Cell: Double Agent (2006, Xbox 360) Directed Moments Gameplay Programmers
Tom Clancy's Ghost Recon: Advanced Warfighter (2006, PlayStation 2) Core Production - Artificial Intelligence
Thanks
Assassin's Creed: Origins (2017, PlayStation 4) Special Thanks
Assassin's Creed: Origins (2017, Windows) Special Thanks
Other
Horse Haven: World Adventures (2015, Android) Additional Development