Ian Lewis
Moby ID: 2643
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Ian Lewis began his videogame career in late 1993, when one of his college professors asked if he'd like a job. The choices were "database programmer" or "videogame developer," and it turned out that the former was already taken. He proceeded to write a Windows front end for the surprisingly long-lived turn based historical MMORPG The Hundred Years War. A stint of supporting said game followed, including porting it not once but twice to different server operating systems. Ian finally escaped to Acclaim Entertainment, where he worked on extreme sports titles and served as co-architect of Acclaim SLC's cross-platform (PS2 Xbox GC) engine. He then spent six years at Microsoft culminating in a tour of duty at the Xbox Advanced Technology Group, where he got credit for doing very little (but sometimes crucial) work on a number of titles. He left Xbox to chase the impossible dream that was Larrabee. Call him stupid, but hey--thirty-two Pentium cores on one chip! After Intel killed Larrabee, Ian moved to Google where he changed his name to Ian Ni-Lewis and got a job pimping Google technology as a Game Developer Advocate.
Credited on 16 games
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Grand Theft Auto: The Ballad of Gay Tony (2010, Windows) | With Thanks To: Xbox Engineering Support Team |
Grand Theft Auto: Episodes from Liberty City (2010, Windows) | With Thanks to: Xbox Engineering Support Team |
Grand Theft Auto IV: The Lost and Damned (2009, Xbox 360) | With Thanks To: Xbox Engineering Support Team |
Grand Theft Auto IV (2008, Windows) | Thanks to the Xbox Engineering Support Team |
Synaesthete (2007, Windows) | Special Thanks |
Halo 3 (2007, Xbox 360) | Xbox Platform & Xbox Live |
Kameo: Elements of Power (2005, Xbox 360) | Dev Support |
NHL Rivals 2004 (2003, Xbox) | Additional Development |
NFL Fever 2004 (2003, Xbox) | Additional Development |
Legends of Wrestling II (2002, PlayStation 2) | Engine Programmers |
Legends of Wrestling (2001, PlayStation 2) | Engine Team Programmers |
Jeremy McGrath Supercross World (2001, PlayStation 2) | Programmers |
The Great Battles of Caesar (1998, Windows) | Engine Development |
The Great Battles: Collector's Edition (1998, Windows) | Engine Development |
The Great Battles of Hannibal (1997, Windows) | Supporting Programmers |
The Great Battles of Alexander (1997, Windows) | Supporting Programmers |
[ full credits ]
Frequent Collaborators
People- 6 games with Matt Lee
- 5 games with James Dima
- 5 games with S. Craig Taylor
- 5 games with Scott Selfon
- 5 games with David Malcolm
- 5 games with Raymond Kerr
- 4 games with Kevin Baca
- 4 games with Rod Edge
- 4 games with Ashley Albert
- 4 games with Michael Jaye
Companies
- 6 games with Microsoft Corporation
- 4 games with Rockstar Games, Inc.
- 4 games with Xbox Game Studios
- 4 games with iEntertainment Network, Inc.
- 3 games with Epic Games Tools LLC
- 3 games with Erudite Software
- 3 games with Volt Information Services, Inc.
- 3 games with Acclaim Studios Salt Lake City
- 3 games with Acclaim Entertainment, Inc.
- 3 games with ak tronic Software & Services GmbH
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