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Joseph S. Houston

aka: Joe Houston
Moby ID: 262643

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Joe Houston is a game developer with a variety of experience, and is primarily known for his work as an engineer/programmer. Despite this, he has had a few shots at design work, often on prototype and "pitch" projects.

Joe has worked for Midway Studios - Austin, Sensory Sweep Studios LLC, and most recently BioWare Austin, and has gotten the opportunity to work on the PC, Xbox 360, PS3, Wii, PS2, PSP, DS, and iPhone. His most recent work marks his entry into programming for massively multiplayer games, and is another chapter in his varied career.

Credited on 10 games

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Demon's Souls (2020, PlayStation 5) Additional Engineering
Shadow of the Colossus (2018, PlayStation 4) Engineering
Uncharted: The Nathan Drake Collection (2015, PlayStation 4) Engineering
Titanfall (2014, Windows) Engineering
Dishonored: The Knife of Dunwall (2013, Windows) Additional Programming
Dishonored (2012, Windows) Gameplay Programmers
Gravity Shmavity (2009, iPhone) Programming
Alvin and the Chipmunks (2007, Wii) Engine Programmers
Capcom Puzzle World (2007, PSP) Programming Special Thanks
Need for Speed: Most Wanted (2005, Nintendo DS) Programming Team

[ full credits ]

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