Scott Selfon
aka:
Scot Selfon
Moby ID: 73787
Biography edit · view history
Scott is an alumnus of the University of Southern California, where he obtained dual degrees in music composition (film scoring emphasis) and computer engineering/computer science. In the field of concert music, he has studied with Erica Muhl, Frank Ticheli, and James Hopkins; he has also studied film scoring with such composers as David Raksin, Leonard Rosenman, and Christopher Young. He has composed for a wide range of media, including film, television, PC titles, and live performance.
Scott works in the Xbox Advanced Technology Group as the audio content consultant, assisting composers, sound designers, and audio programmers with technical and creative implementation issues in more than one hundred Xbox titles. He previously worked as the test lead and composed sample content for DirectMusic Producer and DirectX Audio Scripting, Windows tools for creating non-repetitive, dynamic, and non-linear musical compositions. He has also worked as a program manager on the MSN Creative Audio team, which focused on the sonification of web content using interactive soundtracks.
Scott is the co-author of a recent book on interactive music entitled DirectX Audio Exposed: Interactive Audio Development (WordWare Publishing). He is the principal violist of several Seattle-area orchestras and ensembles, and is the artistic director of "Hachi Pele," a Jewish a cappella group at the University of Washington. He is also a member of the Seattle Composers Alliance and the Game Audio Network Guild.
Source: Selected articles from Composers of Sound Currents Website - Composers
http://www.soundcurrents.org/composers.html#Scott
Credited on 21 games
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Killer Instinct (2023, Windows Apps) | Xbox Advanced Technology Group |
Forza Motorsport 7 (2017, Xbox One) | Principal Software Engineering Leads |
Halo Wars 2 (2017, Xbox One) | Special Thanks |
Rise of the Tomb Raider: 20 Year Celebration (2016, Windows) | Principal Software Engineer Leads |
Forza Motorsport 6: Apex (2016, Windows Apps) | Platform & Live |
Rise of the Tomb Raider (2015, Xbox 360) | Principal Software Engineer Leads |
Minecraft: PlayStation 4 Edition (2014, Xbox One) | Special Thanks |
Titanfall (2014, Windows) | Senior Development Lead |
Killer Instinct (2013, Xbox One) | Xbox Advanced Technology Group |
Forza Motorsport 5 (2013, Xbox One) | Platform & Live |
Grand Theft Auto: The Ballad of Gay Tony (2010, Windows) | With Thanks To: Xbox Engineering Support Team |
Grand Theft Auto: Episodes from Liberty City (2010, Windows) | With Thanks to: Xbox Engineering Support Team |
Grand Theft Auto IV: The Lost and Damned (2009, Xbox 360) | With Thanks To: Xbox Engineering Support Team |
Defense Grid: The Awakening (2008, Windows) | Thanks to Microsoft ATG/GTG/XNA/XDC/XDS/DAM |
Grand Theft Auto IV (2008, Windows) | Thanks to the Xbox Engineering Support Team |
Crysis (2007, Windows) | Microsoft DX9 and DX10 Group |
DiRT (2007, Xbox 360) | Additional Assistance |
Kameo: Elements of Power (2005, Xbox 360) | Dev Support |
Psychonauts (2005, PlayStation 2) | Special Thanks |
MechAssault 2: Lone Wolf (2004, Xbox) | Voice Talent |
[ full credits ]
Frequent Collaborators
People- 9 games with Jason Ronald
- 8 games with Zsolt Mathe
- 8 games with Phil Spencer
- 7 games with Randy Pagulayan
- 6 games with David Hendrickson
- 6 games with Jimmy Bischoff
- 6 games with Atsushi Horiuchi
- 6 games with Andrew Goossen
- 6 games with Cierra McDonald
- 6 games with Peter Giffin
Companies
- 12 games with Microsoft Corporation
- 10 games with Xbox Game Studios
- 8 games with Epic Games Tools LLC
- 6 games with ak tronic Software & Services GmbH
- 6 games with Valve Corporation
- 4 games with Sony DADC Europe GmbH
- 4 games with Rockstar Games, Inc.
- 4 games with Virtuos Ltd.
- 4 games with Experis
- 3 games with Glass Egg Digital Media Ltd.
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